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Can we remove the whole “some things must be discovered on your own?” Description on craftables?


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I know that DS/DST is supposed to be a no hand holding type of game, but.. some things are incredibly frustrating, and COMPLETELY Obscure.. And I feel like DST has evolved past that point, now with new Late Game Content we probably need clearer Guidance on how to actually GET To the new content.

For example: Klei has this really really bad habit of for whatever reason, Locking new Content behind needing to first learn or do some OTHER completely Obscure thing. Such as: Needing to Trade Message Jar Bottles to Pearl to then get the Pinching Winch, which is then used to fish out the sea a part of the Structure you need to build on Lunar Island to Summon a boss to Trigger Moonstorms, and then talk to Wagstaff and obtain Astrogoggles to survive in said Moonstorms, to then give infused moon shards to him and fight a End game Boss (which is also now tied to player skill trees) Kill said boss, to activate Lunar Rifts, Obtain RiftCrystal pure Brillance & Brightshade husks, and Moonglass to create a Brightsmithy to forge new Brightshade gear that I can only assume will be more important in future updates.

However… Clearer guidance to even reach this point could be used, such as Trade (picture of bottle to picture of Crabby granny)

Or Defeat (picture of Antlion) to obtain (picture of Turf Raiser Helm)

I mean the whole “Some things must be discovered on your own” just makes me look it up on Wikipedia Anyway, so why not just have that information in the game so it’s easier to understand and reach the new content that’s locked behind all these other obscure actions? 

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