cameron8800 Posted June 1, 2024 Share Posted June 1, 2024 This is a kind of update to an earlier post I made with a few more ideas to improve wurt’s skill tree. The mosquito tree’s execution thus far has been lack luster at best, but I can think of at least two ways to improve what we have seen thus far. The mosquito healing item should be something wurt can give merms to create followers like normal, but the merm that has the healing item will trigger its usage automatically at low health. This would heal itself and create an AOE healing effect on nearby merms similar to the nurse spiders. This would be a one time use item but would greatly extend the life of your army with only three to five mosquito healing items. Instead of a mosquito bomb, wurt should have a mosquito homing dart that would act as a tracking dart and would pop on contact creating a small AOE for increased damage Wurt being able to swim is something people have wanted since day one, but I understand why Klei would balk at the idea. However, if they did allow her to swim, I believe she should only be able to do so with arm floaties created from mosquito sacks. These would degrade over time, thus limiting her ability to swim. Other Survivors wearing them would not be able to swim, but would retain their entire inventory if they are on a sinking boat. mosquito fertilizer would be infinitely more useful if wurt could create farmer merms that would operate semi autonomously. this is how I would revise the mosquito skills Link to comment https://forums.kleientertainment.com/forums/topic/156467-more-wurt-skill-tree-ideas-mosquito-boogaloo/ Share on other sites More sharing options...
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