Mysterious box Posted May 30, 2024 Share Posted May 30, 2024 I've been thinking with requirements getting lessened across the board maybe some of the Wurt skill tree should be focused on lightening the player's load when playing her? Some ideas I've had are: Transporter Merm and Merm Treasury: The idea behind this is that you can make a special merm who transports materials specific to building merm crafts back to a new kind of chest called a merm treasury however it would only allow you to store materials required in merm crafting recipes and fish. With this skill normal merms would become transporter merms or it could just be a new merm type altogether. A command skill that allows Wurt to tell merms to dig, chop, mine, attack, or pull back from combat to ease the follower experience. A storage container skill in a similar style to Wigfrid's or the bearger bin but it's only purpose is to store fish perhaps even let it refresh them. A skill that let's Wurt fish with her claws instead of a rod. Now this would be a base kit addition but allow her to knock on rundown shacks to get merms to come out while I understand we can light homes on fire to get them out I think this would be more new player friendly. In addition give Wurt a call command to call merms to her for easier group feeding regardless of if they're followers or not.(this should probably also be applied to Webber) Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/ Share on other sites More sharing options...
Aifrie Posted May 30, 2024 Share Posted May 30, 2024 I like the idea of some skills being QoL changes. Powerful enough to be considered skills, but not special enough to completely change her gameplay. Here are some random skills that I think would fit her kit all the while making her nicer to play. Making Merms be able to dig up stumps Adding an alternative to the Tin Fishin' Bin that can store and refresh both ocean and freshwater fish Letting Wurt pick the direction in which to swim after the boat breaks Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/#findComment-1718018 Share on other sites More sharing options...
Mortalbane Posted May 30, 2024 Share Posted May 30, 2024 2 hours ago, Mysterious box said: Transporter Merm and Merm Treasury: The idea behind this is that you can make a special merm who transports materials specific to building merm crafts back to a new kind of chest called a merm treasury however it would only allow you to store materials required in merm crafting recipes and fish. With this skill normal merms would become transporter merms or it could just be a new merm type altogether. Transports from where? From what i understood, it's like a limited Wobot. Why not, i guess, but why limit then - can't merm pick any resource? I mean i understand your idea. But Winona has that already, and i think that creating synergy between the two is better than separating Wurt from the rest and making her live in swamp. 2 hours ago, Mysterious box said: A command skill that allows Wurt to tell merms to dig, chop, mine, attack, or pull back from combat to ease the follower experience. Yes, that's what i too suggest for each character with followers, including Wendy. 2 hours ago, Mysterious box said: A storage container skill in a similar style to Wigfrid's or the bearger bin but it's only purpose is to store fish perhaps even let it refresh them. There was similar idea somewhere, but even better. Uncompromising mod i guess. The idea was to make that watering can from Malbaboss infinite, and allow it to store one fish, refreshing it. 2 hours ago, Mysterious box said: A skill that let's Wurt fish with her claws instead of a rod. As of now - i agree. But i'd rather wish Klei would fix ocean fishing, with all those rods and lures and stuff, make it interesting and enjoyable. And let Wurt specialize in that. It would be a "civilized" approach. On the other hand, "feral" approach could be used to allow Wurt to make a fishing spear out of tentacle spike, and instantly get fish from ponds, like fishermerms from SW. 2 hours ago, Mysterious box said: Now this would be a base kit addition but allow her to knock on rundown shacks to get merms to come out while I understand we can light homes on fire to get them out I think this would be more new player friendly. In addition give Wurt a call command to call merms to her for easier group feeding regardless of if they're followers or not.(this should probably also be applied to Webber) Yeah, like spider whistle. Knocking on those huts would be cute Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/#findComment-1718019 Share on other sites More sharing options...
Jakepeng99 Posted May 30, 2024 Share Posted May 30, 2024 1 hour ago, Mysterious box said: Transporter Merm and Merm Treasury: The idea behind this is that you can make a special merm who transports materials specific to building merm crafts back to a new kind of chest called a merm treasury however it would only allow you to store materials required in merm crafting recipes and fish. With this skill normal merms would become transporter merms or it could just be a new merm type altogether. I don't get what you mean. Like how resources in containers work for Palworld where they work for crafting like they are in your inventory? If so, i actually want this to be a feature available to all players, which a robot (or all followers) could do. (Probably a robot similar to wobot so Wortox and Webber can use it) 1 hour ago, Mysterious box said: A command skill that allows Wurt to tell merms to dig, chop, mine, attack, or pull back from combat to ease the follower experience. Yes. 1 hour ago, Mysterious box said: A storage container skill in a similar style to Wigfrid's or the bearger bin but it's only purpose is to store fish perhaps even let it refresh them. I kinda disagree, that would be op, especially with Sunfush. 1 hour ago, Mysterious box said: A skill that let's Wurt fish with her claws instead of a rod. Yup. In hindsight, i feel like this should also cost some hunger too so it is not an infinite and easy food source. 1 hour ago, Mysterious box said: Now this would be a base kit addition but allow her to knock on rundown shacks to get merms to come out while I understand we can light homes on fire to get them out I think this would be more new player friendly. In addition give Wurt a call command to call merms to her for easier group feeding regardless of if they're followers or not.(this should probably also be applied to Webber) Cool idea. If she does it repeatedly, they could get angry. They could do this for pigmen and bunnies too. Ding dong ditching them will enrage them, and raises naughtiness. Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/#findComment-1718023 Share on other sites More sharing options...
Mysterious box Posted May 30, 2024 Author Share Posted May 30, 2024 33 minutes ago, Jakepeng99 said: don't get what you mean. Like how resources in containers work for Palworld where they work for crafting like they are in your inventory? If so, i actually want this to be a feature available to all players, which a robot (or all followers) could do. (Probably a robot similar to wobot so Wortox and Webber can use it) No it'd be a merm who can send resources you gather towards building merm crafts back to your base while your out gathering this would lessen the burden of gathering resources for homes even more so if you base outside of a swamp. 34 minutes ago, Jakepeng99 said: I kinda disagree, that would be op, especially with Sunfush. I mean it could just not refresh them and instead just make them decay slowly but either way I feel like Wurt needs a storage container for fish to lower the tedium. 43 minutes ago, Mortalbane said: There was similar idea somewhere, but even better. Uncompromising mod i guess. The idea was to make that watering can from Malbaboss infinite, and allow it to store one fish, refreshing it. This doesn't solve the fish transportation issue however. Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/#findComment-1718030 Share on other sites More sharing options...
Mortalbane Posted May 30, 2024 Share Posted May 30, 2024 4 hours ago, Mysterious box said: This doesn't solve the fish transportation issue however. Which issue exactly? Edit: oh, you mean carrying fish from water to your base. If i go fishing i usually base close to the water, so i didn't even think about such a simple thing. But yeah, fish container would be useful Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/#findComment-1718032 Share on other sites More sharing options...
kuroite Posted May 30, 2024 Share Posted May 30, 2024 38 minutes ago, Mysterious box said: I mean it could just not refresh them and instead just make them decay slowly but either way I feel like Wurt needs a storage container for fish to lower the tedium. There isnt much "tedium" IMO, they last long enough and technichally, we already have bundling wrap. Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/#findComment-1718040 Share on other sites More sharing options...
Mysterious box Posted May 30, 2024 Author Share Posted May 30, 2024 13 minutes ago, kuroite said: There isnt much "tedium" IMO, they last long enough and technichally, we already have bundling wrap. While bundling wrap is usable I was thinking of a larger storage per slot that was slightly faster between uses. It probably isn't necessary but I'm mainly just thinking of ways cut down the workload in as many ways as possible. Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/#findComment-1718046 Share on other sites More sharing options...
marshyds Posted May 30, 2024 Share Posted May 30, 2024 3 hours ago, Aifrie said: Letting Wurt pick the direction in which to swim after the boat breaks This would only be useful for the most unprepared player in existence, i think it would be better if she could swim instead. Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/#findComment-1718087 Share on other sites More sharing options...
Aifrie Posted May 31, 2024 Share Posted May 31, 2024 6 hours ago, marshyds said: This would only be useful for the most unprepared player in existence, i think it would be better if she could swim instead. That would be true, but in my head Wurt would be able to pick the explored shore to which she wants to swim to even if she simply jumps off the boat. This would make it a lot easier and faster for her to repeatedly access Lunar island/Moon Quay after exploring them. Like many others, I love the idea of Wurt being able to swim in the ocean, but I'm afraid that that might just not be in Klei's plans. So this seems like a nice alternative. Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/#findComment-1718148 Share on other sites More sharing options...
marshyds Posted May 31, 2024 Share Posted May 31, 2024 3 hours ago, Aifrie said: Like many others, I love the idea of Wurt being able to swim in the ocean, but I'm afraid that that might just not be in Klei's plans. So this seems like a nice alternative. i honestly dont think just giving up and settling for the boring option is a good idea, constantly encouraging more entertaining ideas for skilltrees will increase the chances for producing more interesting skilltrees, or we will get stuff like mosquito bombs. Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/#findComment-1718180 Share on other sites More sharing options...
Anis5240 Posted May 31, 2024 Share Posted May 31, 2024 57 minutes ago, marshyds said: we will get stuff like mosquito bombs. Yyyyeeeeaaahhh. Like, of course you all know how much I raged on Wilson's torch tree being extra stinky as hell, especially when Klei had come up with pretty creative ideas in the past. I gotta wonder if the Klei team didn't even have a fixed team for brainstorm good skill tree ideas. 57 minutes ago, marshyds said: don't think just giving up and settling for the boring option is a good idea This. I of course, am not a Wurt player but even I gotta question the legibility of the mosquito bomb. Why even that thing is the one Klei thought was good??? Link to comment https://forums.kleientertainment.com/forums/topic/156420-wurt-quality-of-life-skills/#findComment-1718193 Share on other sites More sharing options...
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