Dr. Safety Posted July 23, 2023 Share Posted July 23, 2023 I'll just say the idea and if you care to read the reason for it, I'll put that below. I think that Warly's spices and dishes should have planar damage/armor applied to them only if there is a Warly nearby. If he isn't near, the effects will be minimal. The Reason: It's pretty clear that the whole planar damage thing was added to nerf Warly's interactions with other characters. They added planar damage to Wolfgang and we can pretty much assume that Wanda will get something similar and Wigfrid possibly will too. We also know that Warly will not get this because otherwise there was no point in doing planar damage in the first place. I don't want Warly's supportive combat potential to be left behind. People thinking he is broken is a result of seeing a single Wolfgang doing the damage of 3 characters, which I will admit looks OP as hell. You never see someone committed to Warly in these videos, and it is always either someone abusing switching, or just spawning in the food. If there was a Warly there, he could just play Wolfgang and fight alongside for about the same effect, or even more if they both use Warly dishes. People say "if you don't like character swapping with Warly, then just don't do it" but then Klei balances around people getting huge buffs without a Warly actually being present, which affects people who actually commit to the character. My suggestion basically makes it so if you want to get actually impactful benefits from him, someone needs to be nearby. This way, the portal isn't nerfed and Warly isn't nerfed. Instead both are nerfed only if used together. Link to comment https://forums.kleientertainment.com/forums/topic/149773-one-request-for-a-warly-skill-perk/ Share on other sites More sharing options...
xhyom Posted July 23, 2023 Share Posted July 23, 2023 I'm really hoping he gains some personal buffs when he eats his spiced foods, planar damage or planar defense anything that affects HIM and HIS gameplay, I don't use the portal and I don't agree with nerfing it, but it makes me feel like an idiot playing Warly when everything about him seems to work better on other characters and the only thing he offers for himself is one of the worst downsides in the game. Obviously he still needs more interesting things in his arsenal, not necessarily strong but that at least make his gameplay richer with more interactions, and not just seasoning the food Link to comment https://forums.kleientertainment.com/forums/topic/149773-one-request-for-a-warly-skill-perk/#findComment-1653700 Share on other sites More sharing options...
abrocator Posted July 23, 2023 Share Posted July 23, 2023 If they really want to do this (which I think they shouldn’t) then they can just as well apply it to the whole dish instead of just “planar”. There’s no reason to single out planar. And if that was the motivation then they could have just done it from the get-go. Warly was released after the Celestial Portal and if you watched Glermz’ stream you would immediately see the gears grind in his head about how this would affect solo Wolfgang. (Well, as I recall it.) This also has complications for the rest of his kit: What about honey spice? And if that doesn’t require a Warly chaperone, then what kind of justification (in-game) will be given for only needing a Warly chaperone for damage/defense buffs? Ditto light dish Ditto rain immunity dish 2 hours ago, Dr. Safety said: It's pretty clear that the whole planar damage thing was added to nerf Warly's interactions with other characters. They added planar damage to Wolfgang and we can pretty much assume that Wanda will get something similar and Wigfrid possibly will too. We also know that Warly will not get this because otherwise there was no point in doing planar damage in the first place. Nothing is “pretty clear” unless a source is given. I can’t understand why people simply assert that X is because the devs thought Y when most of the updates say absolutely nothing about why things are being changed or added. 2 hours ago, Dr. Safety said: People say "if you don't like character swapping with Warly, then just don't do it" but then Klei balances around people getting huge buffs without a Warly actually being present, The game was balanced around multiplayer and that’s it. 2 hours ago, Dr. Safety said: , which affects people who actually commit to the character. Are you supposed to get loyalty points? People can be attached to their characters if they want. But that’s a choice. 2 hours ago, Dr. Safety said: This way, the portal isn't nerfed and Warly isn't nerfed. Instead both are nerfed only if used together. What. The portal is used “together” with characters… of course that would be a nerf to the portal. x) Someone could come and claim that Winona should work like in Uncompromising Mode where only she can refuel her generator. That would also just be a nerf “only if used together”. Link to comment https://forums.kleientertainment.com/forums/topic/149773-one-request-for-a-warly-skill-perk/#findComment-1653721 Share on other sites More sharing options...
Dr. Safety Posted July 23, 2023 Author Share Posted July 23, 2023 48 minutes ago, abrocator said: If they really want to do this (which I think they shouldn’t) then they can just as well apply it to the whole dish instead of just “planar”. There’s no reason to single out planar. And if that was the motivation then they could have just done it from the get-go. Warly was released after the Celestial Portal and if you watched Glermz’ stream you would immediately see the gears grind in his head about how this would affect solo Wolfgang. (Well, as I recall it.) This also has complications for the rest of his kit: What about honey spice? And if that doesn’t require a Warly chaperone, then what kind of justification (in-game) will be given for only needing a Warly chaperone for damage/defense buffs? Ditto light dish Ditto rain immunity dish I don't mind it just being all damage rather than just planar. I just figured since planar is currently what is being worked on, that Warly wouldn't be different. It doesn't need any more justification than Wilson changing gem colors. It's just a thing he can do. The other spices/dishes aren't his main thing, although they are helpful. 48 minutes ago, abrocator said: Nothing is “pretty clear” unless a source is given. I can’t understand why people simply assert that X is because the devs thought Y when most of the updates say absolutely nothing about why things are being changed or added. Awhile ago, the devs said in a Rhymes with Play stream that they want to do something about the massive amount of damage that a chili spiced volt goat chaud froid Wolfgang can do. They haven't touched damage or anything involving that combo until planar damage. Wolfgang is still just as powerful in regular combat as he is in planar combat due to his perks. Yeah they didn't come out and say "Excuse me planar is cuz Warly lol" but it's pretty clear that this was intended to be their solution. 48 minutes ago, abrocator said: The game was balanced around multiplayer and that’s it. That would make sense if you had to have two different players to have the perks of two different characters. My suggestion makes it more centered around multiplayer. 48 minutes ago, abrocator said: Are you supposed to get loyalty points? People can be attached to their characters if they want. But that’s a choice. Characters shouldn't be objectively better if they aren't there if the portal will remain untouched. A Wolfgang and a Warly with spices < a Wolfgang and a Wilson with spices. I don't want loyalty points, I want Warly to be given the same courtesy as most characters. I can't be a Wolfgang with Wigfrid's buffs while solo without the use of a mod that everyone would consider unbalanced. 48 minutes ago, abrocator said: What. The portal is used “together” with characters… of course that would be a nerf to the portal. x) Someone could come and claim that Winona should work like in Uncompromising Mode where only she can refuel her generator. That would also just be a nerf “only if used together”. This suggestion was in response to the recent debates about the Celestial Portal and how people still want the freedom to switch without time restriction. I like being able to switch characters. I like getting to test a characters new stuff without having to start over. I agree people should be able to do that. I don't think that the function should make characters pointless to play because of it. I don't think that the Winona thing you mentioned is a good idea, but I do think she needs a nerf for her structures that only affects them when she isn't there. Not making them useless but making them worse if she isn't around. Same with Wicker's books on Maxwell. I only didn't bring them up because I didn't think of an idea for them to have. I want them to have something like my suggestion but I don't know what Link to comment https://forums.kleientertainment.com/forums/topic/149773-one-request-for-a-warly-skill-perk/#findComment-1653735 Share on other sites More sharing options...
Mike23Ua Posted July 23, 2023 Share Posted July 23, 2023 I kinda hate to say this.. because I’m NOT a Warly main, in fact he’s my single least favorite character in the entire game…. I’d even play WES or Wonkey over him. Warly is just… Boring, like I get his “gimmick” is meant to be culinary chef, but it’s still Boring. If Cooking is meant to be his thing… maybe it should be more intuitive, more in depth.. instead of just throwing stuff over into pots and making OP foods, I want to stir cooking spoons and prep meals and pull them out the pots at exactly the right temperature for them to be Perfection. If Cooking as Warly was as In-depth as Farming or Fishing now is he might would even be fun.. Or the TL:DR- Turn gameplay as Warly into Overcooked! (The game) so that while yes… he provides CRAZY powerful buffs to the characters and mobs he serves foods for, he also had to live up to his reputation of being a top chef.. Of course: Since I’m not a Warly main I’m not sure how well such an idea would go over with Warly mains.. but the one thing Warly SHOULD have gotten (and not Wilson..) was the ability to split meats up into morsels or dice veggies into smaller proportions to extend their uses. Link to comment https://forums.kleientertainment.com/forums/topic/149773-one-request-for-a-warly-skill-perk/#findComment-1653741 Share on other sites More sharing options...
Dr. Safety Posted July 24, 2023 Author Share Posted July 24, 2023 3 hours ago, Mike23Ua said: I kinda hate to say this.. because I’m NOT a Warly main, in fact he’s my single least favorite character in the entire game…. I’d even play WES or Wonkey over him. Warly is just… Boring, like I get his “gimmick” is meant to be culinary chef, but it’s still Boring. If Cooking is meant to be his thing… maybe it should be more intuitive, more in depth.. instead of just throwing stuff over into pots and making OP foods, I want to stir cooking spoons and prep meals and pull them out the pots at exactly the right temperature for them to be Perfection. If Cooking as Warly was as In-depth as Farming or Fishing now is he might would even be fun.. Or the TL:DR- Turn gameplay as Warly into Overcooked! (The game) so that while yes… he provides CRAZY powerful buffs to the characters and mobs he serves foods for, he also had to live up to his reputation of being a top chef.. Of course: Since I’m not a Warly main I’m not sure how well such an idea would go over with Warly mains.. but the one thing Warly SHOULD have gotten (and not Wilson..) was the ability to split meats up into morsels or dice veggies into smaller proportions to extend their uses. He's definitely a character that a lot of people would consider boring. Especially on bigger servers, he's kinda tied to the base by getting some kind of renewable food source going like farms, bee boxes, etc. I think he's going to get some fun stuff with his skill tree that will hopefully make him more fun (although I think he's a lot of fun already). I think a gorge style approach to revamping cooking would be visually pleasing, but it would add to the most boring parts of Warly's gameplay. He'd have to sit by his crockpots even more than he currently does to make sure his ingredients aren't wasted. There's a lot of potential for him and I'm interested to see what they will do. Hopefully more people will find him fun when that comes around. Link to comment https://forums.kleientertainment.com/forums/topic/149773-one-request-for-a-warly-skill-perk/#findComment-1653777 Share on other sites More sharing options...
Brago-sama Posted July 24, 2023 Share Posted July 24, 2023 Im curious as to what theyll add. Currently his equipment lends him to a nomad lifestyle (portable crockpot, portable spice stations) but really only the crockpot is used. There are no spices to be found wandering the world aside from salt (lol) and honey (somewhat useful but quite sad its the only good spice found naturally). Food wise he does have volt jelly, fish cordon bleu and glowberry mousse that can be made in the wild, but its still a very high ratio of farm food dishes A lot about him has you wanting to be firmly planted at base to make his food when he has portable equipment. I wonder if theyll address this.. or just add random stuff to him. After these past 3 updates, ngl, i dont have a lot of confidence his skill tree wont be mid/below mid Link to comment https://forums.kleientertainment.com/forums/topic/149773-one-request-for-a-warly-skill-perk/#findComment-1653791 Share on other sites More sharing options...
Mike23Ua Posted July 24, 2023 Share Posted July 24, 2023 Warly didn’t really get a “real” rework did he? So like I mean he still plays mostly the same as he always had. Unlike characters who got real reworks Warly actually never got any fun new significant changes to his gameplay when all other real reworks have. (with exception to Wilson.. poor guy.) What I mean by that is: Pre-Rework Wolfgang vs Reworked Wolfgang, or Pre-Reworked Maxwell vs Reworked Maxwell. It’s with this line of thinking that Warly could use more spice “pun intended” and I have the craziest… probably most highly unfitting idea for him ever. What if Warly was able to “cook” special foods that turn into monsters? Similar to how you can end up making Monster Lasagna? I just picture him being able open up his portable crockpot & a giant angry meatball with eyes & a mouth and spaghetti arms pops out to defend him. It could share similar animations with a Deadly Brightshade. I googled food monsters and found this site: Credit goes to the artist, but I love the CornBat.. Imagine if Warly could summon some of that! https://imwhowhoa.artstation.com/projects/zlgO4 Link to comment https://forums.kleientertainment.com/forums/topic/149773-one-request-for-a-warly-skill-perk/#findComment-1654031 Share on other sites More sharing options...
Evelo Posted July 24, 2023 Share Posted July 24, 2023 10 minutes ago, Mike23Ua said: Warly “real” rework all other real reworks have. Pre-Rework Wolfgang vs Reworked Wolfgang, or Pre-Reworked Maxwell vs Reworked Maxwell. Must... resist... Gaaah (Just playin around plz don't take offense) Link to comment https://forums.kleientertainment.com/forums/topic/149773-one-request-for-a-warly-skill-perk/#findComment-1654033 Share on other sites More sharing options...
abrocator Posted July 24, 2023 Share Posted July 24, 2023 7 hours ago, Mike23Ua said: Warly didn’t really get a “real” rework did he? So like I mean he still plays mostly the same as he always had. He’s like a 2019 DST character that originated in DS. His design is functionally a rework of DS Warly, who had really pitiful perks (slow food spoilage [backpack] and a portable crockpot). I mean his perks didn’t really feel impactful enough to bother with in SW, much less the other worlds. Link to comment https://forums.kleientertainment.com/forums/topic/149773-one-request-for-a-warly-skill-perk/#findComment-1654034 Share on other sites More sharing options...
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