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Infusing equipment?


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Wouldn't be cool to be able to infuse old equipment with some material (pure horror, gleams, new materials...) so they become planar?

For example a dark sword could be infused to gain 20 planar damage which would be higher damage than the current planar weapons against regular enemies, less against planar but would be have less durability and you can't repair it so there are upsides and downsides between choosing BS and void equipment and old equipment+infusing 

Right now in late you have little choices. In terms of armor you have more choices because you might want to use high defense pre-rift armor against pre-rift bosses but the weapons are the best if your character isn't Wanda and wolfgang

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Could be interesting! Both rift materials pile up like crazy in solo worlds. But perhaps sounds like too big of an overhaul to realistically happen :crushed:.

Didnt the devs say they were going to add a way to upgrade brightshade/void gear further? It feels like i made this up cuz i never see anyone else talk about it but i swear they did say at the start that the rift gear was gonna become upgradable.. right? :lol:
 

with regards to the whole “rift gear removes choice” thing, i never really understood this. 

Before rifts i used ornery for day-to-day and Dark Sword for everything else. 

after rifts i use ornery for day-to-day and BS sword for everything else :lol:. And since wicker refresh: morning star + cc crown vs toad as wick. 
——

I dont see why its a bad thing that old weapons get (conditionally) outclassed by new very late game additions (default world settings).

Whats missing imo is a planar electric weapon… i made a suggestion for this ages ago for the brightsmithy but we got a wig exclusive planar electric weapon instead :wilson_cry:

As long as attack buffs arent objectivly superior, sounds cool.

I want some creative stuff, like maybe killing a small enemy causes an Aoe, or getting hit causes them to telepoof away, or how about tools that ramp up in speed the more you use them without stopping

21 minutes ago, Ohan said:

with regards to the whole “rift gear removes choice” thing, i never really understood this. 

I only use void scythe/BS sword depending of character (I could simply use BS sword cuz moon gear is superior...) instead of the variety pre-rift: hambat, shield of terror, dark sword, Morning Star, thulecite club, moon glass... 

Is boring

1 minute ago, Brago-sama said:

As long as attack buffs arent objectivly superior, sounds cool.

Klei should stop adding damage buffs based on percentage. It should be flat damage bonus

We have the problem with volt goat jelly and klei added a malfunction armor that gives a damage buff based on percentage... and didn't change it despite the feedback...

2 minutes ago, arubaro said:

I only use void scythe/BS sword depending of character (I could simply use BS sword cuz moon gear is superior...)

I only use bs because i think its prettier :rolleyes: haha. 

3 minutes ago, arubaro said:

instead of the variety pre-rift: hambat, shield of terror, dark sword, Morning Star, thulecite club, moon glass... 

Is boring

i dont think that variety is entirely gone now though.

If in pre rift content someone chose to fight Klaus with a hambat or SoT for example while DS and Gcutter existed they can still choose to do that post rift no?

theres still space for non planar weapons even post rift. U probably wont want to fight the zombie bosses with regular weapons but theres still plenty of non planar fights to do post riftsw 

By the time u get to rift gear uve basically done all the fights in the game already with the old weapons and post rift u get new options to play with, i dont think this is entirely bad tbh. 

I mainly see 2 issues with rift gear: 

repairing is too cheap and we need a non wig exclusive electric planar weapon to play with.. :crushed:

———

17 minutes ago, Brago-sama said:

I want some creative stuff, like maybe killing a small enemy causes an Aoe, or getting hit causes them to telepoof away, or how about tools that ramp up in speed the more you use them without stopping

Yeaaah, in the past ive suggested a moonrock club made at the celestial altars that would deal a flat amount of bonus “wake up” damage when hitting a sleeping enemy. 

Glass cutter could also get a % chance to do a “shatter effect” for small aoe dmg. 

 

2 minutes ago, Ohan said:

I only use bs because i think its prettier :rolleyes: haha. 

i dont think that variety is entirely gone now though.

If in pre rift content someone chose to fight Klaus with a hambat or SoT for example while DS and Gcutter existed they can still choose to do that post rift no?

theres still space for non planar weapons even post rift. U probably wont want to fight the zombie bosses with regular weapons but theres still plenty of non planar fights to do post riftsw 

By the time u get to rift gear uve basically done all the fights in the game already with the old weapons and post rift u get new options to play with, i dont think this is entirely bad tbh. 

I mainly see 2 issues with rift gear: 

repairing is too cheap and we need a non wig exclusive electric planar weapon to play with.. :crushed:

———

Yeaaah, in the past ive suggested a moonrock club made at the celestial altars that would deal a flat amount of bonus “wake up” damage when hitting a sleeping enemy. 

Glass cutter could also get a % chance to do a “shatter effect” for small aoe dmg. 

 

Against most bosses you better use void/bs helmet+weapon for higher damage. You can choose to use a weaker and more expensive weapon the same way you can use spears against bosses 

Edit; unless you use CC Crown which then... is still better to use them because you simply repair them and have no sanity drain

1 hour ago, Ohan said:

Didnt the devs say they were going to add a way to upgrade brightshade/void gear further? It feels like i made this up cuz i never see anyone else talk about it but i swear they did say at the start that the rift gear was gonna become upgradable.. right? :lol:

I think they said this, and in response added all of the interesting mechanics to these gears that they have today.  On launch these were basic beater sticks with nothing interesting going on aside from planar.  The synergy bonuses, protection from dark, etc all got added in after.

1 hour ago, Ohan said:

with regards to the whole “rift gear removes choice” thing, i never really understood this. 

Before rifts i used ornery for day-to-day and Dark Sword for everything else. 

after rifts i use ornery for day-to-day and BS sword for everything else :lol:. And since wicker refresh: morning star + cc crown vs toad as wick. 

So you use 2 weapons you deem "meta."  They are certainly not the only choices.  You use ornery for convenience, and lack of attrition cost.  SoT is very similar, being easy to repair as you go and hitting a good damage point.  You use Dark Sword for peak damage - tbh this has always been the flaw of the DS.  They set it as the damage max, even though it is also the cheapest option.  Specialty and expensive stuff should have had cases to eclipse it.  Still going to a boss you can bring 4+ dark swords or just 1 ham bat.  I tend to use hambats rather than farming dark swords.

So while you use ornery + DS I use SoT + hambat.  Variety.

Now we both use BS b/c its too strong, too cheap, its basically everything that was a mistake with DS compounded with planar nonsense.

1 hour ago, Ohan said:

If in pre rift content someone chose to fight Klaus with a hambat or SoT for example while DS and Gcutter existed they can still choose to do that post rift no?

theres still space for non planar weapons even post rift. U probably wont want to fight the zombie bosses with regular weapons but theres still plenty of non planar fights to do post riftsw 

Why would you ever downgrade from post-rift OP weapons?  They are strong against everything, not just planar enemies and they are stupid cheap.  Straight power creep.

49 minutes ago, Yuuko said:

Why would you ever downgrade from post-rift OP weapons?  They are strong against everything, not just planar enemies and they are stupid cheap.  Straight power creep

I mean is that really bad in this scenario. This isn't like character reworks/skills trees where they now get these perks off the jump, you have to do a whole ass quest line that requires you going to the ruins, transporting heavy objects long places, locating things that would seemingly be disconnected otherwise, and fighting a boss that most normal people need advanced gear, including the seasonally boss exclusive and rng dependant weather pain, just to reach the content. And after all that effort you get... a side grade to a weapon you could craft consistently after about day 36ish. Like yes it invalidates the other option, bit you need to jump through so many hoops that I think it's deserved to allow a bit of an actual increase of power for this new end game section of the game instead of being flooded with side grades/barely better upgrades like how the ocean tried to do.

6 minutes ago, Frashaw27 said:

I mean is that really bad in this scenario. This isn't like character reworks/skills trees where they now get these perks off the jump, you have to do a whole ass quest line that requires you going to the ruins, transporting heavy objects long places, locating things that would seemingly be disconnected otherwise, and fighting a boss that most normal people need advanced gear, including the seasonally boss exclusive and rng dependant weather pain, just to reach the content. And after all that effort you get... a side grade to a weapon you could craft consistently after about day 36ish. Like yes it invalidates the other option, bit you need to jump through so many hoops that I think it's deserved to allow a bit of an actual increase of power for this new end game section of the game instead of being flooded with side grades/barely better upgrades like how the ocean tried to do.

As a game progresses I want more options, otherwise replaying the game gets stale.  This is a common problem with NG+ loops.  The increased "difficulty" usually means less and less viable options until everyone is basically playing the same game the same way.  Rogues legacy was great until I needed to get either a paladin or assassin b/c no one else could possibly survive to get to a boss.  All that fun farming up a lich king is gone b/c it just doesn't work anymore.

Its a mistake to push the game that way, especially for a sandbox game with different character selections.  We need more variables to separate us from the next player and from our last game, not less.

1 hour ago, Frashaw27 said:

mean is that really bad in this scenario.

It is when dst had an unique balance compared to 90% of games tagged as "survival sandbox" but in reality they are "lineal rpgs without narrative and leveling up locking behind grinding ores of different colours"

Before rifts I needed to keep surviving and killing bosses NF, living logs, thulecite (which require to kill 2 bosses), goats if I wanted morning stars and weather pains (now I only use them to chop trees), etc. Now I simply wait for a rift to spawn to mine pure brilliance and kill BS, occasionally I go to a fissure in the caves to kill the ink trio (they should create new fissures near the player so they feels a survival challenge instead of another optional fight..)

The game loop has become more simple. There are only rifts and base building

18 hours ago, Ohan said:

dont see why its a bad thing that old weapons get (conditionally) outclassed by new very late game additions (default world settings).

Yeah. Darksword has no special abilities, neither does brightshade sword or hambat outsidd of resource cost and damage.

25 minutes ago, Jakepeng99 said:

Darksword

high damage at the cost of sanity drain

25 minutes ago, Jakepeng99 said:

brightshade sword

highest damage, easy to repair

25 minutes ago, Jakepeng99 said:

hambat

slightly lower damage, infinite durability for 3 days

shield of terror has lower damage and is easy to repair

morning star has lower damage outside of spring, but nearly the highest in spring

but why use those if brightshade sword is easy to repair and deals highest damage            

4 minutes ago, grm9 said:

high damage at the cost of sanity drain

highest damage, easy to repair

slightly lower damage, infinite durability for 3 days

shield of terror has lower damage and is easy to repair

morning star has lower damage outside of spring, but nearly the highest in spring

but why use those if brightshade sword is easy to repair and has higher damage than all of those

They are all just the same hit hit hit hit. Only unique one is the shadow reaper that has a ramping damage effect.

7 minutes ago, Jakepeng99 said:

They are all just the same hit hit hit hit

you get different materials for them and you use a different weapon depending on what you're going to fight 

7 minutes ago, Jakepeng99 said:

Only unique one is the shadow reaper that has a ramping damage effect

with your logic it's the same in comparison to everything else, you just don't use it when tanking 

4 hours ago, grm9 said:

with your logic it's the same in comparison to everything else, you just don't use it when tanking 

No, you need to make sure you are landing frequent hits while making sure you don't get hit, so you have to be very careful and aggressive for max potential.

3 minutes ago, Jakepeng99 said:

No, you need to make sure you are landing frequent hits while making sure you don't get hit, so you have to be very careful and aggressive for max potential

that's called kiting and it's better to do that when using any weapon 

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