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About hail damage and mobs


chirsg

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I'd rather have hail do 60 damage to players and 0 damage to mods over what we have now.

There aren't alternative solutions that are being expressed. Just the umbralla that shares a problem with standard pillars underground which have an even worse quota for upkeep than the aforementioned standard pillars.

They don't last as long as pillars do and is less than economical to have them on at all times.

 

Furthermore, grass geckos don't have a reliable way to be kept healthy whatsoever and is a tax on grass tufts, which is another resource that is non renewable. There would have been fewer complaints if Wormwood were given the ability to make grass tufts, but here we are.

I'd probably keep my mouth shut if there were an ammunition for the Howlitzer that healed mobs. Something simple like 20 spider glands and 20 hounds teeth yielding 20 healing bolts that healed mobs for 50-100 HP per shot.

 

Glommer too. Would be cool to have a solution that allowed us to heal mobs on the go.

It's a long time coming too as healing snurtle mounds is a very tedious affair.

There are many heards of geckos around the world not including all the one's you spawn at your bases both above world and in the caves. You'd have to really work hard to intentionally kill all of them then burn the entire world down above and below to ever be in danger of running out.  

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