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my complete wurt skill tree thoughts and critiques


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-The amphibian branch

The first two skills are utterly useless for a wurt player especially since they can hold a fish. I suggest possibly replacing them with A. the ability for wurt to swim or B. a small speed boost when wet. The rest of this branch is fine in its current state as it’s  more geared towards beginners

 

-The mosquito branch

Without just outright replacing this entire tree due to how out of place it feels, and it’s extreme mediocrity some suggestions could be as such.

1.  They could make the mosquito bomb cheaper as well as making mosquitos act as actual followers, because in their current state a lot of them will just wander randomly instead of going for the current target.

2. They could make the blood shot an AOE heal so that it is actually usable

This would make the tree much more usable, but i’d still rather see it axed

 

-merm king quest branch
This branch is perfect

 

-Merm king hunger branch
This branch is perfect

 

-Sensible merm fighter skill

This skill is kinda niche and weird. It should be removed IMO, especially so if they end up making the blood shot an aoe heal instead.

 

-Community feeder branch

These 2 skills are utterly useless, merms already respawn extremely quickly, so the entire thing is pretty useless. The structure is too pretty to be removed though, so maybe just give it another ability, idk what though.

 

-Industrious merm branch

This branch honestly is just really mediocre. The tools is actually just one tool and it’s pretty eh. It breaks fast which means that merms having it will either walk back to the tool shed once it’s broken (which wastes time) or they will continue their resource gathering which also wastes time, but also leaves stumps behind. They could remedy this by increasing their durability or by making them permanent.  I would also like to see more tool variety such as a fishing pole and a hoe (basically adding farmer and fisher merms but with less sprite work)

 

-Hard headed branch
This branch is pretty mediocre, but i’m ok with that since it’s just relatively cheap armor which is always useful.

 

-Swamp path finder

This skill is ok, but if it was to be removed and replaced with something else I wouldn’t care

-Affinities

Both affinities are perfect as they are now

 

I basically just winged this the entire time, so if any replacement skills sound half-baked it's probably because they weren't given much of a second thought

If I were to suggest replacement skills, here would be my ideas:

-The amphibian branch's 1st two skills.

  • Maybe make Wurt gain wetness while on Swamp Turf. It would have synergy with both the amphibian tree, and the mudslinger skill, since you'd probably want to use that to set up a boss fighting area. It would allow you to regenerate your wetness shield, and regen hp during a fight, if you continually fought on the marsh.
  • Make Wurt retain wetness when standing next to heat sources.

-The mosquito branch.

  • Make the final skill also have a unique structure, like a bee box but for mosquitos. Make it so it gradually fills up with mosquitos and you can harvest them directly from the mosquito box without needing a net to catch them. This improves the expensive cost of the skeeter bombs because you don't need a bunch of silk to produce them. Also, more merm structures is what people want.
1 hour ago, Dextops said:

1.  They could make the mosquito bomb cheaper as well as making mosquitos act as actual followers, because in their current state a lot of them will just wander randomly instead of going for the current target.

Now I'm not a data miner so I can't tell if this is intentional but based on various mods I've tried that tell you follower status and show mob aggro it seems as though they are followers despite their finnicky ai. Something that sort of supports this is that while your while your close to them if you attempt to attack something the ones closer to you will become aggressive to that creature and if you get far away from them they'll continuously teleport to you but strangely try to go back to their spawn origin.

I feel like them not following you is likely a bug but since I can't read the code and we haven't really gotten information on if the skeeter bomb is working as intended or not so take this with a grain of salt I guess.

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