hhhhddh Posted June 9, 2024 Share Posted June 9, 2024 Now merm king's power is covering both forest and cave, so I assume klei don't want us be annoyed by feeding two merm kings. But they still want us to build huge amount of warrior houses in both world? Why followers can't be bring to cave/forest from the beginning? Is it about respawn issue or something? Link to comment https://forums.kleientertainment.com/forums/topic/156766-why-mermsand-other-followers-cant-be-taken-to-cave/ Share on other sites More sharing options...
Wormboi Posted June 9, 2024 Share Posted June 9, 2024 Probley have something to do with too many things entering the caves all at once? IDK. Link to comment https://forums.kleientertainment.com/forums/topic/156766-why-mermsand-other-followers-cant-be-taken-to-cave/#findComment-1721854 Share on other sites More sharing options...
Mojmaowo Posted June 9, 2024 Share Posted June 9, 2024 12 minutes ago, hhhhddh said: Now merm king's power is covering both forest and cave, so I assume klei don't want us be annoyed by feeding two merm kings. But they still want us to build huge amount of warrior houses in both world? Why followers can't be bring to cave/forest from the beginning? Is it about respawn issue or something? If you bring followers to caves it will unlink them from their house which will mean that they will begin their respawn timer and that is an issue because you could abuse it with warrior merms Imagine you build 40 mermguard huts and then went to caves and then immediately leave the caves in half a day new merm guards will spawn and you will have 80 merms 40 which will wander around when untamed because they have no home spot Link to comment https://forums.kleientertainment.com/forums/topic/156766-why-mermsand-other-followers-cant-be-taken-to-cave/#findComment-1721859 Share on other sites More sharing options...
hhhhddh Posted June 9, 2024 Author Share Posted June 9, 2024 1 minute ago, Mojmaowo said: If you bring followers to caves it will unlink them from their house That is what I was thinking, but I think it can be solved by server communication. Maybe the cost of development is too high but really look forward it. Hope there will be better solution. Link to comment https://forums.kleientertainment.com/forums/topic/156766-why-mermsand-other-followers-cant-be-taken-to-cave/#findComment-1721862 Share on other sites More sharing options...
arubaro Posted June 9, 2024 Share Posted June 9, 2024 5 minutes ago, hhhhddh said: That is what I was thinking, but I think it can be solved by server communication. Maybe the cost of development is too high but really look forward it. Hope there will be better solution. The problem is that they can add too much data being trafered between shards. For that they are very careful on which data they allow Link to comment https://forums.kleientertainment.com/forums/topic/156766-why-mermsand-other-followers-cant-be-taken-to-cave/#findComment-1721865 Share on other sites More sharing options...
Jakepeng99 Posted June 9, 2024 Share Posted June 9, 2024 I see why merms and stuff cant, though i am curious if anything can be done with spiders. Link to comment https://forums.kleientertainment.com/forums/topic/156766-why-mermsand-other-followers-cant-be-taken-to-cave/#findComment-1721868 Share on other sites More sharing options...
Mysterious box Posted June 9, 2024 Share Posted June 9, 2024 1 hour ago, Mojmaowo said: If you bring followers to caves it will unlink them from their house which will mean that they will begin their respawn timer and that is an issue because you could abuse it with warrior merms Imagine you build 40 mermguard huts and then went to caves and then immediately leave the caves in half a day new merm guards will spawn and you will have 80 merms 40 which will wander around when untamed because they have no home spot I'm pretty sure when you mutant merms they unlink to their house because I noticed they don't try to return home after their loyalty runs out so I doubt this is the reason. Link to comment https://forums.kleientertainment.com/forums/topic/156766-why-mermsand-other-followers-cant-be-taken-to-cave/#findComment-1721930 Share on other sites More sharing options...
Mojmaowo Posted June 9, 2024 Share Posted June 9, 2024 9 minutes ago, Mysterious box said: I'm pretty sure when you mutant merms they unlink to their house because I noticed they don't try to return home after their loyalty runs out so I doubt this is the reason. That is a bug and bugs aren't intended Link to comment https://forums.kleientertainment.com/forums/topic/156766-why-mermsand-other-followers-cant-be-taken-to-cave/#findComment-1721932 Share on other sites More sharing options...
SilverSpoon Posted June 9, 2024 Share Posted June 9, 2024 5 hours ago, hhhhddh said: server communication As a full-time programmer, I can tell that what people call “Server communication” some are to can be implemented with a “Poof”, and some others are like trying to cram another book into a full bookshelf with a hammer and pliers, It's require 100 nights of warfare and 1000 energy drinks to implement. Please please don't underestimate “Server communication” Programmers could die from it. Even if they just think about it. Link to comment https://forums.kleientertainment.com/forums/topic/156766-why-mermsand-other-followers-cant-be-taken-to-cave/#findComment-1721964 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.