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Way to uniquely identify world


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I am working on a mod that lets player configure things in UI per world. What is the easiest way to get something that is truly unique per save that:

  • Will correctly work for caves & surface (its same world)
  • Will work even if player changes character via celestial portal (it's still same world for that player)
  • Will work for clients (its client mod)
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Yea, but both surface and caves have their own session id. it looks like guid. Is there a way to get that guid for other layer - from surface to get that guid of caves?

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Alternative would be to send some data when player clicks on cave entrance and receive it when he will be in caves. this way I could pass some identifier from one to another.

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