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Game updates that change the game Poll.


Which one of these features you think could be re-visited?  

53 members have voted

  1. 1. Which one of these character's skill trees do you think needs a second look? (Multiple choices)

    • Wilson
      42
    • Wolfgang
      25
    • Woodie
      7
    • Wormwood
      11
    • Wigfrid
      18
    • Willow
      16
  2. 2. Which one of these features do you think needs a re-visiting? (Multiple choices, choose only the ones you think are necessary)

    • Sailing
      30
    • Fishing
      13
    • Cooking/food (food nutrients and/or cooking automation)
      17
    • Crafting (automation)
      9
    • Combat (attack evasion, skill expression)
      13
    • Skill trees fundamentals (way of obtaining insight, skills that are cohesive between characters)
      35
    • Map generation (current lack of beaches)(rivers new mechanics, cave entrances, setpieces etc..)
      40
    • Sanity and lunacy re-thinking
      10
    • Storage options
      22
    • Caves and Ruins map generation rethinked
      35
    • Old survival options from original DS (bird traps, rabbit traps, boomerang, hound traps, bee boxes)
      18
  3. 3. The game could revisit these old mechanics (Eg. Reap what you sow update, crafting menu QoL).

    • Agree. I want more of these, I do not care about changing the game too much.
      36
    • Somewhat agree. I want some of them, but I don't want the game to change.
      7
    • In the middle. I'm not against it, I just don't mind it.
      6
    • Somewhat disagree. I didn't like some of these, but one or two were great. I don't want more of these tho.
      3
    • Disagree. I really don't want these anymore.
      1


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What do you think?

I personally think that a new map generation would bring a bunch of old players back, add a bunch of new strategies and mechanics, and shake things up a lot. Everyone would be wanting to create a new world and spend time in it.

New areas, biomes, mechanics, patterns. Could easily add 500 hours of gameplay for me. All while still keeping some of the original ds style. I know it can be done.

Also, I could see myself enjoying new ways to hunt birds, rabbits, moleworms and frogs more, for nutrients maybe, or for more efficient foods early. I would love if they added Strogonoff to the game, using dairy + small meat. So many more options too. It would also be a great opportunity to introduce effects outside of the 3 stats, while also not being too strong. Currently, why would I make california rolls, or figatoni? It's situational, but still, it adds nothing. A suggestion would be that some foods could helps us with day to day things that some players usually complain about. Some foods could grant very small buffs to gathering, movespeed, damage (+5% damage a hit for some minutes wouldn't hurt no one, wigfrid and wolf bonused are already in the game, right?), sailing, moving statues, crafting, cooking on fire.

Klei could also take a closer look and give love to things like rock lobsters and tallbirds (the quick QoL on them was spectacular, just missed some possible follower synergy/mechanic).

Edit : Thinking about the food nutrients, it would be similar to Reap what you sow fertilizers. Dried kelp could have Umami, omega3 that helps on sailing or add some stats overtime. Meat foods could have small effects on strenght. Vegetables on gathering. 

Eating certain foods could add effects that only trigger when performing certain actions. Eg: eating a rabbit soup could grant 10 hp + 1 hp a second for 10 seconds everytime you end your next combat interaction (the moment combat music starts to fade). Like a small Soup reward for ending a succesful fight.

Fruits could grant you health regen when entering combat, kelp recipes could give 5 sanity for your 10 next crafts etc..

I believe that skill trees should become Wilson's privilege, while other roles should only undergo appropriate rework. But the reality may not allow it. So I advocate strengthening Wilson and adjusting Willow and Wigfrid's skill trees.

I still believe that increasing the cooldown time of Willow's skills is not worth considering. There are more ways to balance the game, and the cooldown time is terrible and boring. Burning frenzy is basically not needed and needs to be redone.

I think Wigfrid's ox riding skills are still not in line with her character, and it is better to give her more navigation skills to fit the style of a Viking.

As the first character, I think Wilson can have many interesting skills, such as a potion system similar to Halloween activities. And it can convert more formulas, such as the conversion of moon glass and moon rock, or even the conversion of nightmare fuel with gold and salt to Thulcite.

1 minute ago, zhangsheng said:

I believe that skill trees should become Wilson's privilege, while other roles should only undergo appropriate rework. But the reality may not allow it. So I advocate strengthening Wilson and adjusting Willow and Wigfrid's skill trees.

I still believe that increasing the cooldown time of Willow's skills is not worth considering. There are more ways to balance the game, and the cooldown time is terrible and boring. Burning frenzy is basically not needed and needs to be redone.

I think Wigfrid's ox riding skills are still not in line with her character, and it is better to give her more navigation skills to fit the style of a Viking.

As the first character, I think Wilson can have many interesting skills, such as a potion system similar to Halloween activities. And it can convert more formulas, such as the conversion of moon glass and moon rock, or even the conversion of nightmare fuel with gold and salt to Thulcite.

Agree 100%.

There are too many filler skills in Wilson and Wilfrid's skill tree. Some of the 3 new items could have these features already. Sailing would be very great for her too, and I think they can expand the rider side way more.

For me, I would absolutely love if they made the commanders helm unbreakable at 0%, add 120 winter insulation, thorns damage and then make it cost a gnarwhale horn and azure feathers. It literally makes 0 sense that it has those sprites. The recipe right now is sooooo easy to make its not even fun, it is just straight up cheating. Atleast make it cost azure feathers again, the item already BLOCKS knockback, a broken mechanic on a skill in a specific character that costs marble. Using the helm makes me think it is modded. I can't stress enough how weird it feels to cost marbles and have a copy gnarwhale horn in the middle. They could add some sailing interactions with the horn too, like the wearer eventually call gnarwhales to help sail faster and reduce boat damage (like dolphins in minecraft).

They could also add a visual representation of the commanders helm healing while auto attacking. Some effect similar to the acid rain effect on inventory slots.

Same for Willow, those smal details makes ALL the difference.

Insight has to be a satisfying system that rewards the player accordingly, it is long gone the time that surviving is rewarding. The system said it was made for long players, but it seems to have reached intermediate levels. For a "true" skill tree, we need more locks, paths, insight points, in-game interactions etc..

17 minutes ago, Swiyss said:

To think someone had the audacity to say that azure feathers were "unfair" on an item like this is just mind blowing

there are no dangerous enemies that cause knockback so it's pointless if you're talking about wigfrid's helm

17 minutes ago, Swiyss said:

Marble suit is literally PURE marble, and you still get knockback

you don't

2 hours ago, Swiyss said:

I can't stress enough how weird it feels to cost marbles and have a copy gnarwhale horn in the middle

there's also a red gem in thulecite crown, even though gems aren't required for making it, there are many things that don't require everything that's visible in their image to make them

30 minutes ago, grm9 said:

there are no dangerous enemies that cause knockback so it's pointless if you're talking about wigfrid's helm

you don't

there's also a red gem in thulecite crown, even though gems aren't required for making it, there are many things that don't require everything that's visible in their image to make them

I just think the recipe is too good for what the item does.

I'm so happy to see that people are realising how problematic Wilson's skilltree is. Thank you for making more threads.

Ekran görüntüsü 2024-02-28 222736.png

About the topic: Aside from other general stuff, I would like to see more balancing updates for skilltrees. Currently almost all of them has a some kind of issue. 

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