Jakepeng99 Posted June 7, 2024 Share Posted June 7, 2024 Merms were already strong before, but now they can dodge attacks, have easy armour, free ressurecrions, along with tons of stuff. However, before they were kinda boring but these things are interesting. I feel like they need some kind of nerf to compensate since they feel way too strong to enjoy using. The post riff stuff is alright since it is for post riff. Link to comment https://forums.kleientertainment.com/forums/topic/156605-merms-op-in-combat/ Share on other sites More sharing options...
Creatorofswamps Posted June 7, 2024 Share Posted June 7, 2024 Many buffs are given for the quettes of the corral, and not just like that. At least for the crown and Trident quest, you need to develop sufficiently Link to comment https://forums.kleientertainment.com/forums/topic/156605-merms-op-in-combat/#findComment-1720595 Share on other sites More sharing options...
SilverSpoon Posted June 7, 2024 Share Posted June 7, 2024 Limits the number of merms that can spawn at the same time, to bridge the gap between Potato PC/Consoles and NASA gaming. Link to comment https://forums.kleientertainment.com/forums/topic/156605-merms-op-in-combat/#findComment-1720600 Share on other sites More sharing options...
Jakepeng99 Posted June 7, 2024 Author Share Posted June 7, 2024 15 minutes ago, Creatorofswamps said: Many buffs are given for the quettes of the corral, and not just like that. At least for the crown and Trident quest, you need to develop sufficiently I had 5 merm guards and 5 regular merms solo ancient guardian with no input from me for example. I did not use the marble armour thing either since it crashed me. The merms also bugged sometimes and froze. Link to comment https://forums.kleientertainment.com/forums/topic/156605-merms-op-in-combat/#findComment-1720609 Share on other sites More sharing options...
Mysterious box Posted June 7, 2024 Share Posted June 7, 2024 31 minutes ago, Jakepeng99 said: I had 5 merm guards and 5 regular merms solo ancient guardian with no input from me for example. I did not use the marble armour thing either since it crashed me. The merms also bugged sometimes and froze. I don't think ancient guardian is a good representation of a strong boss since webbers depth dwellers can solo him Link to comment https://forums.kleientertainment.com/forums/topic/156605-merms-op-in-combat/#findComment-1720634 Share on other sites More sharing options...
GreenBowers Posted June 7, 2024 Share Posted June 7, 2024 They ressurect once as a weak shadow creature on a turf that doesnt last indefinitely Link to comment https://forums.kleientertainment.com/forums/topic/156605-merms-op-in-combat/#findComment-1720640 Share on other sites More sharing options...
Mojmaowo Posted June 7, 2024 Share Posted June 7, 2024 52 minutes ago, Jakepeng99 said: I had 5 merm guards and 5 regular merms solo ancient guardian with no input from me for example. I did not use the marble armour thing either since it crashed me. The merms also bugged sometimes and froze. 20 normal merm guards can kill bee queen with no inputs I wouldn't be surprised if your setup could kill ancient guardian without any perks Link to comment https://forums.kleientertainment.com/forums/topic/156605-merms-op-in-combat/#findComment-1720643 Share on other sites More sharing options...
Mysterious box Posted June 7, 2024 Share Posted June 7, 2024 1 hour ago, Jakepeng99 said: Merms were already strong before, but now they can dodge attacks, have easy armour, free ressurecrions, along with tons of stuff. However, before they were kinda boring but these things are interesting. I feel like they need some kind of nerf to compensate since they feel way too strong to enjoy using. The post riff stuff is alright since it is for post riff. Nerfing merms in order to sell their power back is a very bad idea which will lead to a huge uproar and honestly klei really backed themselves into a corner with how they choose to go about Wurt's skill tree. Half the tree is just designed to power up merms but merms are already quite powerful against content below the boss level which means unless these skills allow her to further trivialize boss monsters there's actually no point in their existence and they can't be weak buffs because again the consist of half the tree. Link to comment https://forums.kleientertainment.com/forums/topic/156605-merms-op-in-combat/#findComment-1720650 Share on other sites More sharing options...
GreenBowers Posted June 7, 2024 Share Posted June 7, 2024 1 hour ago, Mysterious box said: Nerfing merms in order to sell their power back is a very bad idea which will lead to a huge uproar and honestly klei really backed themselves into a corner with how they choose to go about Wurt's skill tree. Half the tree is just designed to power up merms but merms are already quite powerful against content below the boss level which means unless these skills allow her to further trivialize boss monsters there's actually no point in their existence and they can't be weak buffs because again the consist of half the tree. Honestly true, nerfing merms is possibly the worst idea they could impliment, sorry to say. They really should have focused on Merm utility, and stayed away from combat. Link to comment https://forums.kleientertainment.com/forums/topic/156605-merms-op-in-combat/#findComment-1720739 Share on other sites More sharing options...
Jakepeng99 Posted June 7, 2024 Author Share Posted June 7, 2024 2 hours ago, GreenBowers said: They ressurect once as a weak shadow creature on a turf that doesnt last indefinitely You dont need the turf, and the shadow is not weak. Link to comment https://forums.kleientertainment.com/forums/topic/156605-merms-op-in-combat/#findComment-1720798 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.