grm9 Posted May 8, 2024 Share Posted May 8, 2024 7 minutes ago, 00petar00 said: Why does this matter? Since release of DST this was the issue. So what If there wasn't as much of a discussion about it at that time? (I believe people discussed HP issues at release too) Can't we discuss game's problems after some time or is there a time limit? why is that a problem? you never get 5 wolfgangs fighting a boss at the same time, why does that scenario matter? that's like complaining about gunpowder, if you want the bosses to be harder in multiplayer, then talk about that instead of saying that all bosses should die without the player thinking when playing solo 9 minutes ago, 00petar00 said: So you acknowledge that bosses are difficult for players to fight for some reason argue that it is isn't? AG isn't a new boss and his rework has been a while ago literally only 1 BQ death and they might've simply not known anything about the fight and AG is a new boss, since there's only 1 boring way to fight him, similarly in comparison to CC, terraria bosses, mutated bosses, daywalkers, frostjaw etc. 10 minutes ago, 00petar00 said: So because you cheat that's extremely dumb, is practicing irl cheating? 11 minutes ago, 00petar00 said: other players should be forced to play like that too? they aren't, they can do the fight practically 1st try if they use specific strats 12 minutes ago, 00petar00 said: if they didn't have some of these aoe/knockback mechanics they would be perfect they'd still be extremely boring because that'd just allow using minions and tanking and that's it 13 minutes ago, 00petar00 said: There's a reason new boss fights can be learned after 1-2 tries they feel like a waste of time because of that because you aren't achieving anything by killing them, you're just doing something that you need to do even though anyone can do that so you aren't proving anything nor doing anything worthwhile 14 minutes ago, 00petar00 said: Sure, a player that is overwhelmed by a boss fight has the time to pay attention to distance of the claws you can just see that they sometimes keep going to your boat and back at a specific distance 14 minutes ago, 00petar00 said: Fighting BQ once will tell a player that they need to use pan flute, catapults or bunnymen? if they know that they exist, yes, you could figure out that you can counter minions by sleeping them, using AoE or using minions against something that doesn't have AoE 15 minutes ago, 00petar00 said: want to have a fun and interesting boss fight which CK isn't for most players because they aren't trying to do it the fun way, that's a problem with the community 16 minutes ago, 00petar00 said: players won't ever figure that out by playing the game have you never thought about using minions that can't drown against a boss that can only freeze and drown you? Link to comment https://forums.kleientertainment.com/forums/topic/155923-when-are-we-fixing-the-bosses/page/3/#findComment-1713120 Share on other sites More sharing options...
00petar00 Posted May 8, 2024 Share Posted May 8, 2024 5 minutes ago, grm9 said: why is that a problem? you never get 5 wolfgangs fighting a boss at the same time, why does that scenario matter? that's like complaining about gunpowder, if you want the bosses to be harder in multiplayer, then talk about that instead of saying that all bosses should die without the player thinking when playing solo This is just one scenario and it showcases the issue very well but there is no need to be so fixated on it. Does having 2-3 players with any random character fighting a boss not make the fight significantly easier compared to a solo player? Gunpowder requires a lot of effort to gather while 5 wolfgangs basically don't need anything besides a weapon. 7 minutes ago, grm9 said: that's extremely dumb, is practicing irl cheating? DST is a game about knowledge and boss battles require knowledge and muscle memory. Some forum users are rolling back 20 times trying 5-10 different strategies on beta branch for a boss that hasn't even been released yet and come here to complain about game being easy. What you are doing is kind of similar to them, you rollback and practice a fight when a lot of the players don't want to do that and see it as cheating. After you practice you come to forums and argue about any changes to bosses whether it means making them easier or not, you find bosses fun and they would be boring If they were easier to you but that is because you practiced like that and may prefer this part of the game while others prefer parts of the game and aren't as focused on boss fights so they would prefer simpler fights. 12 minutes ago, grm9 said: they aren't, they can do the fight practically 1st try if they use specific strats Again you bring up specific strats and players knowing beforehand what to do. Most players just want to play the game and not read wiki or watch youtube. I still don't think that they would be able to do it in one try unless it is something simple. 13 minutes ago, grm9 said: they'd still be extremely boring because that'd just allow using minions and tanking and that's it Creativity is limitless, why do we need to be stuck on the same few mechanics for boss fights? 14 minutes ago, grm9 said: they feel like a waste of time because of that because you aren't achieving anything by killing them, you're just doing something that you need to do even though anyone can do that so you aren't proving anything nor doing anything worthwhile Almost everyone should be able to kill every single boss without too much practice or effort. DST isn't a game made purely for combat. 15 minutes ago, grm9 said: you can just see that they sometimes keep going to your boat and back at a specific distance A lot of players won't notice that when they are overwhelmed by the boss fight. 19 minutes ago, grm9 said: because they aren't trying to do it the fun way, that's a problem with the community So game is only fun If others play it the way you do? This is very elitist to say. DST is a sandbox game and not everyone enjoys boss fights but they want to get loot. Also game should cater to majority not to minority of the playerbase. Link to comment https://forums.kleientertainment.com/forums/topic/155923-when-are-we-fixing-the-bosses/page/3/#findComment-1713127 Share on other sites More sharing options...
grm9 Posted May 8, 2024 Share Posted May 8, 2024 19 minutes ago, 00petar00 said: Does having 2-3 players with any random character fighting a boss not make the fight significantly easier compared to a solo player? suggest to make fights harder for multiplayer then 19 minutes ago, 00petar00 said: muscle memory not necessarily 19 minutes ago, 00petar00 said: Some forum users are rolling back 20 times trying 5-10 different strategies on beta branch for a boss that hasn't even been released yet i've never got to do that, i've only started playing after ANR ended and was bad at the game back when CK got released iirc 19 minutes ago, 00petar00 said: come here to complain about game being easy i don't 19 minutes ago, 00petar00 said: see it as cheating that's really dumb, is practicing irl cheating? how does it matter how you learned the fight? is wasting time on preparation multiple times better? 19 minutes ago, 00petar00 said: you find bosses fun and they would be boring If they were easier to you but that is because you practiced like that wrong, most BQ strats don't require practicing but are fun to figure out anyway, you don't need to do minimal gear FW if you don't want to, you can figure strats out instead 19 minutes ago, 00petar00 said: while others prefer parts of the game and aren't as focused on boss fights so they would prefer simpler fights should i also ask for bases to build themselves because i don't like base building even though i don't need to? they can use cheese or easy strats like bunnymen, brightshade staff, bees and a wall 19 minutes ago, 00petar00 said: Almost everyone should be able to kill every single boss without too much practice or effort they already can 19 minutes ago, 00petar00 said: Most players just want to play the game and not read wiki or watch youtube they don't need to, you can see what catapults and pan flute do by making and using them 19 minutes ago, 00petar00 said: Creativity is limitless, why do we need to be stuck on the same few mechanics for boss fights? because there's no reason to remove current fights and judging by the fact that you want to do that i probably won't like your ideas and stop playing the game if they get added 19 minutes ago, 00petar00 said: A lot of players won't notice that when they are overwhelmed by the boss fight they're supposed to look at the claws anyway so it's hard to not notice some of them being close to your boat and constantly going to it and away from it 19 minutes ago, 00petar00 said: So game is only fun If others play it the way you do? no, most people complain about using ice staves against CK being not fun, not rowing, so most people probably think that that's more fun, assuming that they ever realised that they can row 19 minutes ago, 00petar00 said: DST is a sandbox game and not everyone enjoys boss fights but they want to get loot they can already easily and skilllessly kill them and ask klei to add cheese back 19 minutes ago, 00petar00 said: Also game should cater to majority not to minority of the playerbase you don't have any statistics and there are many issues with the community e.g. repeating stuff without trying on their own, expecting bosses to be baby mode dark souls instead of puzzles and not trying to solve issues and always using strats from the 1st guide they found (some people still say that you can't use ham bat against toad) Link to comment https://forums.kleientertainment.com/forums/topic/155923-when-are-we-fixing-the-bosses/page/3/#findComment-1713132 Share on other sites More sharing options...
00petar00 Posted May 8, 2024 Share Posted May 8, 2024 2 minutes ago, grm9 said: that's really dumb, is practicing irl cheating? how does it matter how you learned the fight? is wasting time on preparation multiple times better? Your argument has less value when you use rollback feature to practice the fight and go to forums to vehemently defend boss features that players want changed when players don't use that feature or can't in pubs. 5 minutes ago, grm9 said: wrong, most BQ strats don't require practicing but are fun to figure out anyway, you don't need to do minimal gear FW if you don't want to, you can figure strats out instead You are talking as If players using these strategies figured them out themselves and didn't use youtube or forums. 8 minutes ago, grm9 said: because there's no reason to remove current fights and judging by the fact that you want to do that i probably won't like your ideas and stop playing the game if they get added I didn't bring up any ideas and it seems like you are just saying this out of spite, why would you quit If minion summoning was removed but another mechanic was added and you found it good? 9 minutes ago, grm9 said: they can already easily and skilllessly kill them and ask klei to add cheese back Cheese is getting slowly removed from the game and it seems like we aren't getting it back as it can be seen from new bosses and klei deciding not to change lureplant back. Obviously I'll keep bringing it up but there's not much hope that it will happen. Link to comment https://forums.kleientertainment.com/forums/topic/155923-when-are-we-fixing-the-bosses/page/3/#findComment-1713136 Share on other sites More sharing options...
grm9 Posted May 8, 2024 Share Posted May 8, 2024 3 minutes ago, 00petar00 said: Your argument has less value when you use rollback feature to practice the fight and go to forums to vehemently defend boss features that players want changed when players don't use that feature or can't in pubs i've already said that you can make test worlds and you don't need to practice if you don't want to 4 minutes ago, 00petar00 said: You are talking as If players using these strategies figured them out themselves and didn't use youtube or forums yes, people quickly figure them out themselves? it only took a few hours iirc for someone to record a willow BQ fight after the skill tree got released 6 minutes ago, 00petar00 said: why would you quit If minion summoning was removed but another mechanic was added and you found it good? because they probably won't be good if you think that minions are bad and daywalker would've been good if he wouldn't have had AoE and knockback 7 minutes ago, 00petar00 said: I didn't bring up any ideas and it seems like you are just saying this out of spite you said that you want to remove minions Link to comment https://forums.kleientertainment.com/forums/topic/155923-when-are-we-fixing-the-bosses/page/3/#findComment-1713143 Share on other sites More sharing options...
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