fabin Posted August 1, 2023 Share Posted August 1, 2023 i'm really excited to see each character get skillsets, and since WX is my favorite character, i'd like to throw my hat in the ring and think of a skillset for them, so here we go Mechanism Branch: Spoiler L: Path Lock. Requires Either A3 or B3 to unlock, having both will not unlock the Path. A1: Better Hydraulics I. Work and Gather Speed increased a little bit (+12,5%, also applies to Talking, Hoeing, Raising/Lowering Sails and Raising Anchors) A2: Better Hydraulics II. Work and Gather Speed increased by a fair amount (+25%) A3: Kinetic Generator. Charge faster by Working or Walking around (-12,5% for Walking, -37,5% for Working) B1: Iron Stomach I. Negative Effects from Monster Foods are reduced by 30%. B2: Iron Stomach II. Negative Effects from All Foods are reduced by 55%. B3: Fuel Cubes. Learn how to craft Fuel Cubes. (Made with 3 Monster Meat and 1 Log. Restores 47 Hunger, 5 Health and takes away -5 Sanity. Can be put in a Crock Pot for 1 Meat Value and 0.5 Monster Value) C1: System Overload. Being Struck by Lightning, using a Lightning Rod or Winona's Generators while at full Charge will Overcharge WX-78. While Circuits are Overcharged they either have Double the Efficiency, or Adverse Effects. WX-78 will lose Overcharge around the rate they would Gain Charge. (120 Seconds per Loss) (Being Struck by Lightning Overcharges 6 Slots, a Lightning Rod Overcharges 3, and Winona's Generators Overcharge 2. All Circuits that have Diminishing Returns will scale that way, and those that don't will have it past 2 Overcharged Circuits. Circuits that have Adverse Effects are Opto-Electronic, Electrification, Thermal, Refrigerant and Chorusbox); (Opto-Electronic makes it so while in Darkness and Overcharged, creatures have a reduced Aggro Range to you); (Electrification makes it so while above the Wetness Threshold and Overcharged you discharge an AoE of Electric Damage instead of losing Charge. You still take damage from Wetness. Overcharging does not change the damage of the Circuits, it will only increase Discharge Damage); (Thermal and Refrigerant give WX-78 a Damage Boost According to their Temperature. The Damage Boost maxes out at 1.25X at Freezing/Overheating Temperature. Refrigerant Freezes enemies, while Thermal Scorches them. Scorching makes it so Fire Damage is Increased, and doesn't set them on fire. 2 Circuits makes the Damage Boost go up to 1.5X); (Chorusbox acts as a One-Man Band, and having 2 will increase the Radius. Additionaly, the little music will have more layers to it) System Branch: Spoiler A1: Precision Removal I. Circuits lose a little less durability when removed. (Circuits now have 6 uses total) A2: Precision Removal II. Circuits lose a lot less durability when removed. (Circuits now have 10 uses total) A3: Enhanced Conductors. Circuits take away half the charges they would when removed, rounded up. Minimal is always 1 Charge. (I.E: 3 Slotters will take away 2 Charge, 2 Slotters will take away 1, and 1 Slotters will always take 1) B1: Slick Hull I. Water takes a bit longer to seep through your Hull. (Wetness Gain slows down by 12,5%) B2: Slick Hull II. Water takes moderately to seep through your Hull. (Wetness Gain slows down by 25%) B3: Waterproof. Water Threshold increased to 18 (Like it was in their Beta) and WX-78 takes Water Damage a bit slower. (+0.5 Seconds between Damage Ticks) C1: Forbidden Data I. WX-78 will Remember the last crafted Unprototypable item, until it is Crafted. C2: Forbidden Data II. WX-78 will Remember the two last crafted Unprototypable items, until they are Crafted. C3: Never Overriden. WX-78 will be able to Prototype the two last crafted Unprototypable items. They will be Overriden once other Unprototypable items are crafted. (I.E: If i first craft a Construction Amulet, then a Thulecite Suit, i will be able to craft it away from the Station if i have the Resources for it. If i then craft a Thulecite Crown, the Construction Amulet will be forgotten and Replaced with the Thulecite Suit instead, and the Thulecite Crown will be where the Thulecite Suit would be) D1: Circuit Boost. Stat Boosting Circuits give you more Stats per. (+15% Stats) E1: Quick Maintenance. Plugging or Removing Circuits is way faster. (New Shorter Animation for Plugging/Removing Circuits) F1: Energy Maximizer. Gain more instant Charges per Lightning Strikes and Other Sources. (4 Charges per Lightning Strike, 3 Charges per Charged Lightning Rod) Circuitry Branch: Spoiler A1: Efficiency Circuit. Tools and Weapons use less durability when used. Diminishing Returns when Multiple are slotted. (Pigman Scan, 2 Slots. Tools have 15%/30%/42,5% More Uses, respectively with each circuit); (Overcharge can get you up to 50% More Uses); A2: Oddability Circuit. Creatures and Natural Objects that drop Resources have a chance to drop more. (Krampus Scan, 3 Slots. Chances are 45% for 1 more, 10% for 2 more and 2% for 3 more); (Overcharge makes chance instead 70% for 1 more, 25% for 2 more and 5% for 3 more); B1: Speedball Circuit. WX-78's Attack Animations are faster, and Stun Animations are Shorter. Diminishing Returns when Multiple are slotted. (Mosquito Scan, 2 Slots. Attack Speed is Increased by 15%/30%/42,5%, Stun Animation is Decreased by 0.1/0.2/0.3 Seconds); (Overcharge can get you up to 50% Extra Attack Speed. Cannot get Stunned if 2 are Slotted and Overcharged); B2: Waste Residue Circuit. Creatures that Attack WX-78 will get slowed down, and create a Slowing Puddle at WX-78 that only affects creatures. (Slurtle/Snurtle or Glommer Scan, 2 Slots. Creatures get slowed down by 30%/55%/70%. Puddle gets Bigger with each Circuit); (Overcharge can make creatures slow down to a crawl at a 85% Less Speed); C1: Hydro Circuit. Doubles the current Wetness Threshold and makes Equipment immune to Wetness. WX-78 slowly Gains Wetness until the Threshold is met. While at the Threshold, Passive Wetness Gain Stagnates before it can damage them. While wet, being Attacked or Attacking will make creatures Wet. Standing over a Farm Plot will Irrigate it slowly. (Tentacle Scan, 3 Slots. Max Wetness Threshold is 36. 2 Circuits will increase Passive gain and Irrigate Plots faster); (Overcharge will make the Max Wetness Threshold 54. While Overcharged the Circuit will Sprinkle Water around WX-78, Irrigating Plots in a Radius and making Players Wet. Max Wetness caused to Players is 15); C2: Floaty Boating Circuit. Rowing, Steering, Raising or Lowering Sails and Anchors is Faster when done by WX-78. Mis-timing Rows doesn't make WX-78 Wet. (Prime-mate or Powder Monkey Scan, 3 Slots. Makes actions 30%/55% faster, respectively with each circuit. With 2 Circuits you can't Mis-time Rowing); (Overcharge will make actions almost Instant); D1: Thorough Analysis. J1M1 always gives the Full Amount of Bio-Data per Scan. E1: Speedy Scan. J1M1 can scan Creatures a lot faster (+50% Scan Speed). F1: J1M1 Overclock. J1M1's Scan Range is Bigger (+25% Scan Area Size) Affinities: Spoiler Shadow Drone: Charge Faster when the Moon Cycle is nearing a New Moon. Each Hit landed on a Shadow Aligned creature will reduce Charge Up time by 2.5 Seconds. If fully charged, instead you will receive a small Movement Speed Buff (+10% Movement Speed) for 2.5 Seconds each hit. (Does not stack, hitting again will reset the timer to 2.5 Seconds) "The Shadow Queen will empower you, making your systems perform better under the somber Moonless sky." Lunar Automaton: Charge Faster when the Moon Cycle is nearing a Full Moon. Attacking with a Brightshade set will increase Attack Speed with each Consecutive Hit. Learn to craft a Circuit that makes you Immune to Grogginess and Sleeping. (No Scan Required, 2 Slots. Passive +1.5 Sanity Gain when Plugged. Each one Additively adds +1 Sanity Gain. Overcharge makes it +3 instead) "The Short-Sighted Fool will reluctantly bestow you new Knowledge, making your mechanisms excel under the gaze of Them." alright! it's done! i did some rebalancing and added a few new ideas and plus some that someone recommended :) i'd like to know what you guys like or don't like about my skillset, i'm not very good with ideas Link to comment https://forums.kleientertainment.com/forums/topic/150075-wx-skillset-ideas-finished/ Share on other sites More sharing options...
Emkonr Posted August 1, 2023 Share Posted August 1, 2023 9 hours ago, fabin said: L: Path Lock. Requires 1 Active Skill connected to this to unlock. Having more than 1 will not unlock the Path What would prevent players from picking, say, A3, unlocking C1, and then picking B3? Would it disable the C1 skill, giving back the Insight point? Or would it prevent the player from picking B3 at all? If the second option is the intention, then a set of locks of "can't unlock if A3/B3 and C1 is unlocked" similar to Shadow vs Moon affinities. 9 hours ago, fabin said: A1: Better Hydraulics I. Work Speed and Gathering increased a little bit (+12,5%, also applies to Talking, Hoeing, and any Boat Actions) A2: Better Hydraulics II. Work Speed and Gathering increased by a fair amount (+25%) I'd say this is distinct enough from Woodie's Quick Picker skills, but I'm not sure it'd be noticeable enough. Though, I did think that about Quick Picker too, so who am I to say. 9 hours ago, fabin said: A3: Kinetic Generator. Charge faster by Working or Walking around (-15% Time for each charge while Working/Moving) So from 90 to 76,5 seconds, provided you walk/work/craft(?) the entire time. I must say, bit underwhelming. What if it also prevented short circuits while wet as long as you're moving? So no damage or losing charges, as long as you don't stop moving. 9 hours ago, fabin said: B1: Iron Stomach I. Negative Effects from Monster Foods are reduced by 15%. B2: Iron Stomach II. Negative Effects from Monster foods are reduced by 30%. B3: Fuel Cubes. Negative Effects from Monster foods are reduced by 55%, and learn how to craft Fuel Cubes. (Made with 3 Monster Meat. Restores 47 Hunger, 5 Health and 1 Sanity. Can be put in a Crock Pot for 1.5 Meat Value) Why go through all that and not make the Fuel Cubes monster food? Also, they're busted. They should absolutely have sanity penalty at the very least, as they are right now. What if, though, the B-upgrades didn't just reduce penalties of monster food, but all food? It'd be way more in line. And as for the cubes themselves, they should absolutely count as monster food in crockpot too. I don't know if there are half values of monster too, but there should be in the case something like this is ever brought up. Or to tweak the Durians, idk. Point is, you shouldn't be able to make meaty stew from 6 Monster meat and some filler. 9 hours ago, fabin said: C1: System Overload. Getting hit by Lightning will Overcharge 3 slots, Circuits that are completely powered by these Overcharged slots will get Double Efficiency. Losing Overcharge also means losing power in that slot. (Lightning Strikes and Rods overcharge WX-78 for different amounts, and you cannot be Overcharged again if you already are.) Ehhhhh, what does "double efficiency" even mean here? Like think of the circuits that boost your stats, would they be doubled too? About the Illumination one, does it cover more range? Far enough, but what about the Night Vision one? The whole concept is too murky right now. Also, losing the slots is too big of a loss to be worth it, so this would be actively bad skill to take. Link to comment https://forums.kleientertainment.com/forums/topic/150075-wx-skillset-ideas-finished/#findComment-1656365 Share on other sites More sharing options...
Emkonr Posted August 1, 2023 Share Posted August 1, 2023 9 hours ago, fabin said: A1: Precision Removal I. Circuits lose a little less durability when removed. (Circuits now have 6 uses total) A2: Precision Removal II. Circuits lose a lot less durability when removed. (Circuits now have 8 uses total) A3: Circuit Improvements. Circuits take away half the charges they would when removed, rounded up. (I.E: Thermal Circuit is 3 Charges, removing it would only take away 1 Charge) This branch would really help players switch circuits more often, which is neat, though I'd say the A3 should either round down (as to not cause the 1-slot circuits to take no charge away) or reduce the time it takes to recharge lost charges. Or a combination, like after removing 1 slotter it'd take 45 seconds for the slot to recharge, while removing 2 slotter would leave one slot charged but the other would need full 90 seconds to recharge. 9 hours ago, fabin said: B1: Hull Integrity I. When gaining Wetness, WX-78 will delay any increase by 3 seconds before starting to gain Wetness. (The "Water Shield" has a cooldown of 1 minute between each activation) B2: Hull Integrity II. When gaining Wetness, WX-78 will delay any increase by 6 seconds before starting to gain Wetness. B3: Waterproofing. Water Threshold increased to 18 (Like it was in their Beta) and WX-78 takes Water Damage a bit slower. (+0.5 Seconds between Damage Ticks) I don't really see how this is useful? From my understanding, the wetness would still be a problem, just a delayed one? What's the point?? B3 is fine, but the first two don't really work. What if removing circuits would remove some wetness as well? Like B1 would remove 10 wetness per slot freed, and B2 would remove 16. 9 hours ago, fabin said: C1: Forbidden Data I. WX-78 will Remember the last crafted Unprototypable item for a day. Crafting once will make it forgotten. C2: Forbidden Data II. WX-78 will Remember the last crafted Unprototypable item forever. Crafting once will make it forgotten. C3: Forbidden Data III. WX-78 is able to Remember 2 Unprototypable items at once. This is fine branch, if a bit niche 10 hours ago, fabin said: E1: Speedy Scan. J1M1 can scan Creatures a lot faster (+50% Scan Speed). F1: Thorough Analysis. J1M1 produces more Bio-Data per Scan. (+25% per Scan). E1 is amazing, no complaints there, bur F1 completely miserable. Like, at best it amounts to extra 4 Bio-Data when scanning bosses, and would more often just amount to just one. What's the point in taking it?? Link to comment https://forums.kleientertainment.com/forums/topic/150075-wx-skillset-ideas-finished/#findComment-1656370 Share on other sites More sharing options...
Emkonr Posted August 1, 2023 Share Posted August 1, 2023 10 hours ago, fabin said: D1: J1M1 Specialist. J1M1 can scan more creatures for new Circuits. (Don't really have any good ideas for Circuits right now, so W.I.P) ... Ooh boy. How do I say this, but no? Like I know Klei gave Wolfgang and Woodie two new unique crafts each, and I'm not counting transmutations, but new circuits for Wx would be... A bit too much? Especially if they're all grouped into one skill. At the very least, spread them out a little! But okay, let's say they'd make more circuits instead of improving the ones already made. Here are some of my ideas from the top of my head. Off the top of my head, Beefalo for growing beard made out of their wool, Frogs for basic Wetness protection, Merms for better wetness protection, Malbatross for the best Wetness protection, and Antlion for immunity to sandstorm slowdown and vision impairment. Also, you haven't mentioned any Moon/Shadow affinity. Therefore, I'd suggest some passives, like the basic damage dealt/taken like the others have, and also faster recharging based on the moon cycle (Shadow: closer to New Moon the faster the charge; Lunar: closer to Full Moon the faster the charge), which would even themselves out for the most part, and then some exclusive circuits. Lunar: by scanning Greater Gestalt or Lunar champion you can gain circuit of immunity to sleep and drowsiness Shadow: by scanning any of the Nightmare Machinations, Fuelweaver, or those horrors from the rifts, you gain circuit that makes Nightmare creatures not neutral when above, say, 10% pf max sanity. I really don't know, though, as I'd much prefer if Klei focused on making the already available circuits more worthwhile, y'know? Link to comment https://forums.kleientertainment.com/forums/topic/150075-wx-skillset-ideas-finished/#findComment-1656377 Share on other sites More sharing options...
chirsg Posted August 1, 2023 Share Posted August 1, 2023 Look, I don't main WX, but I'd just like to make a small suggestion WX should really be more similar to nintendo's favorite robot, Metroid. Link to comment https://forums.kleientertainment.com/forums/topic/150075-wx-skillset-ideas-finished/#findComment-1656380 Share on other sites More sharing options...
fabin Posted August 2, 2023 Author Share Posted August 2, 2023 14 hours ago, Emkonr said: Why go through all that and not make the Fuel Cubes monster food? Also, they're busted. They should absolutely have sanity penalty at the very least, as they are right now. 'cause i thought it'd be funny to have wx being able to force-feed monster meat to other players, but yeah i think it's a bit too good. also thanks for the feedback :) Link to comment https://forums.kleientertainment.com/forums/topic/150075-wx-skillset-ideas-finished/#findComment-1656526 Share on other sites More sharing options...
qwp18 Posted August 13, 2023 Share Posted August 13, 2023 On 8/1/2023 at 3:04 AM, fabin said: Attacking with a Brightshade set will increase Attack Speed with each Consecutive Hit Need this in my life it'd be SO nice, as well as attack speed circuit Link to comment https://forums.kleientertainment.com/forums/topic/150075-wx-skillset-ideas-finished/#findComment-1658889 Share on other sites More sharing options...
maxst Posted August 13, 2023 Share Posted August 13, 2023 What I (and I think everyone) would like to see in the WX tree is an ability that allows you to use more circuits. I know that this can be very op but my proposal is that the system overload capacity gives you 2-3 extra slots that passively lose energy at the rate of one slot every 3-5 minutes, for this they could add an item that serves as a portable battery. This way you have your speed circuits you always want (or your day to day variations) and your battle circuits waiting in the idle slots Naturally the lightning rods and winonna generators also add to the overload and I said 3 minutes for give the ability an option to evolve. the order can be: -battery skill -overload 1. 3 min/2 slots -overload 2.5 min/2 slots -overload 3.5 min/3 slots I think the wx gameplay of discovering new mobs and finding a way to scan them for new abilities is great, so having this option of having extra slots for a few minutes would be helpful for some circuits that are in the background because there is no situation in which it is worth getting night vision or speed circuits to use them (since that way you would not be losing your build due to a specific situation) though people still won't use some if they don't get a little boost. for that I think it is a good idea to add attack speed to wx, although I would join it to the electrification circuit so that it has its place as THE fight circuit and I also think that it should be possible to cook when using the lighting circuit, it would not be great thing but it could be a portable campfire and not only night vision but bad Anyway, it's just a thought. Link to comment https://forums.kleientertainment.com/forums/topic/150075-wx-skillset-ideas-finished/#findComment-1658920 Share on other sites More sharing options...
gamehun20 Posted August 13, 2023 Share Posted August 13, 2023 4 hours ago, maxst said: the lighting circuit Why not the thermal circuit? Link to comment https://forums.kleientertainment.com/forums/topic/150075-wx-skillset-ideas-finished/#findComment-1658939 Share on other sites More sharing options...
maxst Posted August 13, 2023 Share Posted August 13, 2023 I mean, you're right, that makes more sense, but I don't know what else we could give the illumination circuit to make it more useful. Link to comment https://forums.kleientertainment.com/forums/topic/150075-wx-skillset-ideas-finished/#findComment-1658964 Share on other sites More sharing options...
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