owner Posted February 13, 2024 Share Posted February 13, 2024 When coal or wood (or whatever else is flammable in the game) is subjected to high temperature with access to oxygen It will start to burn generating more heat and making carbon dioxide. from a coding point it could spawn an entity like a dupe that consumes oxygen and outputs carbon dioxide while heating up a lot and consuming the fuel inside like the coal generator. I dont think that it will impact the gameplay a lot because in order for something to burn the temperature needs very high but it would be a little more realistic. Could also add a building that would draw oxygen from underneath like the steam turbine, use manually inserted fuel, heat up a lot (the heat would then heat water to be used in the steam turbine) and output the products like the coal generator as a more powerful and efficient power generator using any flammable substance. Link to comment https://forums.kleientertainment.com/forums/topic/154284-fire/ Share on other sites More sharing options...
SpomJ Posted February 20, 2024 Share Posted February 20, 2024 Btw, burning does not exclusively produce CO2. Burning is an exothermal rapid oxidization reaction requiring high temperatures. For example, if you burn hydrogen, the output is steam. I think generally the best solution would be to make a generalized 'burner' generator and have it in material in + env. oxygen in = gas out. There is, however a problem in deciding the supplied material type - wood & coal is solid, petroleum is liquid and hydrogen is gas. It's unclear, however, how you'd keep the natural reaction because unlike the real-world example, there's only one element allowed per tile and tiles are pretty big (TM). For example, you leave coal on the ground -> it combusts -> co2 is produced -> it is not in oxygen anymore. Link to comment https://forums.kleientertainment.com/forums/topic/154284-fire/#findComment-1699583 Share on other sites More sharing options...
Sasza22 Posted February 29, 2024 Share Posted February 29, 2024 I think the generators could use some improvement. Instead of coal, petrol and natural gas we could have soild fuel, liquid fuel and gas fuel. This way we could burn any combustible fuel in those 3. Maybe only carbon based fuel so that the hydrogen generator stays relevant. Now make the wood burner a heat generating building instead of a power generator. As for stuff spontaneously igniting like chunks of coal it would cause a lot of problems and need extra systems like fire extinguishers and fire detectors. I like the idea but there is a lot that might go wrong there. Link to comment https://forums.kleientertainment.com/forums/topic/154284-fire/#findComment-1700960 Share on other sites More sharing options...
Firecart Posted March 1, 2024 Share Posted March 1, 2024 I think that in addition to fire mechanics (when exposed to oxygen) and materials gassing off what they're chemically made of (like lumber and coal = CO2), there should also be an option for wooden tiles and a flammable category for materials. So it'll be pretty funny when you put your planned base in a high-heat environment with carpet (and maybe even lumber tiles) with exposure to oxygen and just see it all go up in flames- Or, if exposed to an even more flammable gas like Hydrogen- just instantaneously explode. That would be a very, VERY good reason to not expose your base and some areas to 1000C+ temperatures, which explosions and fire could be so bad to even cause a chain reaction of explosions and fires if correctly set. Link to comment https://forums.kleientertainment.com/forums/topic/154284-fire/#findComment-1701049 Share on other sites More sharing options...
goboking Posted March 1, 2024 Share Posted March 1, 2024 Overloaded power cables could be a source of fire. Link to comment https://forums.kleientertainment.com/forums/topic/154284-fire/#findComment-1701062 Share on other sites More sharing options...
owner Posted March 8, 2024 Author Share Posted March 8, 2024 On 2/20/2024 at 9:24 PM, SpomJ said: Btw, burning does not exclusively produce CO2. Burning is an exothermal rapid oxidization reaction requiring high temperatures. For example, if you burn hydrogen, the output is steam. I think generally the best solution would be to make a generalized 'burner' generator and have it in material in + env. oxygen in = gas out. There is, however a problem in deciding the supplied material type - wood & coal is solid, petroleum is liquid and hydrogen is gas. It's unclear, however, how you'd keep the natural reaction because unlike the real-world example, there's only one element allowed per tile and tiles are pretty big (TM). For example, you leave coal on the ground -> it combusts -> co2 is produced -> it is not in oxygen anymore. I suppose it could be realised like dupes so the flame entity would have a small oxygen storage like dupes. Link to comment https://forums.kleientertainment.com/forums/topic/154284-fire/#findComment-1703100 Share on other sites More sharing options...
Sasza22 Posted March 10, 2024 Share Posted March 10, 2024 On 3/8/2024 at 1:18 PM, owner said: I suppose it could be realised like dupes so the flame entity would have a small oxygen storage like dupes. Actually flame as an entity could be a good idea. Like imagine flame being coded similar to a critter. It appears in certain scenarios and and replicates into tiles with fuel while absorbing oxygen. It has it`s own temperature and transfers it fast into the enviroment. When it runs out of oxygen, fuel or temperature it just dies off. It also does damage to structures, dupes and critters that come close. If it worked like that it would be easy to understand and possibly to code as well. Link to comment https://forums.kleientertainment.com/forums/topic/154284-fire/#findComment-1703844 Share on other sites More sharing options...
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