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Who is the most well designed and balanced character, and why is it Wormwood?


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Wormwood just feels nice ! And he got a skill tree recently, my plant boi can make plants, pets, mushrooms, he blooms... and more ! What's not to like ?

He's such a good upside and downside character because it's easy to adapt and understand, no healing food so look for new ways to heal, sooo satisfying.

Also, he cute.

Been thinking about this a fair bit.

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Not much to say about the top sections. really, all the in the top list only require small balance changes and QOL.  Their downsides are pretty relevant, upsides are in depth and incredibly unique, can't really say much else.

Wendy, Wortox and WX-78 are similarly unique designed, but their characters don't scale well into endgame at all. These are the characters I would say the skill trees have the most potential benefit for. Wendy needs a way to inflict her hex reliably on bosses, as her weakness means she just wastes time killing bosses. Wortox needs to have souls be more efficient for hunger, and a larger capacity for souls to limit insanity and reduce intervals between soul grinds, while WX could use one or two extra circuit slots to promote more potential in builds.

Despite playing a bit of Wigfrid, I don't find any of the next tier particularly interesting to play. Wurt is to resource intensive to access most of her perks, Wolfgang's grind for bigger damage number isn't  particularly engaging, and Wigfrid's songs are simultaneously annoying to get and relatively low impact.

Wilson and Wes are limited in complexity by design, but that's sorta the point.

Wanda, Walter and Wickerbottom have a bunch of cool abilities but they don't interact with each other at all. Walter has the double Whammy of not actually being good on top of it, Wickerbottoms could should have a cohesive restriction beyond sanity drain, as the bookshelf all but removes the durability downside.  Similarly, Wanda's other clocks should have greater variations based on Wanda's current state to incentivize maintaining different ages.

Willow and Winona were among the first to be reworked and it shows. They both lack anything particularly unique in function, while their abilities are incredibly expensive compared to other more powerful abilities, like Wickerbottom. (Beard hair and Gem's aren't convenient earlygame).

1 hour ago, WenericMember said:

1 Wortox has the double Whammy of not actually being good on top of it,

 

2 Wilson and Winona were among the first to be reworked and it shows

You mean 1 Walter and 2 Willow, right?

1 hour ago, WenericMember said:

- snip -

Just my opinion but seeing Woodie in the Flawlessly Designed category hurts me. I can't stand him since the refresh. I much prefer original Don't Starve Woodie. Still do.

3 minutes ago, Evelo said:

Just my opinion but seeing Woodie in the Flawlessly Designed category hurts me. I can't stand him since the refresh. I much prefer original Don't Starve Woodie. Still do.

The main difference between pre and post rework Woody was how Werebeaver was tied to amount of wood chopped right?

I can definitely see why you'd prefer that system, but I don't think there's anything wrong with him in his current state persay, just different design choices.

6 minutes ago, Ohan said:

> near flawless balance

> maxwell

——

r we in the memes thread?

I guess it's a measure of relativity.  I wouldn't consider Maxwell problematic in terms of Balance. He's not broken to the point of ruining people's enjoyment of the game, and his frailty IS a significant drawback for a lot of players (Me). Should he be nerfed slightly? Sure. That said, I don't have a lot of experience with him, so I'm willing to admit being wrong in regards to his balance.

My point in Balance was more referring to characters who struggle horrifically properly functioning,  as listed, which i felt was a lot more likely to ruin people's enjoyment.

 

13 minutes ago, WenericMember said:

I guess it's a measure of relativity.  I wouldn't consider Maxwell problematic in terms of Balance. He's not broken to the point of ruining people's enjoyment of the game, and his frailty IS a significant drawback for a lot of players (Me). Should he be nerfed slightly? Sure. That said, I don't have a lot of experience with him, so I'm willing to admit being wrong in regards to his balance.

My point in Balance was more referring to characters who struggle horrifically properly functioning,  as listed, which i felt was a lot more likely to ruin people's enjoyment.

 

how does his low max. hp affect anything at all out of curiosity, there's nothing that can oneshot you if you're wearing dreadstone helm or dreadstone armor or both or night armor, which max doesn't get any penalties from and even if you're using 80% protection stuff, you can only get oneshotted by planar stuff without wearing planar armor but you'll have bone armor by then 

9 minutes ago, grm9 said:

how does his low max. hp affect anything at all out of curiosity, there's nothing that can oneshot you if you're wearing dreadstone helm or dreadstone armor or both or night armor, which max doesn't get any penalties from and even if you're using 80% protection stuff, you can only get oneshotted by planar stuff without wearing planar armor but you'll have bone armor by then 

That... sort of is my point. Yes, for absolute endgame worlds, his downside is largely irrelevant.

But for what I play, which is largely pre-rifts, with a mainly make-it-up-as-you-go playstyle, Maxwell can barely take an unarmoured hit, so you can't really take any risks unarmoured. Even when wearing a football helmet he takes substantial percentages of his HP, which signficiantly reduces margins of error for bosses if you don't have healing. If you aren't going in with a gameplan, Maxwell probably has the least margin of error out of any character.

I guess the best way of putting is that his weaknesses are amplified with my reckless playstyle, so it might be a me thing.

23 minutes ago, WenericMember said:

That... sort of is my point. Yes, for absolute endgame worlds, his downside is largely irrelevant.

But for what I play, which is largely pre-rifts, with a mainly make-it-up-as-you-go playstyle, Maxwell can barely take an unarmoured hit, so you can't really take any risks unarmoured. Even when wearing a football helmet he takes substantial percentages of his HP, which signficiantly reduces margins of error for bosses if you don't have healing. If you aren't going in with a gameplan, Maxwell probably has the least margin of error out of any character.

I guess the best way of putting is that his weaknesses are amplified with my reckless playstyle, so it might be a me thing.

dreadstone stuff and night armor aren't late-game tho, and if you have no healing, that means even if you were another character, you'd still have 75 hp since you'd have nothing to heal back up to that character's max. and there'd be no difference, and yes you can get oneahotted if you aren't using armor but why wouldn't you be using it, shanter is useless so you can just wear armor when it isn't raining or summer, unless you're using thermal stone in summer, then it's just when it rains if you can't use body armor when you know that there's a danger nearby 

12 minutes ago, grm9 said:

dreadstone stuff and night armor aren't late-game tho, and if you have no healing, that means even if you were another character, you'd still have 75 hp since you'd have nothing to heal back up to that character's max. and there'd be no difference, and yes you can get oneahotted if you aren't using armor but why wouldn't you be using it, shanter is useless so you can just wear armor when it isn't raining or summer, unless you're using thermal stone in summer, then it's just when it rains if you can't use body armor when you know that there's a danger nearby 

In DS nightmare armor is a late game

1 hour ago, WenericMember said:

I guess it's a measure of relativity.  I wouldn't consider Maxwell problematic in terms of Balance. He's not broken to the point of ruining people's enjoyment of the game, and his frailty IS a significant drawback for a lot of players (Me). Should he be nerfed slightly? Sure. That said, I don't have a lot of experience with him, so I'm willing to admit being wrong in regards to his balance.

My point in Balance was more referring to characters who struggle horrifically properly functioning,  as listed, which i felt was a lot more likely to ruin people's enjoyment.

 

He's not frail because 95% damage absorption armours exist, and also by COINCIDENCE he has a natural synergy with one of them just like old Wanda, but that's for another day.

43 minutes ago, arubaro said:

maxwell cage and traps should be something to choose in his skill tree among other speels rather than a default thing

Klei isn't going to do that, the current 4 skill trees are living proof.

Walter is best designed and balanced character in the game. 

All his downsides are concisely countered by using his upsides.

  • Wear pinecone hat and body armour to counter sanity loss on hit.
  • Woby inventory to counter lack of backpack.
  • Portable tent to heal both health and sanity cause they closely linked.
  • Tent costs half hunger to encourage use.
  • No insanity aura effects to reinforce health and sanity link.
  • Slingshot makes hunting food on the go quick and easy.
  • Faster cooking speed over fire allows walter to quickly cook morsels/big meat obtained via hunting using slingshot to cover the extra drain in hunger from using portable tent. 

If you play using his upsides and change from a crockpot/base dependant playstyle to a nomadic one using his tent, Walter is amazing for QoL for experienced or more open minded players.

59 minutes ago, Antynomity said:

Klei isn't going to do that, the current 4 skill trees are living proof.

i know, is just what they should have done. Making us choose between spells rather him having such kit day 1 by default

anyways, skill trees are unlocked forever so he will be even better day one 

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