O_Atoba_Azul Posted October 7, 2023 Share Posted October 7, 2023 Currently, the scrap book data on various key stats, such as health, hunger & sanity from foods, uses, fuel value, damage, etc are all pre-defined in screens/redux/scrapbookdata.lua - This means that any changes to said stats will require manually adjustments from the modder's end to let the scrapbook remain factual. While, yes, you *can* alter scrapbook's data, rather easily at that, it's a very tedious process, to say the least. Would it be possible for these stats to be dynamically evaluated post-init, so mods that change can have the scrapbook remain as a source of information? Link to comment Share on other sites More sharing options...
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