Picklesaurus Posted April 9, 2024 Share Posted April 9, 2024 Currently all of mastery Weremoose's planar damage is located on his third hit, this makes his damage to planar enemies extremely backloaded - 66% of his total damage to planar enemies becomes dependent on the third hit - which combined with his third hit getting reseted to his normal punch if you can't get it in - which happens frequently with moose's slower attack speed and how it affects how many hits he can get in between enemy attacks - makes his damage to planar enemies unrelable and extremely hard to proc any boss stun state that depends on dealing planar damage. Weremoose damage distribution in percentage to non planar enemies: 23,3% + 23,3% + 53,3% > He deals about half his damage on the first two normal punches and the other half of his damage on the third hit of the combo, this distribution of damage is reliable, it feels good to use, you still feel like you are making progress even if you can't get the third hit in. Weremoose damage distribution in percentage to planar enemies: 16,9% + 16,9% + 66,2% > he deals 1/3 of his damage on the first two normal punches and 2/3 of it on the third hit, this feels akward, punishing and overall extremely bad. As an example, because of how all his planar damage is backloaded and how planar entity defense reduces his normal punches damage from 59,5 to 37,5 , whenever he can't get the third hit in a planar enemy his DPS falls from 138,7 to 70,3 which is less than lance DPS. Every other planar damage tool implemented with skill trees or gear have a nice combination of normal damage + planar damaga or flat planar damage on every damage stance they are used exactly to avoid this situation and to allow the player to have a reliably way to trigger bosses stun states that depend on dealing planar damage in a especif small window of time to the boss. The current implementation of planar damage on Weremoose encourages me to tank Lunar Varg for example, not because I don't like dodging, but because I can't proc his stun state unless I'm tanking and even than I can't proc it most of the time but I might as well just tank it to be able to get the third hit in instead of kiting/dodging and only being able to hit him for less than lance dps most of the time. Weremoose Mastery should change his normal punches and charge from 59,5 normal damage to 30 planar damage + 29,5 normal damage, this way the damage would be kept the same for pre-rift content and be just a bit lower but already MUCH better distributed and less awkward to use on the new planar bosses and other planar entities. You can also reduce his damage on the third hit damage on planar enemies from 147 to 136 to compensate if necessary. Link to comment https://forums.kleientertainment.com/forums/topic/155531-adjust-the-way-mastery-weremoose-applies-planar-damage/ Share on other sites More sharing options...
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