Yuuko Posted December 11, 2023 Share Posted December 11, 2023 1 hour ago, GenomeSquirrel said: I am one of them Hate using number keys for games, and it is annoying to need to mouse over the lighter and press a key to absorb embers for example tbh even on keyboard there is room for improvement in binding actions / items. Maxwell, and now Willow both getting this new interface - they really need to work on the polish. Its really bad to click several times to start an action, limiting you to asdw movements while you do so. Radial menus aren't great for kb/m either compared to just keybindings. DST has a lot of issues like this where more skillful gameplay just can't be put in the game without the game getting a proper face lift in mechanics and clarity. Things like rooks charging in 360 degrees but only having 4 facings etc. I think having a hot key directly to a spell would be nice, as well as binding a certain item to a key instead of only simple inventory slots that are horrible at messing themselves up lol Link to comment Share on other sites More sharing options...
Reecitz Posted December 11, 2023 Share Posted December 11, 2023 3 minutes ago, Shosuko said: tbh even on keyboard there is room for improvement in binding actions / items. Maxwell, and now Willow both getting this new interface - they really need to work on the polish. Its really bad to click several times to start an action, limiting you to asdw movements while you do so. DST has a lot of issues like this where more skillful gameplay just can't be put in the game without the game getting a proper face lift in mechanics and clarity. Things like rooks charging in 360 degrees but only having 4 facings etc. I think having a hot key directly to a spell would be nice, as well as binding a certain item to a key instead of only simple inventory slots that are horrible at messing themselves up lol So it's not just me then? That's good to hear. Link to comment Share on other sites More sharing options...
Well-met Posted December 12, 2023 Share Posted December 12, 2023 clockworks definitely should not be ignitable Link to comment Share on other sites More sharing options...
lenship2 Posted December 12, 2023 Share Posted December 12, 2023 "robots can't burn" people when i remind them why computers have cooling fans Spoiler Link to comment Share on other sites More sharing options...
Yuuko Posted December 12, 2023 Share Posted December 12, 2023 tbh - My only concern with this topic is that its brought up as a "nerf willow" thing. I doubt anyone here would make this argument before this update, even though Willow could do exactly as she has done - ignite them and kill them. The loot from them is not as important as clearing them out of the way to do work like mining statues etc. Its a senseless cry for a nerf where none is needed. If you really think robots burning is a problem, bring it up in the main forums and make your case sans willow. This effects a lot more then her as people commonly use fire to mitigate bishops and other mobs while clearing the ruins. The only thing that changes is that Willow gets to keep the loot. Not really a big deal imo. As far as them dropping embers - Embers are not souls. Things that cannot burn exist in game, and do not drop embers b/c they cannot burn. Quit being haters. Link to comment Share on other sites More sharing options...
arubaro Posted December 12, 2023 Share Posted December 12, 2023 23 minutes ago, Well-met said: clockworks definitely should not be ignitable because potato Link to comment Share on other sites More sharing options...
Mysterious box Posted December 12, 2023 Share Posted December 12, 2023 20 minutes ago, lenship2 said: "robots can't burn" people when i remind them why computers have cooling fans Hide contents The irony is video game logic is likely what makes people think robots can't burn because in rpgs they're often considered immune to fire. Link to comment Share on other sites More sharing options...
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