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Crab King idea


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Ain't no way the devs doing anything but tweeking the numbers but here goes...

I think it would've been a cool spin on the 'new' boss stunlock mechanic if Crab King had actual attacks (y'know, performed by him). One where he snips at you, breaking masts if they're top close, and one where he swings down onto your boat and if you tank the hit... you take damage! But if you dodge it CK's claw will get stuck, stunning the boss and giving you the Klei patented free-boss-smacking-time but once the claw is free it leaves a big leak. Once low on health he swings with two claws!

That would put some extra lil bit of complexity into the fight imo

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9 hours ago, grm9 said:

it won't work because it isn't really a boat fight anymore, you just get him to healing threshold

Oh wow

And how do you get him to the healing threshold, hmm? Idk, fighting him on the boat seems like a pretty good indicator that this is a boat fight 

Crab King is a Lunar Boss, he is lunar aligned, therefore it makes sense that the island he spawns on would be Lunar, it’s important that I say this because what’s found on Lunar Island? Hot springs, which unironically very closely resemble Crab Kings Geysers (albeit hardened over solid)

So before I turn this into a massively long TL:DR he should spawn a Lunar Island around him (it can still collapse like the current icey one does) but random hot spring/ geysers can open on it blasting water up like before the Rework.

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