Jump to content

Labeling circuits?


Recommended Posts

I put all my transformers in one location, to simplify cooling. This does tend to lead to wires from several different circuits being laid all over the map. Is there a MOD (or a game feature I missed) that would help me keep track of them?

I imagine something like adding a label to a piece of wire, or changing a name of a transformer, and that label/name being visible in the Circuit info, ie on anything connected to the circuit.

Link to comment
https://forums.kleientertainment.com/forums/topic/153992-labeling-circuits/
Share on other sites

1 hour ago, asurendra said:

You can draw signs or letters with different drywall skins. Also is you choose circuit game will say which buildings connected to it

Thanks for the suggestions.

Re: drywall pixel art - I do use the notepad mod for when dupe labor is acceptable, but this is tied to a certain location on the map - my circuits span half the planetoid, and I don't mean transformer-to-consumer, but sometimes even just first-consumer-to-last-consumer. This week I did a rewiring by marking the new circuit paths with the Planning Tool, though that was a lot of extra legwork on my part, not to mention the need to either pixelart-write some name on the map, or making a note which colour corresponds to what circuit. ("Which color was the one I wanted to use for the recreational buildings and wasn't supposed to put any dupe-operated machines on?")

Re: list of buildings on a circuit - this REALLY doesn't scale past ~20 devices. The rewiring I've done was to reduce the potential load from 7-9kW to ~3-4kW per circuit and even the latter is typically 30+ devices. And this provides another reason to rename/label buildings. "Are these gas pumps on the circuit the ones pumping oxygen into my base (very critical, maintain potential load/capacity ratio <2.5), or is it the one taming my chlorine/nat-gas vents (not at all critical, oversubscribe the circuit up to 10kW)?

Archived

This topic is now archived and is closed to further replies.

Please be aware that the content of this thread may be outdated and no longer applicable.

×
  • Create New...