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Hear me out, what if when you drop an amulet, and a powder monkey (maybe even Splumonkeys) picks it up, said monkey will wear the amulet, and gain it's effects without using durability.

A monkey with a life Amulet will heal over time (ok, maybe this one uses up the amulet if it's revived).

A chilled Amulet would give a cooling area around it (as well as freeze attackers)

A nightmare amulet could give hidden Monkey dialogue, and spawn nightmare creatures (similar to the nightmare cycle)

A magiluminescence would make the monkey move faster, and give light.

A Lazy Forager would pick up stuff around the monkey (could be useful for pickup farming).

A Construction amulet could allow for a monkey to build a new home of their type. If it's a Splumonkey, it builds a Splumonkey pod. If it's a Powder monkey, it builds a Monkey Hut. (This also allows for both to become types of huts to become renewable [as long as you leave one Splumonkey alive with a valuable amulet])

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12 hours ago, Russmaster2299 said:

A Construction amulet could allow for a monkey to build a new home of their type. If it's a Splumonkey, it builds a Splumonkey pod. If it's a Powder monkey, it builds a Monkey Hut. (This also allows for both to become types of huts to become renewable [as long as you leave one Splumonkey alive with a valuable amulet])

That's sounds actually interesting! I'd like to have a mechanic to make another monkey dwelling. 

And other amulet suggestions are cool

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On 10/12/2023 at 8:39 AM, CameoAppearance said:

I just realised that if monkeys could put on my life-giving amulets after they kill me, this could significantly hinder my ability to get back to life before they steal everything else. :wilson_horror::wilson_horror::wilson_horror:

Not really sure how that's too different from how it's currently though. Sure monkeys can't wear them or break them, but you're still gonna have trouble if the monkey picks the amulet up first regardless.

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