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Skills - (Skill Slots)


Midboy
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Skills. (Skill Slots)

After pondering alot upon this game , i found skills to be the  critical point  that hinders this games potential. I feel is the most important issue above all other issues / suggestion . 

This is my feedback

Let's talk about them for a sec.
There are 4 types of skills in the game :

1. Weapon type specific skills
For example
Hammers have the Ground Smash Attack
Spears have pole jump& knockback
Striker balls Have the Re-Call functions
Cannons have the Punch

2. Boss / Special Offensive Skills (Mother treeks - mother of metushalah)
,........................................................,.........................................
3. General world skills(Passive -like-skills (Crit chance , Banana , self slap ect. )
,........................................................,...........................,..........
4. Defensive skills - PARRY

ALL OF THESE FIGHT FOR 1 SKILL SLOT .

Controls Solution : 

image.png.dd1082ee3e058131d0b0ab3084435a4c.png
image.png.201d6e6a94419e9b928f2eae0e956c50.png

Argument #1
Having less functions makes the gameplay more boring and more repetitive

Argument #2
Having only 1 skill slot hinders build diversity and makes everybody use just the most powerful skill

Argument #3
Completely different functions should not compete for the same button.
same as you wouldn't need to replace your light attack or need to replace your Dodge for another function

Argument #4
Some of the weapons specific skills are basic and fundamental to the playstyle of that specific weapon

Argument #5
There are many unused buttons on the controller

Argument 6#
Replayability - the game is all about replayability -
Having multiple skill slots allows you to mix and match skills essestially creating far more possibilities for gameplay style and thus creating more replay value

Argument 7#
Progression -
Having swapable skills means you'd unlock new skills when progressing through the game. This single thing lets you have a sense of accomplishment & progression as you defeat enemies and gather new abilities

Argument #8
Some mechanics like Parry are fundamental and should not be locked to a specific weapon

Edited by Midboy
Tags Added visuals
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