Jakepeng99 Posted August 27, 2023 Share Posted August 27, 2023 Often Wolfgang players just stay Wimpy for that 25% slower hunger drain which is pretty big, along with not needing to bother maintining a mightiness level. The downsides of Wimpy Wolfgang are only damage and work related, but he still loses less durability to make up for it in desperate situations. It is just kind of weird that the form that is meant to be bad is a side grade that is often used alot since it does not take that long to become mighty again. In the other hand, it is cool that Wolfgang has a sidegrade like that which is the opposite of his mighty form, though i don't what to think of it. I think i remember Wimpy Wolfgang used to take more damage and move slower thought it was removed. I like it, but it is also odd that this is often the best form to casually be in. Yeah leg day exists though the savings on hunger and resources saved not using dumbells is probably better unless you are rich. Link to comment https://forums.kleientertainment.com/forums/topic/150685-wimpy-wolfgang-is-a-little-odd/ Share on other sites More sharing options...
Antynomity Posted August 27, 2023 Share Posted August 27, 2023 It's good, still kind of an 'emergency' mode for him like pre-rework was. Link to comment https://forums.kleientertainment.com/forums/topic/150685-wimpy-wolfgang-is-a-little-odd/#findComment-1661868 Share on other sites More sharing options...
Cheggf Posted August 27, 2023 Share Posted August 27, 2023 It's good if you're excessively sedentary, like building a base, but the time lost lifting weights is more than made up for by the movement speed bonus. Link to comment https://forums.kleientertainment.com/forums/topic/150685-wimpy-wolfgang-is-a-little-odd/#findComment-1661870 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.