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Interesting and funny interactions


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Some effects, abilites and gear have interesting interactions with enemies:

The retaliation skill is really good vs the groak. When you get swallowed he will spit you out after the first bite since he took damage.

When shrunk by the yellow spore the skill increasing crit chance by your speed gives you over 100% crit chance.

Groak pulling you in counts as wind so the leg armor with wind immunity works agains it.

The bulbin buddy hat allows you to dash through the spikeballs created by gustrees and the owlitzer without taking damage if you got enough attack.

Strikers are really strong against the enigmox. The bossfight is really "busy" with all the stuff around so they just bounce around while you can focus on dodging. If you add shrapnel as well the boss takes a lot of random damage.

The green healing spore can knock you over if it explodes on you while you are mid air.

Not 100% sure about this one but i think the purple summons that help you will try to pass the strikers on the ground towards you.

Fake enigmox wont break you shield.

Ribbats wont grow large if they hit you while you got no teffra.

That`s all i got for now. Feel free to add your own observations.

Not so much an interaction, but I love doing what I call a "prayer circle" with the Community Garden skill and heal-does-damage armor (forgot the name).

If you have enough enemies around you, you can keep doing enough damage to get a few more seeds, so I've done 5-6 continuous heals. It's even more bonkers if you have multiple people doing it, especially with the heal-share armor.

Whenever I am using the Ballmerang on a run, some times I manage to pull off the Dribble moves while dodging. I have tried to recreate this move intentionally, but it just seems to happen at random. I feel like this one might be some sort of glitch, though it would be cool to be able to pull this move off at will.

Increase in size isn't as bad as people think. It increases speed, damage, reduced damage taken, increases hitboxes of weapons drastically.
I think the spores and enigmox really just make the bog the most fun area to play in given you have so many effects and enemies to snowball off.

Here's another fun one. The dodge cancel at any moment powerup + snortoise chestpiece (aoe damage when you land) + any striker. You can spam your first light to just constantly cause AOE damage + light attack damage at an incredibly fast pace.

Groark cannon + any hitstreak related perks, especially hitstreak = damage. Using shotgun blasts makes it incredibly easy to build up damage, and each pellet of the shotgun gets added bonus damage. Letting you hit like 1K per attack really easily. 

I think people underestimate striker light attacks in general. You don't need to throw the balls if you have hitstreak effects since the attacks are lightning fast.

Ok i got a few more:

Remember shrapnel vs enigmox. Now try shrapnel vs rook last phase. Instant 60+ hitstreaks.

The boomball when landing will push another ball. This can repeat ininitely dealing damage to static enemies while you afk.

Also boomball with proper timing can do both the ground explosion and still deal focus hit damage when hit by a light attack.

The lob ability can deal melee damage when you got no ball in hand. It deals only like 2 dmg but it might be useful for somehing.

Toxic pools can be used to unfreeze the torches in bonechill quarry, if you create them by dodging you can leave one under the torch when you expect it to get frozen.

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