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Rant about wx


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The Flaw

Wx has a couple of flaw that stop them from being a bit of a good character, what does wx have? well yes there's like 12 or so circuits however how many does the average wx player use? most just use optoelectronic and acceleration, its like a Wx meta, seriously. i love this character and seeing it just being played like a slightly different Wilson is an issue. a really big issue, somehow the refresh which was meant to give wx a lot of variety just made them a different kind of Wilson clone.

The root of the problem

now, whats the cause of wx being mostly played like wilson but wow infinite light or wow big speed?

in my opinion its klei giving wx wayy too much of a downside for switching out and trying diffrent circuits, im not saying there shouldnt a downside but come on klei, 25% durability just for switching a circuit?? not to mention that stupid energy bar that just slows the switching process for no real reason, its so annoying that i just have a mod that straight up removes the durability. 

how to fix it

so, we know the problem. how do we fix? you may ask

well its quite simple really, i wish that klei either flat out remove or lower the penalty for switching circuits (also make some circuits actually worth it), maybe make a skill that gives them 20 uses! maybe it'd be a little branch thats like 25% slowly progresses into 5% or just gets rid of the durability entirely, i believe dying with the circuits however should result in the current penalty of loss of electricty and 25% less durability. also while you're at it make a skill that gets rid of the electricity bar going down when removing them manually. this is the part where you'd think i'd say something like give wx more slots, no. dont. please. dont; 6 slots is enough and makes you think about what loadout you should use, penalty for removing circuits manually is stupid and just makes most wx players use one loadout and never experiment with others.

 

thanks for reading this silly rant, im sure i made a few stupid takes and you're welcome to ridicule me because of them in the comments :smile:

 

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yeah, i agree with basically everything. i hate that there's such a big downside with no workaround, 'cuz that kinda enforces the "WX meta" of just sticking to 3 super-accelerations or super-acceleration + opto-electronic. like, all the circuits have such unique and interesting uses, but no one's gointa use half of them 'cuz of the stupidly low circuit durability

personally, i've decided to spice up my short-term worlds with WX by just, not sticking to like 2 circuits all the time, and it's been really nice. electrification's really nice for bee queen and fuelweaver, illumination + thermal/refrigerant is just as good as the "meta" and frees up inventory space for winter and summer, and when i'm boating i just get illumination and super + normal gastrogain circuits to last extra long on some trips

imo, some circuits should get a small buff to encourage people to switch more, if they aren't gointa introduce a way to repair or get circuits easier. i want my robot man to be really cool and awesome, not the abominable moggles-man 90% of the time

The penalties for switching are just the icing on the cake, they are not the root cause for everyone using the same circuits. People all use the same circuits because the circuits are not even remotely balanced with each-other, and his max capacity is extremely low and doesn't accommodate room for weak perks. He has circuits that give him some of the most desirable things in the entire game (speed, immunity to darkness, immunity to temperature) occupying the same slots as completely worthless stat circuits, and the rest of his circuits which are bad, not the best, or only decent.

If WX were to have more variety the circuits would need to be better balanced with each-other, no matter how often people can switch they aren't going to switch the best circuits for the worst when there's such a huge jump in power. Either every circuit would need to be made as powerful as the strongest, the strongest would need to be nerfed, or the strongest would need to be reworked to no longer exist (e.g. gaining a movement speed boost based on power level instead of a circuit). Edit: Or the power system could be reworked to accommodate weaker perks, such as multiplying the max capacity and drain of the strongest circuits by 2 or 3 while leaving the weak circuits at their current values. 

I don't get an idea on how the utility circuits could be re-balanced, but one way or another, the stats circuits will always be unattractive. I think they should just get rid of them as circuits and implement them as skills in his future skill tree.

54 minutes ago, SapoLover said:

I don't get an idea on how the utility circuits could be re-balanced, but one way or another, the stats circuits will always be unattractive. I think they should just get rid of them as circuits and implement them as skills in his future skill tree.

Then everyone is gonna whine about the "POWERCREEP". Maybe they can return to the old gear system but nerf it really hard and when you get to below 25 hp you drop some of your gears and revert to old stats.

59 minutes ago, SapoLover said:

I don't get an idea on how the utility circuits could be re-balanced, but one way or another, the stats circuits will always be unattractive. I think they should just get rid of them as circuits and implement them as skills in his future skill tree.

Or make the stat ones actually good. (Gastrogain is already good because it slows hunger drain, do something similar like damage reduction)

Could there be a different system for the circuits, where WX would have seperate circuit board slots dedicated to select circuits?

For example, a speed/light/night vision board, which could host one or two of the circuits, while there could be a second circuit board for stat-based circuits, and perhaps more.

I think having dedicated slots which limit what circuits can be used could incentivise using different curcuits.

I agree with most of what you've said: WX-78 is currently a character with immense potential for creative play that's chained to using a handful of circuits (speed, optoelectronic, and maybe a temperature one during the relevant seasons) because he can't freely swap them. There's not even a good way for a solo WX player to restore charges; he's reliant on other characters like Winona and Wickerbottom for that. His best option is to simply pick the most versatile circuits and stick with them, and that turns him into a very boring character: one that's got a speed boost, night vision, and little else. 

WX-78 shouldn't lose charge by switching out circuits, period, but if they're determined to keep that as a mechanic, they should at least let him eat electrical doodads to restore his charge fully. They're batteries, after all. Also, the current number of slots he has is a bit too low, in my opinion. Having more would leave room for more interesting circuit combos. 

I think all wx abilities should be tied to their circuits and nothing to the base wx. The first ones could be like the accelerator (the big one) giving 25-30% speed boost which would be good for the early game and the last ones should be new circuits. This way they could give crazy abilities to each circuit (especially the ones that are least used) without it being super op and it would encourage a lot of variation.

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