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Idea: Wurt Skill Replacement


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Replace mental fluidity 1 & 2 with the ability to gain wetness when holding on to a fish 1 & 2.

I've seen some feedback that Wurt doesn't need the sanity because of her pocket fish. I think this idea still promotes and rewards sanity gains (via fish) and adds to the cohesiveness of the skill tree (plus a little more thematic with the whole fish in water thing. 

I also think it would make the whole skill tree less reliant on outside forces, like balloons and boats, which I think a skill tree should be. A bit self contained to reinforce the idea that you're getting gains the more you invest in a single route.

Spoiler

Alternatively keep mental fluidity 1 and replace mental fluidity 2 with this. How much water per seconds of holding a fish? Idk. 

Edit: If this is too strong, it can also instead reduce the degradation of wetness from the natural passage of time instead. (If an outside cost is necessary)

2 minutes ago, cameron8800 said:

I’d appreciate a way to gain wetness but not from holding a fish. I’d rather something like wurts temperature not being affected by wetness + never losing wetness she gains unless near a heat source. 

I mean ice cubes work as well they could ideally make it so ice cubes make her go to 100% instead of just 50%

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