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A small hotfix for the February 2024 Quality of Life update.

Fixes

  • All versions
    • Fixed Duplicants not being able to attack critters unless they were on the floor.
    • Fixed Pokeshells defending an egg getting stuck trying to attack a threat that’s out of range.
    • Fixed issue causing Pacus caught in a Fish Trap to sometimes become irretrievable.
    • Fixed a visual issue with Signal Counters.
    • Fixed issue causing Element Filter sidescreens on some buildings (such as the Storage Bin) to appear empty after switching to a different sidescreen tab.
    • Fixed crash when changing graphic settings and clicking X instead of OK/Cancel.
    • Fixed missing section of the Rust Deoxidizer animation.
    • Fixed layout width issue on some automation building sidescreens.
  • Spaced Out! only
    • Fixed a rocketry-related tooltip crash.
    • Fixed bug causing buildings marked for Change Material reconstruction not to be rebuilt after deconstruction if the player was focused on a different asteroid.
    • Rovers and Biobots can no longer deliver critters to the Critter Cargo Bay. Errand type was also changed to ranching.
       

View full update

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This hotfix broke "Build over Plants", one of the very few absolutely essential QoL mods imo. (Ambiguous match when trying to get at the implementation for "IsAreaClear", according to the trace). Does anyone know of an alternative?

Edit: fixed by the mod author. Sorry for the noise.

Edited by pnambic

Error occured when go open crafting stations and trying to open crafting station in Database

Bug Reproduction (youtube video)

NullReferenceException: Object reference not set to an instance of an object

CodexRecipePanel.ConfigureComplexRecipe () (at <10441a52cf784e609fef9aaaa8368210>:0)
CodexRecipePanel.Configure (UnityEngine.GameObject contentGameObject, UnityEngine.Transform displayPane, System.Collections.Generic.Dictionary`2[TKey,TValue] textStyles) (at <10441a52cf784e609fef9aaaa8368210>:0)
CodexScreen.ChangeArticle (System.String id, System.Boolean playClickSound, UnityEngine.Vector3 targetPosition, CodexScreen+HistoryDirection historyMovement) (at <10441a52cf784e609fef9aaaa8368210>:0)
CodexLabelWithLargeIcon.<Configure>b__6_0 () (at <10441a52cf784e609fef9aaaa8368210>:0)
KButton.SignalClick (KKeyCode btn) (at <3ca21dc18eae422d87255277091f8593>:0)
KButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at <3ca21dc18eae422d87255277091f8593>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at <e9635660f69b4d9d84c085aeda3be353>:0)
UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at <e9635660f69b4d9d84c085aeda3be353>:0)
UnityEngine.EventSystems.EventSystem:Update()

Build: U51-597172-S

 

Edited by OtakuElf

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