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Wurt skill tree notes


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-The armery range should be bigger imo

-merm guards should be able to handle axes

-the axes should be better than they currently are

-would’ve liked to seen more tools, like a hoe or something but that’s only a dream now

-I have no idea what the the kelp thing does

-like 4 skills are missing their description

- the mudslinger is absolutely perfect

That’s all I’ve noted thus far, stuff is pretty cool albeit a little weak.

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1 minute ago, Dextops said:

-merm guards should be able to handle axes

 

honestly I wouldn't mind craftsmerm hut merms being better at work in one way or another, at least this way there's a reason to build 2 types of houses instead of just the guards. Not the mermkingdom diversity we wanted, but eh, what can ya do.

overall the tree seems not ideal, but I suppose I need to test it out more before giving a "review".

Just now, skile said:

overall the tree seems not ideal, but I suppose I need to test it out more before giving a "review".

I really like the mud slinger, and the merm king quests seem cool, but the rest of it is pretty mellow to me

 

oh and the new transformations are really cool

3 minutes ago, Dextops said:

I really like the mud slinger, and the merm king quests seem cool, but the rest of it is pretty mellow to me

 

oh and the new transformations are really cool

I think the armory and the toolshed are pretty cool, but it being limited to just axes is kinda sad. Also the wetness branch. exists. Idk, does Wurt really need more sanity regen? I suppose the temperature skill is nice to have, and I guess the regen and protection from wetness is...cool? idk, I yearn for fisher merms. 

20 minutes ago, skile said:

I think the armory and the toolshed are pretty cool, but it being limited to just axes is kinda sad. Also the wetness branch. exists. Idk, does Wurt really need more sanity regen? I suppose the temperature skill is nice to have, and I guess the regen and protection from wetness is...cool? idk, I yearn for fisher merms. 

i honestly think a minor fix that could have a big impact is just make the axes permanent.

for more complex changes, she desperately needs more tools, this would be a perfect way to add a farmer merm in the form of a hoe tool or a fisher merm with a fishing pole. You'd be able to change what tool it gives by changing the top item (IE: a flint and a twig would give a hoe, a silk and a twig would give a fishing pole, and a twig and a stone would make an axe like it already does, probably gonna make this into it's own thread)

 

Edit: made the thread 

 

10 minutes ago, Dextops said:

i honestly think a minor fix that could have a big impact is just make the axes permanent.

for more complex changes, she desperately needs more tools, this would be a perfect way to add a farmer merm in the form of a hoe tool or a fisher merm with a fishing pole. You'd be able to change what tool it gives by changing the top item (IE: a flint and a twig would give a hoe, a silk and a twig would give a fishing pole, and a twig and a stone would make an axe like it already does, probably gonna make this into it's own thread)

 

Edit: made the thread https://forums.kleientertainment.com/forums/topic/156566-merm-tool-suggestions/

does the axe have a completely different model or is it just a regular axe?

 

9 minutes ago, Dextops said:

different sprite.

that's certainly going to make things more difficult. idk if klei will make more sprites since that seems like a bit more work than changing numbers but i hope they do. it'd be a bit awkward if it's just the axe. 

2 minutes ago, fall211 said:

the "axe" lets merms dig up stumps and mine rocks too. it's a multi tool

 

Yeah im aware, it's just much easier to call it an axe. It's pickaxe utility is limited due to how far apart rocks can be spread meaning that after it breaks the merms will either just start mining with their fists or walk back the long distance to grab another tool.

3 minutes ago, fall211 said:

the "axe" lets merms dig up stumps and mine rocks too. it's a multi tool

 

cool! So, if we combine a bunch of merms, supply them all with tools and have a few Winbots to help us out, we can almost pretend we're playing as Maxwell :)

3 minutes ago, Dextops said:

Yeah im aware, it's just much easier to call it an axe. It's pickaxe utility is limited due to how far apart rocks can be spread meaning that after it breaks the merms will either just start mining with their fists or walk back the long distance to grab another tool.

personally i never use merms to mine rocks. only petrified forests which dont have much hp. most rocks on the surface get mined in the first year or so anyway. giving merms the ability to dig up stumps is really good in my opinion. i will be bringing merm guards to chop and normal merms to dig stumps (they prioritize digging stumps over chopping) so i can get an extra 34 logs (100 durability and 3 durability per stump) for only 1 twig and 1 rock. in addition it wont leave a stumped out forest for a season.

Okay so I confirmed somewhat what the different staffs do so the lunar staff mutates your merms and makes a enlightened area like so.Screenshot(121).png.4c0d2179847ebb33bb27a82aba99e53f.pngScreenshot(122).png.8e5bfbc32a303beec111881da9c4bd06.png

And the shadow staff just makes small shadow tentacles when you attack creatures within the turf.Screenshot(123).png.e107d1822668cc5ab9ca1b70b71728a7.png I assume merm's regenerate faster or something for the shadow side but I haven't been able to confirm anything on that front assuming it's even working properly for that side.

The mosquito bomb is about as worthless as I thought it'd be the explosion itself deals 59 damage and you get 1 bomb per craft the mosquitos seem to deal normal damage and work just like normal mosquitos and seem to be really bad at keeping aggro on their target. They can also end up fighting each other or merms. If I'm being honest I'm kinda let down by the direction the Wurt skill tree has taken so far...

  • The mosquito branch is pretty worthless as expected.
  • The amphibian branch is really useful if only for the wetness armor.
  • The king's questline pieces I'll hold my judgement on until I better understand what the upgrades do.
  • The king's feeding skill isn't described yet but it seems to be about making him need fed less often.
  • The merm tools don't seem all that great
  • The Lunar alignment skills seem really good but the shadow one seems much less good by comparison. 
6 minutes ago, Mysterious box said:

The mosquito bomb is about as worthless as I thought it'd be the explosion itself deals 59 damage and you get 1 bomb per craft the mosquitos seem to deal normal damage and work just like normal mosquitos and seem to be really bad at keeping aggro on their target. They can also end up fighting each other or merms. If I'm being honest I'm kinda let down by the direction the Wurt skill tree has taken so far...

This really conserving to hear. I feel like wurt is gonna get shafted if thats the case>

Just now, Mysterious box said:

The mosquito bomb is about as worthless as I thought it'd be the explosion itself deals 59 damage and you get 1 bomb per craft the mosquitos seem to deal normal damage and work just like normal mosquitos and seem to be really bad at keeping aggro on their target. They can also end up fighting each other or merms. If I'm being honest I'm kinda let down by the direction the Wurt skill tree has taken so far...

same. The first two wetness skills are just pointless imo. Wurt doesn't exactly have much issues with sanity, especially when having a fish in the inventory can already keep it up easily. Then there's also the fact that seemingly the only utility thing we got was the tool shed, which at best allows your merms to do 3/4ths of what shadow servants can do day one. Sad, sad day for the mermfolk.

20 minutes ago, skile said:

same. The first two wetness skills are just pointless imo. Wurt doesn't exactly have much issues with sanity, especially when having a fish in the inventory can already keep it up easily. Then there's also the fact that seemingly the only utility thing we got was the tool shed, which at best allows your merms to do 3/4ths of what shadow servants can do day one. Sad, sad day for the mermfolk.

Worst part is her mutated merm followers cause in fighting among your merms too since the splash hurts other merms.

That being said now that you brought up the Maxwell thing I'm kinda irrationally upset because I just realized something REALLY bad. Wurt's skills are just degraded versions of existing perks.

  • Tool shed is worse Maxwell servants
  • Communal kelp dish is worse sisturn
  • Amphibian healing skill is worse photosynthesis
  •  Fertilizzer is worse compost wrap
  • Blood shot is worse healing goop and Webber doesn't even use that!

dont quote me but it seems like (per tuning file and a few other scripts):

trident buff: 

+5% damage, 33% chance to hit 3 times, 50% chance for triple hit damage

thulecite hat buff:

gives thulecite dodge buff with 10 second cooldown

pauldron buff:

+25% armor

19 minutes ago, Mysterious box said:

Worst part is her mutated merm followers cause in fighting among your merms too since the splash hurts other merms.

That being said now that you brought up the Maxwell thing I'm kinda irrationally upset because I just realized something REALLY bad. Wurt's skills are just degraded versions of existing perks.

  • Tool shed is worse Maxwell servants
  • Communal kelp dish is worse sisturn
  • Amphibian healing skill is worse photosynthesis
  •  Fertilizzer is worse compost wrap
  • Blood shot is worse healing goop and Webber doesn't even use that!

Overall I’m not too mad about her having lesser versions of other survivors’ abilities. 
 

I am, however, upset that it seems like many of her abilities are anti-synergetic. Why would mutated memes cause splash damage to other memes? That completely destroys whatever use they could have had. The same goes for the mosquito bomb. 
 

im hoping at this point its just a bug and will be patched out soon. 

I feel as though the splash damage causing infighting thing is a bug they're going to patch out. They did say the beta would be rocky until they can push out a fix tomorrow, so I imagine that would be one of the fixes (that and equipping the king with items causing crashes.)

If we ignore the obvious bugs (which are to be expected in day one of the beta) I’m generally happy with her skill tree overall. I think people compare skill trees to the meta style of gameplay. If you do everything perfectly and know all the ins and outs of the game, then half of her amphibious perks are useless. However, if you’re like me and aren’t the best player then they can be pretty handy at least. 
 

Overall, in my opinion, her skill tree is lower B tier. My only real gripe being the mosquito perks. 
 

That being said, I was only able to play around with her skills for about an hour.

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