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How many Earthquakes can pillars support before breaking?


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I'm not against upkeep either, I even daydream of making games with a lot of upkeep mechanics. Going back to old ruins and history of your own creations seems like a really cool thing. Sort of inspired by those youtube documents about finding crazy old minecraft bases in 2b2t dating back a literal decade or more.

DST just happens to have a bit of history that put me off in how harsh it can be sometimes. Functionality dies very quickly into the various decay processes and doesn't always leave behind interesting ruins of itself. Not to mention how stressful it is to have too many things to run back and forth on as a day to day gaming session. Like a really bizarre FnAF experience, pfaha

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