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CK now drops crab meat from gorge instead of big meat (item sprite already fits CK with he rock shell). There's a new crockpot recipe. Crab cakes! They are a super good healing item healing healing 4 hp every 2 seconds but with half the duration as jellybeans and they spoil but slow like 30 days. Everyone wins. It wouldn't make the fight better but it's atleast more incentive.

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39 minutes ago, BalkanCockroach said:

CK now drops crab meat from gorge instead of big meat (item sprite already fits CK with he rock shell). There's a new crockpot recipe. Crab cakes! They are a super good healing item healing healing 4 hp every 2 seconds but with half the duration as jellybeans and they spoil but slow like 30 days. Everyone wins. It wouldn't make the fight better but it's atleast more incentive.

It would be a good idea if the effect was original and not a copy of jelly beans claiming to be new. Make crab cakes increase your damage while on a boat, and make it inflict wetness on targets you hurt while under that condition too.

Just now, Jakepeng99 said:

It would be a good idea if the effect was original and not a copy of jelly beans claiming to be new. Make crab cakes increase your damage while on a boat, and make it inflict wetness on targets you hurt while under that condition too.

Wetness thing doesn't make sense and who cares about damage while on a boat. 

7 minutes ago, chirsg said:

"Who cares about boats?"
I actually can appreciate damage on boats because it's another baby step to make sailing more rewarding. I doubt it's enough, but baby steps. 

It doesn't make it rewarding if the extra damage is only on boats. After you kill the big crab the only thing to fight in the sea are pirate raids. Only If they introduce more endgame water enemies then that would make it rewarding. Something like a sea serpent pugalisk knockoff would be nice.

2 hours ago, BalkanCockroach said:

It doesn't make it rewarding if the extra damage is only on boats. After you kill the big crab the only thing to fight in the sea are pirate raids. Only If they introduce more endgame water enemies then that would make it rewarding. Something like a sea serpent pugalisk knockoff would be nice.

Then we might as well not add anything to the ocean or the caves because it 'wont be rewarding unless they add more'. If we go this way in the future regarding areas of the game that feel dull we won't get anywhere in making them less dull.

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