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Winter, regrowth and food overabundance affecting gameplay health


Is food overabundant?  

78 members have voted

  1. 1. Is gathering food too easy now?

    • Yes
      59
    • No
      19
  2. 2. Should Winter be a more focusing towards scavenging or nothing changed at all?

    • Scavenging, gathering, and exploring to find new food instead of allowing survivors sit in base and chill.
      34
    • There could be both but more lenient towards one aspect than the other. Either Winter would be not a season for farming or be able to but focus more on finding food.
      44
  3. 3. Food gathering: what is most overtuned?

    • Mushroom regrowth and shoveling.
      0
    • Exotic plants growing all seasons round.
      25
    • Anything growing in winter, period.
      19
    • The new crockpot dishes.
      2
    • All and the above.
      10
    • Nothing wrong or overtuned with anything.
      22
  4. 4. Should there be restrictions and reprecussions for destroying environment?

    • Yes, players should be mindful that their world's health will be affected by what they do.
      20
    • Yes, but players could bring regrowth to areas if they bring something in return (fertilizers, magic, etc.)
      34
    • Players shouldn't stay accountable for anything being longterm damaged or reduced in growth.
      24
  5. 5. Are exotic plants the line that Klei shouldn't have stepped over making them easy to grow all year around?

    • Yea, the world is off balance in the sense that you don't feel as desperate to gather food anymore.
      45
    • No, the plants are fine to grow all year around.
      33


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DST/DS ain't easy, it never were. It only is easy with enough practice and knowledge. A weird thing to call it easy. I think it's the trolls or just people with enough hours in it saying that, cause considering how many people struggle, quit, or struggle through to get good and to experience the game always said it's overwhelming and or too hard. Overwhelming part of the info the game brings while the hard part is to master anything in the game.

Not to mention everyone's good at doing something in the game, it being building, boss rushing, providing or being jack of all trades.

1 hour ago, goblinball said:

This has to be a joke, right???

you do realize how difficulty is entirely subjective and how silly this sounds right???

you do realize there are still countless players who still struggle with hunger today, right??

yes, if you know how to rush to quickly and get the most efficient food sources then getting enough food, even in winter, will be easy. But 90% of the player base doesn’t know this or simply isn’t skilled enough to do it. Growing crops optimally requires lots of knowledge and is a massive time investment. Going to the lunar island to get stone fruit bushes is difficult and is also a massive time investment, same thing with bananas.

the average forumite who’s put a thousand hours in dst and thinks they’re an unkillable god who can nohit every boss and do everything at max efficiently (they can’t) will tell you that literally ANYTHING in dst is easy. 

Food is one of the few resources you seem to never run out of while playing DST, I mean it’s literally all over everywhere, and the ONLY time this concept changes… is when you play the game in Multiplayer and there’s this one particular player who hordes all the supplies for themselves (taking every Berry bush they can find and planting it in their base) but if your playing alone food is abundant and it is everywhere…

Unlike the single player version of Dont Starve, at least very specifically when it came to the Adventures Mode campaign, sometimes the only “food” sources on an entire side of a Maxwell obsidian pillar blocked off island that you could find would be from a mob you needed to be on the OTHER side of that blocked off pillar to gather a resource to obtain.

Such as for example- being on an island with Rabbits, but you didn’t have enough resources to craft anything to catch or kill the rabbits with, until you slowly went insane and those pillars that were blocking you off lowered to let you onto the otherside.

DST on the other hand, hilariously has no shortage of food supplies, and there’s very few occasions within the game where the player can get stuck anywhere without a good source nearby.

The few exceptions I can think of that come to mind are very long stretches of empty cave hallways, and maybe getting stuck out at sea on a small island that has no resources to survive with on the island.

People always compare DS with DST, but there’s no arguing that one was a much more structured survival game with intentional food limitations and world exploration obstacles, while the other game is more of an open world Sandbox with the largest majority of its content updates being focused almost.. if not entirely exclusively on: Optional Raid Bosses.

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