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Give Wolfgang's skill tree a sailing branch.


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For some reason, Wolfgang is the only character that actually has any bonuses when it comes to sailing, unless you want to count Wurt not loosing max HP. And with an ocean update on the horizon, I think it would be exceptionally fitting to give Wolfgang an even further boost to his seafaring ability to further encourage players to engage with the new ocean content.

 

Now, Klei has stated that they didn't include a rowing power boost in Wolfgang's skill tree because he already has one while mighty. This, however, is what we in the industry call the coward's way out. Let Wolfgang paddle so hard that he can out-speed Pirate Raids with anything stronger than a Driftwood Oar. It would be funny.

There are, ofcourse, other ocean-perks that Wolfgang could get. For example, more durable boats, being able to skip the fishing mini-game while mighty, being able to hoist heavy objects out of the water with an ocean fishing rod, letting him plow right through sea stacks without worry, ect.

Just as an example of what a sailing branch could look like. And do keep in mind I do mean example, This is a half-assed collection of perk ideas just cobbled together to get a point across. Klei themselves could do way more with it if they wished.

Ship Shape 1-5

Ship Shape 1: Further increase Wolfgang's rowing power while mighty

Ship Shape 2: Reduce the damage your boat and boat bumpers take while riding it. 

Ship Shape 3: Instantly catch fish while mighty, and you're able to dredge heavy objects out of the water with an ocean fishing rod.

Ship Shape 4: Even further increase Wolfgang's rowing power while mighty.

Ship Shape 5: While on a boat, it won't naturally spring leaks from impacts unless it's beneath half-health.

 

Now where in his skill tree could this sailing branch fit? Honestly? Just fold Break the Limit's +50 max into the gym as a base perk. Not to get distracted, but that branch in particular is half the reason Wolfgang's skill tree is so bad. It fails so completely and utterly to actually address the problems with the gym that they're nothing but dead perks. I wouldn't even consider making that a default bonus to be a buff for the gym. The only reason I'd not cut it entirely is so the two people who actually use those perks aren't left out in the metaphorical rain.

 

So yeah. Sailor Wolfgang. Perfect opportunity to make his skill tree something resembling interesting and would fit in with the upcoming update.

3 hours ago, Theukon-dos said:

Ship Shape 1: Further increase Wolfgang's rowing power while mighty

Ok.

3 hours ago, Theukon-dos said:

Ship Shape 2: Reduce the damage your boat and boat bumpers take while riding it. 

Ilogical and don't fit.

3 hours ago, Theukon-dos said:

Ship Shape 3: Instantly catch fish while mighty, and you're able to dredge heavy objects out of the water with an ocean fishing rod.

The fish one is weird to add, but the heavy object one is really cool.

3 hours ago, Theukon-dos said:

Ship Shape 5: While on a boat, it won't naturally spring leaks from impacts unless it's beneath half-health.

Also illogical. Wolfgang's ocean upsides should focus on his strength. This is a weird addition.

5 hours ago, Theukon-dos said:

being able to skip the fishing mini-game while mighty, being able to hoist heavy objects out of the water with an ocean fishing rod

 

Ship Shape 3: Instantly catch fish while mighty, and you're able to dredge heavy objects out of the water with an ocean fishing rod.

 

Ooh, these ones are interesting. Perhaps not entirely skipping the fishing, but I feel like Wolfgang being better at it while mighty would make sense, and the heavy object stuff is just pretty neat. 

Honestly Wolfgang's tree could do a bit more with heavy objects in general, imo. Throwing heavy objects, wielding heavy objects in just the hand slot. Just more crazy strongman stuff.

1 hour ago, skile said:

Honestly Wolfgang's tree could do a bit more with heavy objects in general, imo. Throwing heavy objects, wielding heavy objects in just the hand slot. Just more crazy strongman stuff.

Being able to throw objects will make him feel more powerful than what numbers can offer.

6 hours ago, Jakepeng99 said:

Ok.

Ilogical and don't fit.

The fish one is weird to add, but the heavy object one is really cool.

Also illogical. Wolfgang's ocean upsides should focus on his strength. This is a weird addition.

I disagree that the durability perks are "illogical" or that this would be a downside. I would argue that most skill tree perks are "illogical" depending on how you look at them after all.

More so though is that the durability perks do, in fact, focus on Wolfgang's strength. They're not there because it would be nice. They're there so Wolfgang can plough through any damned sea stack in his way like a raging water beefalo. Those perks combined with the boosts to rowing power would make him a nearly unstoppable force when it comes to sailing.

As for being able to skip the fishing minigame, ocean fishing is already a really bad source of food; and Klei didn't mention buffing it in the showcase. Plus the best way to fish is already to skip the minigame by hooking the fish right next to the boat, so all the change really does is make it easier/faster for Wolfgang to do.

2 hours ago, Theukon-dos said:

disagree that the durability perks are "illogical" or that this would be a downside. I would argue that most skill tree perks are "illogical" depending on how you look at them after all.

More so though is that the durability perks do, in fact, focus on Wolfgang's strength. They're not there because it would be nice. They're there so Wolfgang can plough through any damned sea stack in his way like a raging water beefalo. Those perks combined with the boosts to rowing power would make him a nearly unstoppable force when it comes to sailing.

All of the other skilltree stuff makes sense.

Wolfgang standing on a boat making it stronger doesnt make sense. His sweaty stench yeilds no boat-hardening magic. It feels too artificial to be on any character, even Woodlegs.

2 hours ago, Theukon-dos said:

ocean fishing is already a really bad source of food;

Its actually extremely underrated.

 

The only bad thing is there being no reason to go into swell and deep oceans, and all fish having the same rewards, besides from a few odd ones.

I know sailing isn't very popular and may still not have been given a chance after the patronizing "just give it a try" YotDb, but rowing simply isn't equivalent to sailing.

21 hours ago, Theukon-dos said:

he can out-speed Pirate Raids with anything stronger than a Driftwood Oar.

This is already possible with a Malbatross Bill as any character, though it will save durability and time to reconnect if you miss the window to despawn them before they're in FOV. Maybe raid boat speed will be adjusted in case someone wants to pursue a treasure boat after it has decided to leave?

52 minutes ago, Mr Giggio said:

power creep

The powercreep in this game is already going to be stupid as hell tho as more characters gonna get their skill trees soon. Like, I don't know if you watched the video in my thread, but the fact Klei thought an improvement to Wilson's torch tree was already going to be so OP (?????) is just extra stupid. How exactly is asking for a refuelable torch or endothermic torch is game-breaking??? Who the hell knows what's going on in their mind.

I don't have major problems with Wolfgang's QoL stuff in his skill tree. But it does seem lacking. Which y'know, even Woodie has more QoL stuff than him. So a fishing/ocean branch seems can be cool on Wolfgang.

52 minutes ago, marshyds said:

skills could be compressed more to reserve space

I think we all can agree on this. Klei just putting up fillers at this point and hope the players won't take notice on it.

Well, too bad on them.

34 minutes ago, Mr Giggio said:

Wait u ain't that guy who said was leaving the game for good due power creep or something and did a huge goodbye-never-coming-back text

Welp guess didn't  hold to ur worlds and came back troll mode

1. No, I never said anything like that. Lord knows I've been complaining about power creep a ton in general. But no, I never said I was leaving the game over it.

2. Power Creep has a very specific definition, and I'm not so much of a stooge that I'll call anything resembling a buff "power creep". If I did that then the world would loose all meaning. And in this case, I do think that Wolfgang getting a sailing branch of his skill tree would be an appropriate buff because "Character that has bonuses on the ocean" is a underused niche all things considered. And by "Underserved" I- again- mean that Wolfgang is the only character that has any for some reason; though hopefully Wurt's skill tree will also help this. And because Wolfgang's skill tree being boring is a far bigger sin than any genuinely good skill tree could ever be. If anything I think replacing Push the Limits 5 with something actually useful would in some ways be a nerf, sense it means you'd have actual choices to make instead of what he has now, where the gym perks are so obviously useless that Wolfgang is effectively only 1 perk point short of choosing everything he could actually want.

5 hours ago, Mr Giggio said:

Wait u ain't that guy who said was leaving the game for good due power creep or something and did a huge goodbye-never-coming-back text

Welp guess didn't  hold to ur worlds and came back troll mode

No, that was scrimbles. The uncomp mode developer.

What??? Why??? Sailing seems absolutely Awful for Wolfgang and I’m not even going to sugar coat it.

Klei (& this community..) really need to play a game called “The Survivalists” because there are a lot of things in that game that would fit extremely well into DST..

And one of those things happens to fit Wolfgang, that being: Being able to lift entire storage chests full of stuff or furniture up over your head and move them.

In The Survivalists any character can do that and it’s used to rotate or correct the angle you placed something in.

For DST, this sounds like a far better more suiting perk for Wolfgang than sailing related stuff.

The only skills related to sailing that might have fit, he already has.. (faster oar rowing, faster yanking up on sails etc..)

5 hours ago, Theukon-dos said:

No, I never said anything like that. Lord knows I've been complaining about power creep a ton in general. But no, I never said I was leaving the game over it.

Oh I'm probably confusing it then, nevermind bud. 

35 minutes ago, Jakepeng99 said:

No, that was scrimbles. The uncomp mode developer

Oh ye ye that one  u right thanks

5 hours ago, Anis5240 said:

The powercreep in this game is already going to be stupid as hell

It always was since Wolfgang back 10 years ago and it never was a problem actually - people who are newcomers can't reach it due lack of knowledge and the veterans or do play solo where it is not that bad cuz still fun or doesn't matter at all cuz even being 6 Wes hitting the same target in boss battles it will be a kids play if all of them knows what they are doing. 

 

I'm actually glad Klei is adding Wanda and Maxwell the way they are cuz now I'm not stuck in Wolfgang I'd I want to do boss rushes the way I play now and variety is healthy. Picking 6 Wolfgangs since the good old years was OP so that is just a concept that I fail to understand why people argue so much

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