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The swamp could be better for wurt


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What i mean by this is that the swamp (Where wurt lives) could have more stuff to incentivise living there as her instead of building merms on random swamp turf.

Examples:

1) A poison swamp grass, which damages survivors but not wurt (Spiky bush would also not damage wurt)

The grass would not wither during summer and would be abundant in the biome.

2) Some kinda food that benefits survivors with downsides, but wurt purely gets the benefits. Maybe even spiky trees getting more use.

Probably not for this update, but for a future one.

Here's a simple change along that vein: humid summers. The natural swamp biome produces constant wetness in the summer, which protects the biome from smoldering and wilting. Other characters can perhaps counteract this with wetness protection like eyebrella, but can still be punished by making that biome increase players' temperatures faster than other biomes.

10 hours ago, cybers2001 said:

Here's a simple change along that vein: humid summers. The natural swamp biome produces constant wetness in the summer, which protects the biome from smoldering and wilting. Other characters can perhaps counteract this with wetness protection like eyebrella, but can still be punished by making that biome increase players' temperatures faster than other biomes.

neat idea, it would also pair well with her wetness perks (which will probably unfortunately stay.)

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