Saladmanders Posted September 6, 2023 Share Posted September 6, 2023 Hi All! Welcome back to another Skilltree Rework! Wilson has never been the most spectacular, unique or popular character (No offense all Wilson mains) but he's never needed to be! He's Wilson, the iconic, survivalist, drop-out scientist who is the face of Don't Starve. When he received his Skilltree, I was really glad as this would help Wilson to come out of under use & be used by more people. He also had some many new skills for no downsides! (Even if the skills weren't the best or organized quite badly.) Wilson getting his Skilltree also meant every other character would now be receiving Skilltrees. Which is great & awesome for everyone, but worse for Wilson as now everyone else will be getting more love than him as their Skilltrees will be way more interesting. His Skilltree in general is not the best I feel it could be & I have some ideas that I would like to implement. Before I rework Wilson's Skilltree, I have some self implied goals I'd like to put for myself to complete while reworking this Wilson's Skilltree which will make it easier for me to make my desired Wilson Skilltree. Make Wilson's Skilltree more well rounded Improve all of Wilson's current skill branches Give him access to more transmutations Make a new branch with new skills Create skills that can be used at any point in the game Design generally tamer skills for Wilson for balance Use ~Cool~ Wilson Emotes I plan to rework this Skilltree to have generally the same format but also create a new branch for Wilson's Skilltree for fun & more utility. 18 skills can be chosen from this Skilltree with 35 skills. The Skills in this tree will be generally more tame as I don't want to make a character with no downsides have OP upsides, but still make the upsides useful & good for anytime of your playthrough. First Skill Branch, Light Skills Light the Constant with Wilsons new & improved Torch Skill Branch. Have improved durability for all light sources & gain a few new skills. Is split into 2 smaller branches which converge into one final skill. Light Longevity Upgrades 1. Light Longevity I Torch Longevity has been combined to only have effects final Torch Longevity skill & has been renamed into Light Longevity. Now also increases longevity of all light emitting items. (E.G. Lantern, Magiluminescence, Star Caller's Staff, Miner Hat, etc.) 2. Light Longevity II Lights will last +25% longer at high temperatures & Lights will glow +25% brighter at lower temperatures. 3. Light Longevity III Refuellable Light items will refuel +25% more per refuel. Light Range Upgrades 4. Light Range I Torch Range has been combined to only have effects final Torch Range skill & has been renamed into Light Range. Now also increases range of all light emitting items. (E.G. Lantern, Magiluminescence, Star Caller's Staff, Miner Hat, etc.) 5. Light Range II Other Players or mobs in your Light's range will increase it by +3% per player or mob. Increases to +36% range max. 6. Light Range III Every time Lights are refueled, they temporarily gain +50% range. Every time lights are refueled, 8 seconds of extra range are added. 7. Light Expert Torch Toss has been upgraded to be adaptable for all Light items & renamed to Light Expert. Tossed Torch now gives off heat as well. Lantern can be tossed, Lantern's impact will scare mobs temporarily giving you ample time to escape. Star Caller's Staff when thrown creates a Dwarf Star over the Thrown Star Caller's Staff that takes durability over time instead of taking durability immediately. Same effect with Moon Caller's Staff. Magiluminescence gives off light, sanity gain & x1.2 speed boost in Magiluminescence light radius. Second Skill Branch, Transmutation Skills Be able to transmute & conserve more materials for your everyday needs! Have 1 more transmutation for each skill to make more items & lose no total items on transmutation & gain extra effects when transmuting gems. 8. Transmutation Transmute 2 Sticks into 1 Log, 1 Log into 2 Sticks, 1 Log & 1 Stick into 1 Board & 1 Board into 1 Log & 1 Stick. Transmute Ore Upgrades 9. Transmute Ore I Transmute 2 Rock into 2 Flint, 2 Flint into 2 Rock, 1 Flint & 1 Rock into 1 Marble & 1 Marble into 1 Rock & 1 Flint. 10.Transmute Ore II Transmute 2 Nitre into 2 Gold, 2 Gold into 2 Nitre, 1 Nitre & 1 Gold into 1 Electrical Doodad & 1 Electrical Doodad into 1 Nitre & 1 Gold. 11. Transmute Ore III Transmute 2 Marble into 1 Moonrock, 1 Moonrock into 2 Marble, 1 Cutstone & 1 Marble into 1 Gear & 1 Gear into 1 Cutstone & 1 Marble. Transmute Gems Upgrades 12. Transmute Gems I Transmute 2 Red Gems into 2 Blue Gems & 2 Blue Gems into 2 Red Gems, 1 Red Gem & 1 Blue Gem into 1 Purple Gem & 1 Purple Gem into 1 Red Gem & 1 Blue Gem. Transmuting Red Gems into Blue Gems will lower body temperature & Transmuting Blue Gems into Red Gems will raise body temperature. Transmuting Red Gems & Blue Gems into Purple Gems will raise sanity & scare shadow creatures nearby for a few moments. 13. Transmute Gems II Transmute 2 Purple Gems into 1 Orange Gem, 1 Orange Gem into 2 Purple Gems, 2 Orange Gems into 1 Yellow Gems & 1 Yellow Gems into 2 Orange Gems. Transmuting Orange Gems into Purple Gems will raise sanity & scare shadow creatures nearby for a few moments. Transmuting Purple Gems into Orange Gems will allow you to teleport 1 time to anywhere on your screen. 14. Transmute Gems III Transmute 2 Yellow Gems into 1 Green Gem & 1 Green Gem into 2 Yellow Gems, 1 of all Gems into 1 Iridescent Gems & 1 Iridescent into 1 of all Gems. Transmuting Green Gems into Yellow Gems gives you a temporary speed boost & light. Transmuting Yellow Gems into Green Gems will let you deconstruct one item or structure. Transmuting an Iridescent Gem will give Wilson a tiny boost for every stat as long as Wilson is carrying an Iridescent Gem. Transmute Icky Upgrades 15. Transmute Icky I Transmute 1 Meat into 2 Morsels, 2 Morsels into 1 Meat, 1 Morsel & 1 Meat into 1 Monster Meat & 1 Monster Meat into 1 Morsel & 1 Meat. 16. Transmute Icky II Transmute 1 Beard Hair into 1 Beefalo Wool, 1 Beefalo Wool into 1 Beard Hair, 1 Beefalo Wool & 1 Beard Hair into 2 Pigskin & 2 Pigskin into 1 Beefalo Wool & 1 Beard Hair. 17. Transmute Icky III Transmute 3 Rot into 1 Manure, 1 Manure into 3 Rot, 2 Hounds Tooth into 2 Bone Shards, 2 Bone Shards into 2 Hound Tooth, 3 Hounds Tooth & 3 Bone Shards into 1 Walrus Tusk & 1 Walrus Tusk into 3 Hounds Tooth & 3 Bone Shards. Third Skill Branch, Beard Skills Improve Wilson's Luscious Beard to be even more useful & helpful anywhere you are! Also gain more upgrades Special Beards to help you use Beefalo more effective. Beard Insulation Upgrades 18. Beard Insulation I Beard Insulation has been combined to only have effects final Beard Insulation skill. 19. Beard Insulation II Beard insulates food to stay fresh for longer depending on Beard Growth Stage. Gives food +10% freshness for Short Beard, +20% freshness for Long Beard & +35% freshness for Magnificent Beards. 20. Beard Insulation III Beard gives items, clothing & armor that effect temperature & insulation last longer depending on Wilson's Beard Growth. +10% longer for Short Beards, +20% longer for Long Beards & +35% longer for Magnificent Beards. Beard Growth Upgrades 21. Beard Growth I Beard Growth has been combined to only have effects final Beard Growth skill. 22. Beard Growth II All Beard Stages Drops Beard Hair on every 30 Damage taken. Max 5 Beard Hair can be dropped per day. 23. Beard Growth III The longer Wilson Beard is, the lower every hostile Mobs aggro range is to Wilson. Gives -10% aggro range for Short Beard, -20% aggro range for Long Beard & -35% aggro range for Magnificent Beards. Beard Hair Storage Upgrades 24. Beard Hair Storage I Stays the same as before. 25. Beard Hair Storage II Each Beard Stage gains 1 extra storage slot. Max of 6 Beard Storage Slots. 26. Beard Hair Storage III Putting at least 1 Grass or 1 Beefalo Hair in at least 3 inventory slots will give Beard Extra effects. Beefalo Beard. Gives +50% more insulation per stage than normal beard. When riding on Beefalo, Beefalo tame +50% faster, stay Obedient +50% longer & stay tamed +50% longer. Grass Beard. Keeps Wilson Cool instead of Warm, gives +50% more insulation per stage than normal Beard for Cooling Down. When riding on Beefalo, Beefalo Hunger Drains +50% slower, stay Obedient +50% longer & Beefalo poop 2x more often. May only use one special beard at a time. Special Beards can only be used when Wilson has a Magnificent Beard. Fourth Skill Branch, New Skill Branch, Knowledge Skills I want to make a new skill branch giving Wilson the proper skills he may get from living so long in the Constant & seeing so many new sights from the other DLCs. Constant Experience Branch 27. Constant Experience I Wilson can create all Science Machine recipes without having create a Science Machine. Similar to Wickerbottom. 28. Constant Experience II Wilson still gains the full effects of food even if they're Stale or Rotten. Similiar to WX-98 29. Constant Experience III Wilson suffers 25% less sanity drain from all sanity inducing sources (E.G. Dark Swords, Bosses, Darkness, etc.) Similiar to Wendy. Constant Sights Branch 30. Constant Sights I Wilson dries +20% faster & doesn't not get any sanity drain from being wet or from wet items. Similar to Walani. 31. Constant Sights II Wilson will be able to eat Monster Meats without receiving negative health & sanity effects. Similar to Wilba & Webber. 32. Constant Sights III Wilson loses -50% hunger from hunger draining sources & Hunger conserving sources are +50% more effective (Sleeping, Slurpers, Belt of Hunger, Fun Cap, etc.) Similar to Walter. 33. Constant Knowledge The more things Wilson examines, the more knowledge he gains increasing all his stats. 1-49 things examined, normal stats. 50-99 things examined, all stats get +5% boost (157.5 Hunger, 157.5 Health, 210 Sanity). 100-149 things examined, all stats get +12% boost. (168 Hunger, 168 Health, 224 Sanity). 150-249 things examined, all stats get +25% boost (187.5 Hunger, 187.5 Health, 250 Sanity). 250 & beyond things examined, all stats get +40% boost (210 Hunger, 210 Health, 250 Sanity). Fifth Skill Branch, Lunar & Shadow Skills Now for the Final Branch, Wilson's Lunar & Shadow Skills. Create even more rare materials to help your friends & yourself in the late game. 34. Shadow Courtier Upgrades Now transmute 1 Dreadstone into 2 Pure Horror, 2 Pure Horror into 1 Dreadstone, 4 Nightmare fuel into 1 Pure Horror & 1 Pure Horror into 4 Nightmare Fuel, 1 Dark Tatters into 1 Pure Horror & 1 Dreadstone & 1 Pure Horror into 1 Dark Tatters. 35. Lunar Innovator Upgrades Now transmute 1 Pure Brilliance into 2 Infused Moon Shard, 2 Infused Moon Shard into 1 Pure Brilliance, 4 Moon Shards into 1 Infused Moon Shard, 1 Infused Moon Shard into 4 Moon Shards, 4 Brightshade Husks into 1 Pure Brilliance & 1 Infused Moon Shard & 1 Pure Brilliance & 1 Infused Moon Shard into 4 Brightshade Husks. And with that, the Skilltree is done! The ideas for this Skilltree were harder to think of this time around as Wilson is quite a simple character with not many special attributes. Luckily, I had Wilson's original Skilltree to base off of. Thank you for reading this far & for seeing my ideas. Tell me any suggestions you'd like to make to this Skilltree! Also I will now be posting all my Skilltrees in Suggestions & Feedback as it is more appropriate for these type of posts. Make sure to see my other posts on Skilltrees or Character Reworks if you'd like! Thanks for reading this post & for taking time out of your day to see this! Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/ Share on other sites More sharing options...
Dr.Webber Posted September 6, 2023 Share Posted September 6, 2023 1 hour ago, Saladmanders said: 35. Lunar Innovator Upgrades Now transmute 1 Pure Brilliance into 2 Infused Moon Shard, 2 Infused Moon Shard into 1 Pure Brilliance, 4 Moon Shards into 1 Infused Moon Shard, 1 Infused Moon Shard into 4 Moon Shards, 4 Brightshade Husks into 1 Pure Brilliance & 1 Infused Moon Shard & 1 Pure Brilliance & 1 Infused Moon Shard into 4 Brightshade Husks. Now transmute 1 moon stone or infused moon stone or enlightened shards into 2 Pure Brilliance, 2 Pure Brilliance into 1 moon stone or infused moon stone or enlightened shards, 4 Infused Moon Shard into 1 Pure Brilliance & 1 Pure Brilliance into 4 Infused Moon Shard, 1 Brightshade Husks into 1 Pure Brilliance & 1 moon stone or infused moon stone or enlightened shards & 1 Pure Brilliance into 1 Brightshade Husks would make more sense (infused moon stone is my own original idea and as its name implies It’s to moon stone as infused moon shards is to moon shards) 1 hour ago, Saladmanders said: Fourth Skill Branch, New Skill Branch, Knowledge Skills I want to make a new skill branch giving Wilson the proper skills he may get from living so long in the Constant & seeing so many new sights from the other DLCs. Constant Experience Branch 27. Constant Experience I Wilson can create all Science Machine recipes without having create a Science Machine. Similar to Wickerbottom. 28. Constant Experience II Wilson still gains the full effects of food even if they're Stale or Rotten. Similiar to WX-98 29. Constant Experience III Wilson suffers 25% less sanity drain from all sanity inducing sources (E.G. Dark Swords, Bosses, Darkness, etc.) Similiar to Wendy. Constant Sights Branch 30. Constant Sights I Wilson dries +20% faster & doesn't not get any sanity drain from being wet or from wet items. Similar to Walani. 31. Constant Sights II Wilson will be able to eat Monster Meats without receiving negative health & sanity effects. Similar to Wilba & Webber. 32. Constant Sights III Wilson loses -50% hunger from hunger draining sources & Hunger conserving sources are +50% more effective (Sleeping, Slurpers, Belt of Hunger, Fun Cap, etc.) Similar to Walter. 33. Constant Knowledge The more things Wilson examines, the more knowledge he gains increasing all his stats. 1-49 things examined, normal stats. 50-99 things examined, all stats get +5% boost (157.5 Hunger, 157.5 Health, 210 Sanity). 100-149 things examined, all stats get +12% boost. (168 Hunger, 168 Health, 224 Sanity). 150-249 things examined, all stats get +25% boost (187.5 Hunger, 187.5 Health, 250 Sanity). 250 & beyond things examined, all stats get +40% boost (210 Hunger, 210 Health, 250 Sanity). I like this but a couple thing 1. don’t you think the monster meat one doesn’t make a lot of sense 2.I feel Ike there’s a way to make the water one make sense but it doesn’t at the moment 3.here’s the biggest one besides form maybe Wanda,Winona, and Walter he’s the most resentful arrival to the constant so what makes him the expert besides Maxwell as we can obviously see form the dst prequel comic that he’s better at surviving then Maxwell we have no reason to believe he’s better a surviving then the rest Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1663783 Share on other sites More sharing options...
Saladmanders Posted September 6, 2023 Author Share Posted September 6, 2023 Quote 25 minutes ago, Dr.Webber said: Now transmute 1 moon stone or infused moon stone or enlightened shards into 2 Pure Brilliance, 2 Pure Brilliance into 1 moon stone or infused moon stone or enlightened shards, 4 Infused Moon Shard into 1 Pure Brilliance & 1 Pure Brilliance into 4 Infused Moon Shard, 1 Brightshade Husks into 1 Pure Brilliance & 1 moon stone or infused moon stone or enlightened shards & 1 Pure Brilliance into 1 Brightshade Husks would make more sense (infused moon stone is my own original idea and as its name implies It’s to moon stone as infused moon shards is to moon shards) Interesting idea, what would Infused Moon Stone do? 26 minutes ago, Dr.Webber said: I like this but a couple thing 1. don’t you think the monster meat one doesn’t make a lot of sense 2.I feel Ike there’s a way to make the water one make sense but it doesn’t at the moment 3.here’s the biggest one besides form maybe Wanda,Winona, and Walter he’s the most resentful arrival to the constant so what makes him the expert besides Maxwell as we can obviously see form the dst prequel comic that he’s better at surviving then Maxwell we have no reason to believe he’s better a surviving then the rest I figured, Wilson has been in the Constant for 10 years, (I know it probably hasn't but let's just say) Wouldn't he get used to eating Monster Meats in sticky situations? For the Knowledge Skills, they would be based of a non-major skill from a Don't Starve Character from any of Don't Starve games. I don't understand what you mean the skill doesn't make sense? Do you mean how he would dry faster? Again, it would be due to experience & getting used to it. After being stuck in the rain, in Shipwrecked & the Constants many wet dangers, Wilson would just not care his items are wet anymore & would learn to dry his clothes & himself faster. And again, experience. Wilson may not be the most survival ready out of all the Survivors but he's certainly been through the most for the longest. So, he may not be better than the rest but if he can at least fist fight & beat up Maxwell, that's a win & enough reason to say he's the king. Thanks for Replying! Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1663787 Share on other sites More sharing options...
Dr.Webber Posted September 7, 2023 Share Posted September 7, 2023 3 hours ago, Saladmanders said: Interesting idea, what would Infused Moon Stone do? I haven’t really thought much in to it I was thinking a better version of moon stone and as far as I can tell on it’s own it doesn’t seem to have any power but dread stone clearing does that’s probably why Wagstaff asked for an enlightened shards wale the beckoning hand asked for dread stone 3 hours ago, Saladmanders said: For the Knowledge Skills, they would be based of a non-major skill from a Don't Starve Character from any of Don't Starve games. I don't understand what you mean the skill doesn't make sense? Do you mean how he would dry faster? Again, it would be due to experience & getting used to it. After being stuck in the rain, in Shipwrecked & the Constants many wet dangers, Wilson would just not care his items are wet anymore & would learn to dry his clothes & himself faster. I’d understand not losing sanity but it’s not something your body Rejects that you can teach your body to accept how can he make his skin, hair, and clothes hydrophobic just by not caring 3 hours ago, Saladmanders said: And again, experience. Wilson may not be the most survival ready out of all the Survivors but he's certainly been through the most for the longest. So, he may not be better than the rest but if he can at least fist fight & beat up Maxwell, that's a win & enough reason to say he's the king What I was saying was he was canonically the last in the constant in the first game so he hasn’t been through the most the longest Oh and I forgot to ask would early alchemy machine crafts feature along side the early science stuff sense him transmuting this is an alchemy thing Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1663810 Share on other sites More sharing options...
Jakepeng99 Posted September 8, 2023 Share Posted September 8, 2023 I like the light skills and gem transmutation rebalances. I feel like everything else for Wilson is fine though since he is meant to be simple. Would be cool if Wilson could throw a morning star. Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664213 Share on other sites More sharing options...
Saladmanders Posted September 8, 2023 Author Share Posted September 8, 2023 On 9/7/2023 at 2:04 AM, Dr.Webber said: I’d understand not losing sanity but it’s not something your body Rejects that you can teach your body to accept how can he make his skin, hair, and clothes hydrophobic just by not caring Yeah true. But it's just about knowing how to become drier quicker rather than making yourself waterproof. But also, it's funny to think just by not caring anymore you're invincible to anything. On 9/7/2023 at 2:04 AM, Dr.Webber said: What I was saying was he was canonically the last in the constant in the first game so he hasn’t been through the most the longest Oh and I forgot to ask would early alchemy machine crafts feature along side the early science stuff sense him transmuting this is an alchemy thing I didn't know he was the last in the constant. What I meant was, he was the first character revealed to be in the constant, everyone else like Willow, Wolfgang & more were released later into the games lifespan. So you would be right saying he probably hasn't been through the most. I mean, look at Wendy, Warly & Maxwell. And the early transmutations for Boards & Electric Doodads. It's more focused on now being able to make cheaper refined materials rather than focusing on the fact you can make them without a science machine like with Woodie's Skill. 2 hours ago, Jakepeng99 said: I like the light skills and gem transmutation rebalances. I feel like everything else for Wilson is fine though since he is meant to be simple. Would be cool if Wilson could throw a morning star. Thank you! Which Gem skill do you like best? Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664241 Share on other sites More sharing options...
Jakepeng99 Posted September 9, 2023 Share Posted September 9, 2023 8 hours ago, Saladmanders said: Yeah true. But it's just about knowing how to become drier quicker rather than making yourself waterproof. But also, it's funny to think just by not caring anymore you're invincible to anything. I didn't know he was the last in the constant. What I meant was, he was the first character revealed to be in the constant, everyone else like Willow, Wolfgang & more were released later into the games lifespan. So you would be right saying he probably hasn't been through the most. I mean, look at Wendy, Warly & Maxwell. And the early transmutations for Boards & Electric Doodads. It's more focused on now being able to make cheaper refined materials rather than focusing on the fact you can make them without a science machine like with Woodie's Skill. Thank you! Which Gem skill do you like best? Wait i realised you made gems a one on one gem convertion which is really op. It should be a 2 into 1. Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664315 Share on other sites More sharing options...
Dr.Webber Posted September 9, 2023 Share Posted September 9, 2023 11 hours ago, Saladmanders said: Yeah true. But it's just about knowing how to become drier quicker rather than making yourself waterproof. But also, it's funny to think just by not caring anymore you're invincible to anything. On 9/6/2023 at 8:04 PM, Dr.Webber said: Yeah that would be funny but how, does he have an item or is there some technique that is slipping my mind how can someone dry them self off faster without making use of some sort of tool to use for that purpose 11 hours ago, Saladmanders said: And the early transmutations for Boards & Electric Doodads. It's more focused on now being able to make cheaper refined materials rather than focusing on the fact you can make them without a science machine like with Woodie's Skill. What do you mean I already know that’s why he can transmute stuff I was talking about Constant Experience I I assume that the reason behind it is he’s a scientist was just wondering if sense the alchemy tab in his skill tree suggests that an alchemist is the type of scientist he is so it would make sense that along side being able to craft stuff form the science machine without a science machine he would also be able to craft stuff from the alchemy engine without an alchemy engine Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664330 Share on other sites More sharing options...
Saladmanders Posted September 9, 2023 Author Share Posted September 9, 2023 5 minutes ago, Dr.Webber said: Yeah that would be funny but how, does he have an item or is there some technique that is slipping my mind how can someone dry them self off faster without making use of some sort of tool to use for that purpose When Wilson is idle he just wrings his clothes or some other way? He slicks his hair back. He shakes a lot. Just some small ways to be less wet that add up to help him dry faster rather than staying still & wet. 5 minutes ago, Dr.Webber said: What do you mean I already know that’s why he can transmute stuff I was talking about Constant Experience I I assume that the reason behind it is he’s a scientist was just wondering if sense the alchemy tab in his skill tree suggests that an alchemist is the type of scientist he is so it would make sense that along side being able to craft stuff form the science machine without a science machine he would also be able to craft stuff from the alchemy engine without an alchemy engine Oh sorry, I didn’t understand. He would only be able to automatically create science machine level things, not Alchemy engine items. Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664331 Share on other sites More sharing options...
Dr.Webber Posted September 9, 2023 Share Posted September 9, 2023 26 minutes ago, Saladmanders said: When Wilson is idle he just wrings his clothes or some other way? He slicks his hair back. He shakes a lot. Just some small ways to be less wet that add up to help him dry faster rather than staying still & wet Oh that makes sense so would that mean he only dries off quick when standing still and idol + does that mean he gets new idol animations because that would be cool 31 minutes ago, Saladmanders said: Oh sorry, I didn’t understand. He would only be able to automatically create science machine level things, not Alchemy engine items Why, Is it because He learned it up form Wickerbottom because I noticed every similar to at least one other character except Constant Knowledge witch still plays in to getting better by observing things also what’s the difference between constant existence and sights they seem like they could of been in the same skill line Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664333 Share on other sites More sharing options...
Saladmanders Posted September 9, 2023 Author Share Posted September 9, 2023 38 minutes ago, Dr.Webber said: Why, Is it because He learned it up form Wickerbottom because I noticed every similar to at least one other character Yes, that is the reason 38 minutes ago, Dr.Webber said: also what’s the difference between constant existence and sights they seem like they could of been in the same skill line Constant experience takes skills from the original characters in the first Don’t Starve game. Constant Sights takes skills from characters from all over the Don’t Starve franchise being Shipwrecked, Hamlet & the newest instillation Don’t Starve Together. 40 minutes ago, Dr.Webber said: Oh that makes sense so would that mean he only dries off quick when standing still and idol + does that mean he gets new idol animations because that would be cool And yes that would be cool Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664338 Share on other sites More sharing options...
Dr.Webber Posted September 9, 2023 Share Posted September 9, 2023 2 hours ago, Saladmanders said: Constant experience takes skills from the original characters in the first Don’t Starve game. Constant Sights takes skills from characters from all over the Don’t Starve franchise being Shipwrecked, Hamlet & the newest instillation Don’t Starve Together So what inspired the names like is constant existence personally taught and is constant sights observed from a far and if so why wouldn’t the don’t starve together people not teach there respective skills that is found in the constant sights 2 hours ago, Saladmanders said: And yes that would be cool Are you saying that’s how you plan for him to dry faster or are you just agreeing it would be cool Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664352 Share on other sites More sharing options...
Saladmanders Posted September 9, 2023 Author Share Posted September 9, 2023 1 hour ago, Dr.Webber said: So what inspired the names like is constant existence personally taught and is constant sights observed from a far and if so why wouldn’t the don’t starve together people not teach there respective skills that is found in the constant sights With Constant Experience, it has 2 meanings. The experiences he gets from living in the Constant, & the limitless amount of new experiences Wilson gets each day. With Constant Sights, it also has 2 meanings. All the different places Wilson has seen in the Constant, & the many many places Wilson gets to see each day & what he’s learned from it. 1 hour ago, Dr.Webber said: Are you saying that’s how you plan for him to dry faster or are you just agreeing it would be cool I mean both. He dries faster when idle or still & it would be cool if it was added in game Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664364 Share on other sites More sharing options...
Dr.Webber Posted September 9, 2023 Share Posted September 9, 2023 5 hours ago, Saladmanders said: With Constant Experience, it has 2 meanings. The experiences he gets from living in the Constant, & the limitless amount of new experiences Wilson gets each day. With Constant Sights, it also has 2 meanings. All the different places Wilson has seen in the Constant, & the many many places Wilson gets to see each day & what he’s learned from it. I mean both. He dries faster when idle or still & it would be cool if it was added in game Cool and in the scenario that it’s added would he immediately as the speed drying starts Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664374 Share on other sites More sharing options...
Saladmanders Posted September 9, 2023 Author Share Posted September 9, 2023 3 hours ago, Dr.Webber said: Cool and in the scenario that it’s added would he immediately as the speed drying starts Yes, he would Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664401 Share on other sites More sharing options...
Dr.Webber Posted September 9, 2023 Share Posted September 9, 2023 2 hours ago, Saladmanders said: Yes, he would I forgot to add go in to the new idol animation I meant to say Cool and in the scenario that it’s added would he go in to the new idol animation immediately as the speed drying starts Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664415 Share on other sites More sharing options...
Saladmanders Posted September 10, 2023 Author Share Posted September 10, 2023 10 hours ago, Dr.Webber said: I forgot to add go in to the new idol animation I meant to say Cool and in the scenario that it’s added would he go in to the new idol animation immediately as the speed drying starts Yes he would start drying immediately. Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664469 Share on other sites More sharing options...
Dr.Webber Posted September 10, 2023 Share Posted September 10, 2023 2 hours ago, Saladmanders said: Yes he would start drying immediately. No I mean would the idol animation start immediately as he starts drying Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664481 Share on other sites More sharing options...
Saladmanders Posted September 10, 2023 Author Share Posted September 10, 2023 2 hours ago, Dr.Webber said: No I mean would the idol animation start immediately as he starts drying Yes, the idle animation would start as Wilson starts drying as well. Do you have any more questions or recommendations other than idle drying animations? Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664498 Share on other sites More sharing options...
Dr.Webber Posted September 11, 2023 Share Posted September 11, 2023 thanks for cleaning it up Maybe making homunculi ,making experiments that can be used as bombs to play in to the fact he sucks at making experiments, maybe making something to do with the bird in his picture in character select and it’s unrelated but for Webber’s alignments would you rather have new switcherdoodles for each alignment or upon death they transform in to the new alignment spider and come back to life Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664571 Share on other sites More sharing options...
Saladmanders Posted September 11, 2023 Author Share Posted September 11, 2023 12 hours ago, Dr.Webber said: Maybe making homunculi ,making experiments that can be used as bombs to play in to the fact he sucks at making experiments, maybe making something to do with the bird in his picture in character select Those are some interesting ideas that would be fun to play with in game! The homunculi however is a little unappealing as that would mean another summoner character which isn’t that bad but makes Wilson less unique in that way. 12 hours ago, Dr.Webber said: and it’s unrelated but for Webber’s alignments would you rather have new switcherdoodles for each alignment or upon death they transform in to the new alignment spider and come back to life I’d rather he’s be able to have new Switcherdoodles for each alignment. Having to die to get a perk seems weird, dying is caused by a mistake you made, Webber being able to take advantage of it doesn’t seem in character. Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664657 Share on other sites More sharing options...
Dr.Webber Posted September 11, 2023 Share Posted September 11, 2023 3 hours ago, Saladmanders said: I’d rather he’s be able to have new Switcherdoodles for each alignment. Having to die to get a perk seems weird, dying is caused by a mistake you made, Webber being able to take advantage of it doesn’t seem in character. No I mean when a befriended spider dies they are revived it in character because they’re his friends and what good friend wouldn’t want to save they’re friend form the clutches of death and transformed not Webber dying it allows you to make your spiders last longer and eliminates the dilemma of picking that spider type over other spider type Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664685 Share on other sites More sharing options...
Saladmanders Posted September 11, 2023 Author Share Posted September 11, 2023 42 minutes ago, Dr.Webber said: No I mean when a befriended spider dies they are revived it in character because they’re his friends and what good friend wouldn’t want to save they’re friend form the clutches of death and transformed not Webber dying it allows you to make your spiders last longer and eliminates the dilemma of picking that spider type over other spider type I feel it'd be better to be able to automatically transform your spiders into their desired forms rather than waiting for them to die to transform. It would be quite unique to have Webber's Spiders come back to life but the amount of switcherdoodles you'd need if you want to keep your spiders alive constantly would add up considerably, I think. Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664689 Share on other sites More sharing options...
Dr.Webber Posted September 12, 2023 Share Posted September 12, 2023 2 hours ago, Saladmanders said: I feel it'd be better to be able to automatically transform your spiders into their desired forms rather than waiting for them to die to transform. Maybe your right I’ll see what the question that don’t deserve there own thread. Thread says 2 hours ago, Saladmanders said: It would be quite unique to have Webber's Spiders come back to life but the amount of switcherdoodles you'd need if you want to keep your spiders alive constantly would add up considerably, I think. What do you mean, in the scenario where he can revive spiders you wouldn’t need switcherdoodles to do it it’s a one time thing for each spider and in case it wasn’t clear they can be any spider type to transform upon death Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664703 Share on other sites More sharing options...
Saladmanders Posted September 12, 2023 Author Share Posted September 12, 2023 20 hours ago, Dr.Webber said: What do you mean, in the scenario where he can revive spiders you wouldn’t need switcherdoodles to do it it’s a one time thing for each spider and in case it wasn’t clear they can be any spider type to transform upon death I thought you’d be able to revive indefinitely, if you feed them a new Switcherdoodles after death? Link to comment https://forums.kleientertainment.com/forums/topic/150847-wilson-skilltree-rework-op/#findComment-1664807 Share on other sites More sharing options...
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