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Wimpy Wolfgang is a little odd


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Often Wolfgang players just stay Wimpy for that 25% slower hunger drain which is pretty big, along with not needing to bother maintining a mightiness level. The downsides of Wimpy Wolfgang are only damage and work related, but he still loses less durability to make up for it in desperate situations. It is just kind of weird that the form that is meant to be bad is a side grade that is often used alot since it does not take that long to become mighty again. In the other hand, it is cool that Wolfgang has a sidegrade like that which is the opposite of his mighty form, though i don't what to think of it. I think i remember Wimpy Wolfgang used to take more damage and move slower thought it was removed.

 

I like it, but it is also odd that this is often the best form to casually be in. Yeah leg day exists though the savings on hunger and resources saved not using dumbells is probably better unless you are rich.

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