chirsg Posted January 21, 2024 Share Posted January 21, 2024 I don't like the implication that each respective mob being blown up won't drop broken shells. I mean, a very mild explosive that deals less than 30 or so damage, give or take is implied to disintegrate the shell of either mob into less than dust is a bit preposterous. The only real use for shells is to decorate as an ingredient to potted ferns. Even bumpers is juice not worth the squeeze. Even 10 broken shells is humble in my opinion. 10 is nothing. Also, while I'm here, it's my knowledge that slurtle mounds don't regenerate health over time either and if I'm not mistaken, they don't regenerate. For how treacherous a world is in the caves, I think having these features is mandatory. Please ignore who is making the suggestion. I know I'm generally hated in the community, so unless you can't come at my argument with a sapient point as to why exactly you don't want it in the game, keep your bias at the door. Link to comment https://forums.kleientertainment.com/forums/topic/153935-snurtles-and-slurtles-should-drop-10-broken-shells-upon-being-exploded/ Share on other sites More sharing options...
Jakepeng99 Posted January 22, 2024 Share Posted January 22, 2024 Make it 3-4, and add the ability to hammer their armour for shells. Link to comment https://forums.kleientertainment.com/forums/topic/153935-snurtles-and-slurtles-should-drop-10-broken-shells-upon-being-exploded/#findComment-1695399 Share on other sites More sharing options...
arubaro Posted January 22, 2024 Share Posted January 22, 2024 If they explode should drop only few because is the faster and easier way of killing them but if you fight them they should drop more, like 10 as you suggest Link to comment https://forums.kleientertainment.com/forums/topic/153935-snurtles-and-slurtles-should-drop-10-broken-shells-upon-being-exploded/#findComment-1695410 Share on other sites More sharing options...
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