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2 hours ago, Creatingabe1125 said:

thought you wanted something like a lord of the spiders?

Lord of the spiders like faction leader  type things when you were talking about having a spider queen allow spiders to do more stuff unless you were referring to Webber becoming a spiderqueen like thing

 

2 hours ago, Creatingabe1125 said:

Well the vibration part would only make sense with some kind of trap or nest related skill, but do spiders hiss? I don’t know how to describe their sounds, but I’d thought it would be something more like a growl or scream.

They hiss when aggroed (I mean, maybe the action is more similar to the of a growl at the sound is certainly that of a hiss)

 

2 hours ago, Creatingabe1125 said:

Going with the unstable energy stuff, it sounds interesting. I would go with like any 3 of these, and focus on making them good gimmicks, if that makes sense.

Could you help me pick them? And perhaps refine them. also, I like the amount of skills we have now, so I definitely want to implement it in to something. We’re already changing if I had to pack one out of all of the listed abilities just based on how interesting of a concept it would be, I would have to go with harmonic dissonance

2 hours ago, Creatingabe1125 said:

The idea I have might become a bit too complicated, but what if you had different social/communal “tasks” that would provide these buffs. Like there could be fashion variety as one, then the daily music one you suggested, and then maybe another for adding decorative structures. I based it off of Pearl’s tasks.

While I agree, Webber is one for the arts I don’t think fashion and music is his realm of artsy

18 hours ago, DimokKio said:

I see art, music, and fashion as one single creative realm.

Then maybe a different way of phrasing what I meant is I don’t think his part of that realm is fashion and music

On 5/10/2026 at 1:05 AM, Dr.Webber said:

Lord of the spiders like faction leader  type things when you were talking about having a spider queen allow spiders to do more stuff unless you were referring to Webber becoming a spiderqueen like thing

 

I’m a little confused. When you said you wanted a lord of the spiders, did you mean like a Merm king, or for something else? Because my intention was to make the spider queen like a Merm king.

On 5/10/2026 at 1:05 AM, Dr.Webber said:

They hiss when aggroed (I mean, maybe the action is more similar to the of a growl at the sound is certainly that of a hiss)

I know what action you’re referring to, I just wasn’t sure if it was a hiss or something else.

On 5/10/2026 at 1:05 AM, Dr.Webber said:

Could you help me pick them? And perhaps refine them. also, I like the amount of skills we have now, so I definitely want to implement it in to something. We’re already changing if I had to pack one out of all of the listed abilities just based on how interesting of a concept it would be, I would have to go with harmonic dissonance

Perhaps static hive mind, visual flair, and I guess harmonic dissonance, although that feels a little too far from his spider and human roots. I would rather not get too involved in this idea though.

On 5/10/2026 at 8:41 PM, Dr.Webber said:

Then maybe a different way of phrasing what I meant is I don’t think his part of that realm is fashion and music

Doesn’t he use hats on his spiders in his rework display? He’s also dabbled in/mimicked other things like baking or during playing pretend.

He might not be actually great at all of them, but Webber would probably have the curiosity and interest to try them in his own Webber way, especially for his friends/spiders, being a child and all.

On 5/12/2026 at 7:34 AM, Creatingabe1125 said:

Doesn’t he use hats on his spiders in his rework display? He’s also dabbled in/mimicked other things like baking or during playing pretend.

He might not be actually great at all of them, but Webber would probably have the curiosity and interest to try them in his own Webber way, especially for his friends/spiders, being a child and all.

I mean, it’s we work to give them the ability to give hats to the spiders, but that’s more of an armor type thing rather than a fashion thing  I do agree that a lot of of his items are meant to be a reference to him being a kid so maybe we could use the idea of the fashion show but reframe it a bit so it’s playing dress up along with any changes to the idea to reflect that

On 5/12/2026 at 7:34 AM, Creatingabe1125 said:

I’m a little confused. When you said you wanted a lord of the spiders, did you mean like a Merm king, or for something else? Because my intention was to make the spider queen like a Merm king.

On 5/10/2026 at 12:05 AM, Dr.Webber said:

I want Webber to have the same leader role as Merm King, pig king, rabbit king, bee queen, crab king, Lord of the fruit flies

 

On 5/12/2026 at 7:34 AM, Creatingabe1125 said:

although that feels a little too far from his spider and human roots.

How so?

11 minutes ago, Dr.Webber said:

I mean, it’s we work to give them the ability to give hats to the spiders, but that’s more of an armor type thing rather than a fashion thing  I do agree that a lot of of his items are meant to be a reference to him being a kid so maybe we could use the idea of the fashion show but reframe it a bit so it’s playing dress up along with any changes to the idea to reflect that

Okay. Idk what buff it would lead to, but we could determine the effect of the buff based on how many different types of hats are there in the super colony, to encourage collecting many types of headwear.

12 minutes ago, Dr.Webber said:

I want Webber to have the same leader role as Merm King, pig king, rabbit king, bee queen, crab king, Lord of the fruit flies

Ahhh, okay.

13 minutes ago, Dr.Webber said:

How so?

The ability to phase through walls and creatures is neither a human nor spider ability, nor does it have any obvious connection to both creatures. I get the logic behind the ability, but it still feels out of place without a specific need for the otherwise strange power.

1 hour ago, Creatingabe1125 said:

Okay. Idk what buff it would lead to, but we could determine the effect of the buff based on how many different types of hats are there in the super colony, to encourage collecting many types of headwear.

I was kind of thinking that individual hats would give different buffs, but that could work too

 

1 hour ago, Creatingabe1125 said:

The ability to phase through walls and creatures is neither a human nor spider ability, nor does it have any obvious connection to both creatures. I get the logic behind the ability, but it still feels out of place without a specific need for the otherwise strange power.

I kind of thought it would work like Wigfrid with a charged Elden spear but if we didn’t go with harmonic dissonance which of the other proposed abilities, would you replace it with?

On 5/13/2026 at 5:02 PM, Dr.Webber said:

I kind of thought it would work like Wigfrid with a charged Elden spear but if we didn’t go with harmonic dissonance which of the other proposed abilities, would you replace it with?

Minus the shadow damage, I guess purple afterimage.

Posted (edited)

We could just make it static hive mind and visual flare doesn’t necessarily need to be a third

Any other ideas outside of the list of abilities like maybe your own idea for how to implement the purple energy or ideas for the super colony skill(s)

Edited by Dr.Webber
On 5/17/2026 at 3:33 PM, Dr.Webber said:

We could just make it static hive mind and visual flare doesn’t necessarily need to be a third

Any other ideas outside of the list of abilities like maybe your own idea for how to implement the purple energy or ideas for the super colony skill(s)

If that's what you want. I don't have any ideas.

Spoiler

Lunar Psychic I:

“The cryptic founder will reward your curiosity with psychically damaging spiders. Achieve Lunar telepathy by consuming four moon shards and command shattered spiders as personal body guards.”

Lunar telepathy:

After eating 4 moon shards, your head legs will crystallize with moon glass, signifying your new telepathic powers to command shattered spiders as body guards. Any shattered spider you befriend will choose to follow you as personal body guards, up to a max of 8. These body guards will have a visible aura to tell them apart from the normal shattered spiders. The body guard versions will prioritize targeting whatever is targeting or attacking you over anything else, with a +100 health bonus and the ability to target nightmare creatures. (Each moon shard costs -2 health but gives +sanity, and you can’t eat anymore until the effect is gone, which is removed upon death or interaction with a moon dial on any cycle except moonstorms.)

Enlightened fabric:

It’s available from the start and costs 2 silk + 1 pure brilliance. It applies the lunar version of arachnid planar to all befriended spiders for 4 minutes (more about it at the end).

Enlightened spider:

Their switcheroodle requires a brightsmithy and costs 2 monster meat, 4 silk, and 1 pure brilliance.

The enlightened spider has the unique ability to remotely attack a target in a repeated, consistent manner with their minds, dubbed as a psychic attack. While midst a psychic attack, the spider enters a concentrated state where they cannot move, though may exit this state to quickly flee danger or to follow a command. They cannot fight with a typical bite, though will attempt to keep some distance from their enemies by running away if too close. Do note that the non-planar damage counts as physical damage despite its description. A successful full hit will also be visible in an aura effect, similar to that of when you hit a planar entity with a non-planar attack. Their damage is unaffected by most modifiers except the totem and enlightened fabric, though their attacks do not draw new aggro if their target is focused on something else, like Walter’s slingshot.

If multiple enlightened spiders share the same target, they will all sync up into one psychic attack, dubbed as a psychic barrage. This psychic barrage counts the planar and physical damage of every enlightened spider involved, and combines all of it into one attack at the same original rate. Psychic barrages also deal AOE damage at 10% the original physical damage and planar damage (treated separately) around the target, up to a maximum of 30 physical and 20 planar damage. Some percentage of physical damage is also converted into planar damage, 20 planar damage for every 10 enlightened spiders a part of it.

The following stats for the enlightened spider:

  • 350 health
  • 30 dmg
  • 3 seconds attack rate
  • Very high range (though no specific number from me)
  • 5 walking speed, 8 running speed
  • Drops normal spider loot when dead

 

Lunar Psychic II:

“With a better feel for the moons’ power, all lunar equipment and influences now aid in a sense of relief. Inspired by the cryptic founders’ research, learn to redesign and define the new Lunar spider queen.”

Lunar sanity buff:

You can now reduce outside negative sanity auras by wearing lunar equipment (Brightsmithy/Celestial crafts) and/or by being under lunar influences (like lunar Woby). This has no effect on the bee queen crown’s sanity aura but does affect the same things as the bee queen crown. For every piece of lunar equipment in your hand, body, or head slot, or any lunar influence present (only counts as 1), your sanity drain reduction will increase, ranging from 1 to 4 sources:

  1. 20% sanity drain reduction
  2. 33% sanity drain reduction
  3. 55% sanity drain reduction
  4. 85% sanity drain reduction 

Bright-queen shell:

It requires a brightsmithy and costs 12 moon shards, 8 moonrock, 6 pure brilliance, and 8 silk.

After crafting, you’ll first need to find a spider queen and then transfer them into your shell, kind of like Wendy’s spirit vessels. You may then summon a Bright-Shelled Spider Queen any time you want. You can also unsummon and resummon the Bright-Shelled Spider Queen as many times as you want with no cooldown. Do note that if the Bright-Shelled Spider Queen does die, the shell will break alongside it.

The Bright-Shelled Spider Queen is a loyal follower to death, but does not count as a usual befriended spider. You can only have up to 2 Bright-Shelled Spider Queen followers at a time. You are able to hover over a shell with a summoned Bright-Shelled Spider Queen to make that Spider Queen glow so you can tell which one you’re gonna unsummon. You can also inspect the shell to tell the relative health status of that spider queen through different quotes. She can summon up to 8 bodyguard-like spiders (any type), and extras that are loyal to Webber if he has less than 20 spiders. She’ll summon spiders at a rate of one spider every 20 seconds in any case, but only if she or Webber are short of some spiders and they’re in combat. She’ll prioritize summoning bodyguard spiders before supporting Webber’s following. Also, she can only summon new bodyguard spiders, not convert any preexisting spiders. She can also spawn shattered spiders and nurse spiders at any health level, with a 25% chance for a normal, warrior, shattered, or nurse spider each. Bodyguard shattered spiders will function similarly to how they do with psychic Webber. Also note that she cannot regenerate health herself while active or in her shell and that nurse spiders will only heal for 30 health per heal. Also, any spiders following her will turn wild should she be unsummoned or dead.

Bright-Shelled Spider Queen stats:

  • 3500 health
  • 95 dmg + 80 planar dmg bite
  • Slightly better speed, attack speed, and attack range stats than the original spider queen
  • Has Entity Planar protection
  • -60/min sanity aura to non-Webbers
  • Drops are same as original spider queen drops plus 6 moon shards or 4 moon rocks (50/50 chance)

 

Shadow Chivalry I: 

“The queen has rewarded your loyalty with the darkest, most cunning of spiders. Temporarily upgrade a spider den with nightmare fuel to discover the shadow spiders.”

Shadow dens:

Using nightmare fuel on a normal spider den will change it into a shadowy black version that’ll spawn shadow spiders instead. This will last 30 seconds and require more nightmare fuel the larger the tier (2 for tier 2, 3 for tier 3). Shadow spiders will replace all usual normal and warrior spiders while emergency spiders are absent/not counted. Using a webby whistle to call the shadow spiders out will automatically befriend them all.

The shadow spider has a unique way of leaping while teleporting like other shadows. They can leap again mid-air should their target have moved, changing direction. They also phase through their target even when they land a successful hit, so they land farther away. They’re also immune to status conditions.

The shadow spider has the following stats:

  • 250 health
  • 20 bite dmg, 25 leap dmg
  • 3 attack period
  • 8 attack range
  • 4 walking speed, 5 running speed
  • Has a 5% chance at dropping nightmare fuel, nothing else

Dreadful cobwebbing:

It’s available from the start and costs 2 silk + 1 pure horror. It applies the shadow version of arachnid planar to all befriend spiders for 4 minutes (more about it at the end).

Gloomveil spider:

Their switcherdoodle requires a shadowcraft plinth and costs 3 monster meat, 3 silk, and 1 pure horror.

Whenever the gloomveil spider notices a charge/ram attack is about to happen towards them, they’ll summon a shield against the direction of the threat, nullifying all damage. Some examples would be celestial champion, twins of terror, and the rook. It also works on celestial scion’s supernova attack. If an enemy is close enough and directly hits their shield, they would be hit back by rebound dmg. While in their shield state, they’re also immovable, blocking any movement like the celestial champion, as an obstacle. The shield effect lasts as long as the threat is active (with a 20 second limit) before a 30 cooldown. They can be attacked from behind as it’s a directional shield but will not break stance until the threat is clear. It works kind of similar to Wigfrid’s battle rond. They have the same abilities as shadow spiders.

The gloomveil spider has the following stats:

  • 350 health
  • 30 dmg, leap dmg, and rebound dmg.
  • The rest of the stats are the same as shadow spiders, but they now have a 10% chance at dropping pure horror instead of nightmare fuel, alongside normal spider loot drops.

 

Shadow Chivalry II:

“As you begin to understand the Shadows, your mind evolves, better suited against their terrifying auras. Master the art of story making and recreate your spiders with life and shadow.”

Shadow sanity buff:

All shadow equipment will drain or consume 50% less sanity, like dark swords getting half or the sanity consumption of night armor when hit.

Webber’s Storybook:

It requires a shadowcraft plinth and costs 2 dark tatters, 4 pure horror, 8 silk, and 4 papyrus.

It’s basically a shadowy scrapbook with the main ability to hold up to 4 different copies of 4 different spider armies, to be temporarily resummoned a technically unlimited amount of times. It has a command wheel with 6 slots: 4 of them are empty “story” slots that you can use to save and resummon these spider armies, another slot lets you remove any saved armies you may have, while the last one applies a buff that gives every befriended spider a bonus 10 planar damage for 2 minutes with a 2 minute cooldown right after use.

The actual process of saving spiders starts whenever you choose an empty “story” slot, where you have to go through the process of picking whichever spiders from your following that you want to save. At the start, all your spiders will have been selected, but you can deselect or reselect whichever ones you want. The highest amount of spiders you can save per “story” slot is capped at 50. Once you’ve confirmed which spiders you want saved, they’ll then be pulled from and into unknown realms to forever* reside in the pages of your shadowbook, so they’re technically dead but they don’t drop anything. You also get the option to name your “story” slot which will appear on the selection wheel, alongside the stats of how many spiders of each type will be summoned.

Whenever you summon one of your saved armies, they have a 2-minute timer of existence before despawning, while every “story” slot enters a 4 minute cooldown right after use. The shadowbook has 200 durability, and the amount consumed is dependent on what is summoned but can be repaired to 100% with a void repair kit. Each normal spider summoned from a “story” slot consumes 2 durability; spider warrior and depth dweller consume 4 each; cave spiders, spitter spiders, sea striders, and shattered spiders consume 6 each; nurse spiders and shadow spiders consume 8 each; while gloomveil spiders consume 12 each. The 2-minute buff consumes 20%, or 40 durability. You will be barred from saving a number of spiders that consume more than 200 durability. You should note however that while any spider summons or buff that exceeds the available amount of durability will still function fully, reaching 0 or past 0 durability will break the shadowbook, and any saved spiders will be lost forever. You will see a red warning light around the story slot or buff in the selection wheel if it’s going to break your shadowbook after use. You may also repair it with a void repair kit afterwards to use it like it’s brand new should it break.

I would like to additionally note that summoned spiders don’t drop any loot should they die in battle, and doing an action that would unfriend a spider will simply make them turn to shadow/despawn individually. Otherwise, they should be the exact same as their original forms. They also drop all equipment when they despawn or get transported just to clarify, as all you’re getting are raw spiders with no other effects or stuff or stat difference unless they’re applied once summoned.

 

Arachnid planar:

This only explains how the Enlightened fabric and Dreadful cobwebbing function.

There are different tiers which list which spider types classify under it and what are the effects to the spider types in that group. The “chart” follows as:

  • Tier 0: This includes all non-aligned spiders. These spiders gain 5 planar defense and convert 2 physical dmg into 2 planar dmg. 
  • Tier 1: This includes the shattered and shadow spider depending on the alignment, so the shadow version will only count shattered spiders as tier 0 instead. These spiders gain 10 planar defense, convert 10 physical dmg into 10 planar dmg, and a bonus 5 physical dmg if fighting with the opposite alignment.
  • Tier 2: This includes enlightened and gloomveil spiders depending on the alignment. These spiders gain 20 planar defense, convert 20 physical dmg into 20 planar dmg, and a bonus 5 planar dmg if fighting against the opposite alignment.

 

I also made some minor adjustments and added more clarity and convenience features. I will most likely be keeping the spider queen and sources of arachnid planar the same due to simplicity, as I remember you suggesting different approaches to both. I'd hope you're fine with the shadow spider's drop rate. Anything else you think should be reworked or do you think it's complete?

2 hours ago, Creatingabe1125 said:

If that's what you want. I don't have any ideas.

Idk what I want at the moment

On a separate note, I also had an idea what if what if Webber could eat the items corresponding with each of the different switcher doodles to get a temporary buff and/or ability to that of the correspondence spider we wouldn’t have to change his form to that of the corresponding spider type because there would be no monster meat to do the mutating

 

2 hours ago, Creatingabe1125 said:

I also made some minor adjustments and added more clarity and convenience features. I will most likely be keeping the spider queen and sources of arachnid planar the same due to simplicity, as I remember you suggesting different approaches to both. I'd hope you're fine with the shadow spider's drop rate. Anything else you think should be reworked or do you think it's complete?

I know it’s glass, but considering that Merms and especially spiders in the form of the shattered, switcher doodle can eat it I don’t think I should damage Webber and we’re putting endgame items into these new types of spiders. They should at least have a chance of dropping them when they die. if we’re putting that many items into the. Bright queen shells they shouldn’t break when the queen dies you should just be able to find another one to replace that queen with or maybe it deplete the durability a bit especially with the endgame resources also it should probably prioritize Weber over itself since that’s what Weber would do for them the crafting recipes for enlightened and gloomveil switcher doodles should be the same except for which pure item I feel like the shadow sanity, buff should apply to all negative sanity aura rather than just the armor to make it a little bit more closer to the level provided by the lunar equivalent saving in spiders in the book should not kill them and if they do die, they should drop loot

also, correct me if I’m wrong, but isn’t this just the previous version except for the changes we made to it

          

 Alignments:

 

 

 

Lunar Psychic I:

“The cryptic founder will reward your curiosity with psychically damaging spiders. Achieve Lunar telepathy by consuming four Lunar essences and command shattered spiders as personal body guards.”

Lunar telepathy:

After eating 4 moon shards, your head legs will crystallize with moon glass, signifying your new telepathic powers to command shattered spiders as body guards. Any shattered spider you befriend will choose to follow you as personal body guards, up to a max of 8. These body guards will have a visible aura to tell them apart from the normal shattered spiders. The body guard versions will prioritize targeting whatever is targeting or attacking you over anything else, with a +100 health bonus and the ability to target nightmare creatures. (you can’t eat anymore until the effect is gone, which is removed upon death or interaction with a moon dial on any cycle except moonstorms.)

Enlightened fabric:

It’s available from the start and costs 2 silk, 1 pure brilliance. It applies the lunar version of arachnid planar to all befriended spiders for 4 minutes (more about it at the end).

Enlightened spider:

Their switcheroodle requires a brightsmithy and costs 3 monster meat, 4 silk, and 1 pure brilliance.

The enlightened spider has the unique ability to remotely attack a target in a repeated, consistent manner with their minds, dubbed as a psychic attack. While midst a psychic attack, the spider enters a concentrated state where they cannot move, though may exit this state to quickly flee danger or to follow a command. They cannot fight with a typical bite, though will attempt to keep some distance from their enemies by running away if too close. Do note that the non-planar damage counts as physical damage despite its description. A successful full hit will also be visible in an aura effect, similar to that of when you hit a planar entity with a non-planar attack. Their damage is unaffected by most modifiers except the totem and enlightened fabric, though their attacks do not draw new aggro if their target is focused on something else, like Walter’s slingshot.

If multiple enlightened spiders share the same target, they will all sync up into one psychic attack, dubbed as a psychic barrage. This psychic barrage counts the planar and physical damage of every enlightened spider involved, and combines all of it into one attack at the same original rate. Psychic barrages also deal AOE damage at 10% the original physical damage and planar damage (treated separately) around the target, up to a maximum of 30 physical and 20 planar damage. Some percentage of physical damage is also converted into planar damage, 20 planar damage for every 10 enlightened spiders a part of it.

The following stats for the enlightened spider:

  • 350 health
  • 30 dmg
  • 3 seconds attack rate
  • Very high range (though no specific number from me)
  • 5 walking speed, 8 running speed
  • Drops normal spider loot +  a 10% chance of pure brilliance when dead

 

Lunar Psychic II:

“With a better feel for the moons’ power, all lunar equipment and influences now aid in a sense of relief. Inspired by the cryptic founders’ research, learn to redesign and define the new Lunar spider queen.”

Lunar sanity buff:

You can now reduce outside negative sanity auras by wearing lunar equipment (Brightsmithy/Celestial crafts) and/or by being under lunar influences (like lunar Woby). This has no effect on the bee queen crown’s sanity aura but does affect the same things as the bee queen crown. For every piece of lunar equipment in your hand, body, or head slot, or any lunar influence present (only counts as 1), your sanity drain reduction will increase, ranging from 1 to 4 sources:

  1. 20% sanity drain reduction
  2. 33% sanity drain reduction
  3. 55% sanity drain reduction
  4. 85% sanity drain reduction 

Bright-queen shell:

It requires a brightsmithy and costs 12 moon shards, 8 moonrock, 6 pure brilliance, and 8 silk.

After crafting, you’ll first need to find a spider queen and then transfer them into your shell, kind of like Wendy’s spirit vessels. You may then summon a Bright-Shelled Spider Queen any time you want. You can also unsummon and resummon the Bright-Shelled Spider Queen as many times as you want with no cooldown. Do note that if the Bright-Shelled Spider Queen does die, the shell will break alongside it.

The Bright-Shelled Spider Queen is a loyal follower to death, but does not count as a usual befriended spider. You can only have at max 2 Bright-Shelled Spider Queens followers. She can have up to 8 bodyguard-like spiders (any type), and extras that are loyal to Webber if he has less than 20 spiders. She’ll summon spiders at the rate of one spider every 20 seconds in any case, but only if she or Webber are short of some spiders and they’re in combat. She’ll prioritize summoning bodyguard spiders before supporting Webber’s following. Also, she can only summon bodyguard spiders, not convert. She can also spawn shattered spiders and nurse spiders at any health level, with a 30% chance for a normal, warrior, or shattered spider, and a 10% chance for nurses. Take well note that she cannot regenerate health herself while active or in her shell, nor will any nurse spiders have any healing effect, though you can heal her by hand. Also, any spiders that were following her will turn wild instead should she be unsummoned or dead.

Bright-Shelled Spider Queen stats:

  • 2500 health
  • 90 dmg + 60 planar dmg bite
  • Slightly better speed, attack speed, and attack range stats than original
  • Entity Planar protection
  • Drops are same as original spider queen drops plus 6 moon shards or 4 moon rocks (50/50 chance)

 

Shadow Weaver I: 

“The queen has rewarded your loyalty with the darkest, most cunning of spiders. Temporarily upgrade a spider den with nightmare fuel to discover the shadow spiders.”

Shadow dens:

Using nightmare fuel on a normal spider den will change it into a shadowy black version that’ll spawn shadow spiders instead. This will last 30 seconds and require more nightmare fuel the larger the tier (2 for tier 2, 3 for tier 3). Shadow spiders will replace all usual normal and warrior spiders while emergency spiders are absent/not counted. Using a webby whistle to call them out will automatically befriend every shadow spider that comes out.

The shadow spider has a unique way of leaping while teleporting like other shadows. They can leap again mid-air should their target have moved, changing direction. They also phase through their target even when they land a successful hit, so they land farther away. They’re also immune to status conditions.

The shadow spider has the following stats:

  • 250 health
  • 20 bite dmg, 25 leap dmg
  • 3 attack period
  • 8 attack range
  • 4 walking speed, 5 running speed
  • Has a 25% chance at dropping nightmare fuel, nothing else

Dreadful cobwebbing:

It’s available from the start and costs 2 silk, 1 pure horror. It applies the shadow version of arachnid planar to all befriend spiders for 4 minutes (more about it at the end).

Gloomveil spider:

Their switcherdoodle requires a shadowcraft plinth and costs 3 monster meat, 4 silk, and 1 pure horror.

Whenever the gloomveil spider notices a charge/ram attack is about to happen towards them, they’ll summon a shield against the direction of the threat, nullifying all damage. Some examples would be celestial champion, twins of terror, and the rook. It also works on celestial scion’s supernova attack. If an enemy is close enough and directly hits their shield then they would be hit back by rebound dmg. While in their shield state, they’re also immovable, blocking any movement like the celestial champion, as an obstacle. The shield effect lasts as long as the threat is active (with a 20 second limit) before a 30 cooldown. They can be attacked from behind as it’s a directional shield, but will not break stance until the threat is clear. It works kind of similar to Wigfrid’s battle rond. They have the same abilities as shadow spiders.

The gloomveil spider has the following stats:

  • 350 health
  • 30 dmg, leap dmg, and rebound dmg.
  • 5 walking speed, 8 running speed
  • The rest of the stats are similar to shadow spiders, Drops normal spider loot +  a 10% chance of in pure horror when dead.

 

Shadow Weaver II:

“As you begin to understand the Shadows, your mind evolves, better suited against their terrifying auras. Master the art of storymaking, and recreate them with shadow and life.”

Shadow sanity buff:

All shadow equipment will drain or consume 50% less sanity, like dark swords getting half or the sanity consumption of night armor when hit.

Webber’s Storybook:

It requires a shadowcraft plinth and costs 2 dark tatters, 4 pure horror, 8 silk, and 4 papyrus .

It’s basically a shadowy scrapbook with the main ability to hold up to 4 different copies of 4 different spider armies, to be temporarily resummoned a technically unlimited amount of times. It has a command wheel with 6 slots: 4 of them are empty “story” slots that you can use to save and resummon these spider armies, another slot lets you remove any saved armies you may have, while the last one applies a buff that gives every befriended spider a bonus 10 planar damage for 2 minutes with a 2 minute cooldown right after use.

The actual process of saving spiders starts whenever you choose an empty “story” slot, where you have to go through the process of picking whichever spiders from your following that you want to save. At the start, all your spiders will have been selected, but you can deselect or reselect whichever ones you want. The highest amount of spiders you can save per “story” slot is capped at 50. Once you’ve confirmed which spiders you want saved, they’ll then be pulled from and into unknown realms to forever* reside in the pages of your shadowbook

Whenever you summon one of your saved armies, they have a 3 minute timer of existence before despawning, while every “story” slot enters a 4 minute cooldown right after use. The shadowbook has 200 durability, and the amount consumed is dependent on what is summoned, but can be repaired to 100% with a void repair kit. Each normal spider summoned from a “story” slot consumes 2 durability; spider warrior and depth dweller consume 4 each; cave spiders, spitter spiders, sea striders, and shattered spiders consume 6 each; nurse spiders and shadow spiders consume 8 each; while gloomveil spiders consume 12 each. The 2 minute buff consumes 20%, or 40 durability. You will be barred from saving an amount of spiders that consume more than 200 durability. You should note however that while any spider summons or buff that exceeds the available amount of durability will still function fully, reaching 0 or past 0 durability will break the shadowbook, and any saved spiders will be lost forever. You may still repair it with a void repair kit afterwards to use it like it’s brand new.

 

Arachnid planar:

This only explains how the Enlightened fabric and Dreadful cobwebbing function. There are different tiers which list which spider types classify under it and what are the effects to the spider types in that group. The “chart” follows as:

Tier 0: This includes all non-aligned spiders. These spiders gain 5 planar defense and convert 2 physical dmg into 2 planar dmg. 

Tier 1: This includes the shattered and shadow spider depending on the alignment, so the shadow version will only count shattered spiders as tier 0 instead. These spiders gain 10 planar defense, convert 10 physical dmg into 10 planar dmg, and a bonus 5 physical dmg if fighting with the opposite alignment.

Tier 2: This includes enlightened and gloomveil spiders depending on the alignment. These spiders gain 20 planar defense, convert 20 physical dmg into 20 planar dmg, and a bonus 5 planar dmg if fighting against the opposite alignment.

 

11 hours ago, Dr.Webber said:

I know it’s glass, but considering that Merms and especially spiders in the form of the shattered, switcher doodle can eat it I don’t think I should damage Webber

I’m pretty sure that only the essences of moon glass is what remains in the switcherdoodle after baking/crafting, so they wouldn’t take dmg anyways. I could be wrong but other switcherdoodles have arguably worse stuff in them, so I’m going to assume that all items mixed in are made spider edible one way or another.

Plus merms are more tankier and heal on their own. Also do merms eat the moon shards or just absorb their essences?

I still think eating glass should have consequences.

11 hours ago, Dr.Webber said:

and we’re putting endgame items into these new types of spiders. They should at least have a chance of dropping them when they die.

I forgot to make that change to the enlightened spiders, but I did to the gloomveil spiders and it’s a 10% chance. I did mean to add it to the lunar side as well.

11 hours ago, Dr.Webber said:

if we’re putting that many items into the. Bright queen shells they shouldn’t break when the queen dies you should just be able to find another one to replace that queen with or maybe it deplete the durability a bit especially with the endgame resources

Considering you can save them from dying at any point, the shell breaking seemed like a fairly doable price. It also incentives you to take care of your spider queens, and gives them a more important meaning.

11 hours ago, Dr.Webber said:

also it should probably prioritize Weber over itself since that’s what Weber would do for them

If you’re referring to the spider queens, then Webber can retreat them into their shells at any time so not necessarily. Also the spider queens should be focused on fighting the main target with their high dmg, tanky stats, and spider summoning capabilities so they can win the fight.

11 hours ago, Dr.Webber said:

the crafting recipes for enlightened and gloomveil switcher doodles should be the same except for which pure item

Sure. What about 2 monster meat and 4 (or 3) silk for both?

11 hours ago, Dr.Webber said:

I feel like the shadow sanity, buff should apply to all negative sanity aura rather than just the armor to make it a little bit more closer to the level provided by the lunar equivalent

Tbf, the shadow version reduces something that most survivors can’t. I might make it have an effect on shadow creatures again, but making it work on everything like the lunar one wouldn’t be fair or balanced at all.

11 hours ago, Dr.Webber said:

saving in spiders in the book should not kill them and if they do die, they should drop loot

I’d say that’s the cost for being able to summon them anytime at will. Though I made it like that mainly so you can’t just double your spiders, even for just a short time.

I also made it so they don’t drop loot because they’re not supposed to be dead, but they technically are in the game’s eye. Also because do you think Webber would want to use it if he see the remains of all his spider friends.

11 hours ago, Dr.Webber said:

also, correct me if I’m wrong, but isn’t this just the previous version except for the changes we made to it

I didn’t make anything new to say but did add more features and changed a few other things. Idk if you mean it looks like I based it off of the last list I shared or if it looks just like the changes you did though.

11 hours ago, Dr.Webber said:

Idk what I want at the moment

On a separate note, I also had an idea what if what if Webber could eat the items corresponding with each of the different switcher doodles to get a temporary buff and/or ability to that of the correspondence spider we wouldn’t have to change his form to that of the corresponding spider type because there would be no monster meat to do the mutating

So he’ll be eating rocks, exploding powder, moon shards, pig skin, and bunny puffs? With the latter 3 already being a part of other skills. You might as well just go with the switcherdoodle but without the skins, under the simple reasoning that the skins too much game wise.

3 hours ago, Creatingabe1125 said:

I’m pretty sure that only the essences of moon glass is what remains in the switcherdoodle after baking/crafting, so they wouldn’t take dmg anyways. I could be wrong but other switcherdoodles have arguably worse stuff in them, so I’m going to assume that all items mixed in are made spider edible one way or another.

Plus merms are more tankier and heal on their own. Also do merms eat the moon shards or just absorb their essences?

I still think eating glass should have consequences.

Merms do an animation where they put their hands to their mouth when you give it to them so they definitely eat it. Also like you said, based on the other switcher doodle crafting recipes. They eat things that are arguably worse so it seems like they have a pretty hardy digestive system.

 

3 hours ago, Creatingabe1125 said:

Considering you can save them from dying at any point, the shell breaking seemed like a fairly doable price. It also incentives you to take care of your spider queens, and gives them a more important meaning.

15 hours ago, Dr.Webber said:

Then the shell shouldn’t be that pricey 

 

3 hours ago, Creatingabe1125 said:

If you’re referring to the spider queens, then Webber can retreat them into their shells at any time so not necessarily. Also the spider queens should be focused on fighting the main target with their high dmg, tanky stats, and spider summoning capabilities so they can win the fight.

15 hours ago, Dr.Webber said:

If you’re going to make it, so they prior to one over the other, they should prior prioritize helping Webber rather than themselves 

 

3 hours ago, Creatingabe1125 said:

Sure. What about 2 monster meat and 4 (or 3) silk for both?

Sure

 

3 hours ago, Creatingabe1125 said:

Tbf, the shadow version reduces something that most survivors can’t. I might make it have an effect on shadow creatures again, but making it work on everything like the lunar one wouldn’t be fair or balanced at all.

How so the lunar one goes up to 85% so having it so when wearing/holding shadow armor/weapons you get 50% might be the lesser of the two also if you don’t want to make the shadow sanity buff apply to all negative sanity auras we could make it so while he’s using shadow armor and/or weapons works, kinda like Woodie’s shadow affinity when he’s in were form

 

3 hours ago, Creatingabe1125 said:

also made it so they don’t drop loot because they’re not supposed to be dead, but they technically are in the game’s eye. Also because do you think Webber would want to use it if he see the remains of all his spider friends.

Oh you mean  just in the games eyes also how would that apply to ones with the friendship, bracelets, and a homemade den constructed?

also, I meant dropping loot when the book breaks and after pairing it all the slots are reset. That’s when they would actually die not just in the game eyes.

4 hours ago, Creatingabe1125 said:

So he’ll be eating rocks, exploding powder, moon shards, pig skin, and bunny puffs? With the latter 3 already being a part of other skills. You might as well just go with the switcherdoodle but without the skins, under the simple reasoning that the skins too much game wise.

I actually changed my mind on this one. Spiders can already eat. Pig skin and bunny puffs without any effect so it wouldn’t really make sense

On 5/22/2026 at 5:35 PM, Dr.Webber said:

Merms do an animation where they put their hands to their mouth when you give it to them so they definitely eat it. Also like you said, based on the other switcher doodle crafting recipes. They eat things that are arguably worse so it seems like they have a pretty hardy digestive system.

Ah, okay.

I also assumed that those items only became edible because it was baked/mixed into and with the cookie dough, changing their structure and stuff, or just Constant logic. Eating the ingredients raw seemed obviously impossible to me.

Also, while it is a minor thing that I don’t really mind changing and might make some sense since it’s being encouraged to and making it hurt seems like the opposite, I still feel like that since it’s glass and sharp it shouldn’t be totally safe.

On 5/22/2026 at 5:35 PM, Dr.Webber said:

Then the shell shouldn’t be that pricey

I also made it expensive partially because I wanted to give the spider queen meaning, but mainly because I didn’t want it to be an easy item to obtain. Although it still kind of is easy post-CC because of the scattered moon shards and moon rocks, so I should probably rethink/consider that.

On 5/22/2026 at 5:35 PM, Dr.Webber said:

If you’re going to make it, so they prior to one over the other, they should prior prioritize helping Webber rather than themselves

I was going with usual spider targeting logic, where the spider queen would target the first enemy they see or the last thing that attacked them. Though might make more sense for the spider queen to not change targets if her bodyguards can take care of it, so she can focus on fighting the big enemy.

It sounds like you’re saying that the spider queen should be like those personal shattered spider bodyguards, which I disagree with. Although I don’t feel like that’s what you mean, so could you clarify, because I’m honestly not sure what you mean.

On 5/22/2026 at 5:35 PM, Dr.Webber said:

How so the lunar one goes up to 85% so having it so when wearing/holding shadow armor/weapons you get 50% might be the lesser of the two also if you don’t want to make the shadow sanity buff apply to all negative sanity auras we could make it so while he’s using shadow armor and/or weapons works, kinda like Woodie’s shadow affinity when he’s in were form

 

The 85% requires full lunar gear and a full moon or other lunar like environments, which is not something you’d accomplish in most fights. My logic at the time with that was that if you were that dedicated to getting all that lunar gear in a lunar zone which is typically enlightened, it wouldn’t hurt to make it a high number.

And even at 3 lunar equipment, you get 55% which is around 50% like the shadow change that you’re suggesting. I’ll probably do like 33% for all shadow aligned creature, but I probably won’t be doing more.

I don’t think you should tie it with shadow gear though as it usually drains your sanity. Also because it’ll become more like a copy of the lunar side which I don’t want.

I don’t understand the reference/connection to Woodie though.

On 5/22/2026 at 5:35 PM, Dr.Webber said:

Oh you mean  just in the games eyes also how would that apply to ones with the friendship, bracelets, and a homemade den constructed?

also, I meant dropping loot when the book breaks and after pairing it all the slots are reset. That’s when they would actually die not just in the game eyes.

Didn’t think about those things too much, but I would imagine they don’t get revived and would disconnect.

Oh. I still think no because it’s be a surprise and possibly annoyance if you were suddenly met with a bunch of spider loot when it broke. It would also be a lot to keep track of for the game. Though my main reasoning is the idea that their souls are the things trapped in the pages. Their bodies are idk where, but probably turned to shadow.

24 minutes ago, Creatingabe1125 said:

I also made it expensive partially because I wanted to give the spider queen meaning, but mainly because I didn’t want it to be an easy item to obtain. Although it still kind of is easy post-CC because of the scattered moon shards and moon rocks, so I should probably rethink/consider that.

Things can have meaning without coming at such a cost because the way it’s set up now where it breaks if the spider queen dies alongside it being so hard to obtain in the first place just isn’t fun and other than lore accuracy making it fun should be the first priority

 

32 minutes ago, Creatingabe1125 said:

It sounds like you’re saying that the spider queen should be like those personal shattered spider bodyguards, which I disagree with. Although I don’t feel like that’s what you mean, so could you clarify, because I’m honestly not sure what you mean.

That’s definitely not what I’m saying I’d be OK if I didn’t really prioritize at all when it comes to who she gives the spiders too or if she just worked like a normal spider queen just one that works for Webber has planar power and can spawn any spider type but you mentioned if Weber is below was searching my own spiders show give him spiders, but she’ll always prioritize herself over him and I think if she going to prioritize either herself or someone else and Webber is the one that made this type of spider queen I feel like I would be in character if he made a version that was selfless

 

43 minutes ago, Creatingabe1125 said:

I don’t understand the reference/connection to Woodie though.

With Woodie’s shadow alignment when he’s in were form shadow creatures are neutral to him

 

46 minutes ago, Creatingabe1125 said:

Didn’t think about those things too much, but I would imagine they don’t get revived and would disconnect.

Oh. I still think no because it’s be a surprise and possibly annoyance if you were suddenly met with a bunch of spider loot when it broke. It would also be a lot to keep track of for the game. Though my main reasoning is the idea that their souls are the things trapped in the pages. Their bodies are idk where, but probably turned to shadow.

When things turn into shadow, they shed their bodies in gameplay wise having it so they don’t drop their loot is just a waste of resources

Also a while back someone suggested I change the name of the post what do you think I should change the name to once I finish the skill tree

On 5/25/2026 at 12:10 AM, Dr.Webber said:

Things can have meaning without coming at such a cost because the way it’s set up now where it breaks if the spider queen dies alongside it being so hard to obtain in the first place just isn’t fun and other than lore accuracy making it fun should be the first priority

I would disagree with it being super hard to obtain, as if you're dedicated, there are fairly do able ways to get all that stuff (except moon rock, 8 was and is harsh after some reconsideration. And maybe 4 pure brilliance instead, alongside 6 moon rock) I do think they are somewhat expensive, though you shouldn't have to replace them very often. And while grinding isn't very fun, neither should losing your spider queen.

Though I would like to know if you had an alternative cost in mind, and or any other ideas on how to balance it? 

On 5/25/2026 at 12:10 AM, Dr.Webber said:

That’s definitely not what I’m saying I’d be OK if I didn’t really prioritize at all when it comes to who she gives the spiders too or if she just worked like a normal spider queen just one that works for Webber has planar power and can spawn any spider type but you mentioned if Weber is below was searching my own spiders show give him spiders, but she’ll always prioritize herself over him and I think if she going to prioritize either herself or someone else and Webber is the one that made this type of spider queen I feel like I would be in character if he made a version that was selfless

Oh, you were talking about the spider custody thing. So, I was thinking that logically the queen would benefit from getting spider bodyguards more than Webber getting more minions to replace his dying spider army, because then the spider queen would become less targeted. Plus, Webber's new spiders would just be fighting alongside all the other spiders, not prioritizing Webber themselves (unless they're shattered spiders.)

On 5/25/2026 at 12:10 AM, Dr.Webber said:

With Woodie’s shadow alignment when he’s in were form shadow creatures are neutral to him

I know how Woodie's shadow affinities work, but I don't understand what about it you were using to try and prove your point.

On 5/25/2026 at 12:10 AM, Dr.Webber said:

When things turn into shadow, they shed their bodies in gameplay wise having it so they don’t drop their loot is just a waste of resources

I was thinking that their physical bodies, or remains, would turn into shadow. Similarly to how manure turns into shadow because of the gloombell. That's just my personal reasoning though. I did forget that I didn't provide any description on something like this, so I guess this part can be ignored.

Though I wouldn't say it's a waste of resources, as that would mean you've gained nothing for sacrificing stuff, when you're getting the ability to resummon any spider you want multiple times.

I'd like to point out though that they're already able to summon any type of spider (except enlightened) as many times as they want so long as they take care of the book, so I feel like we shouldn't be trying to give anymore since this is more than enough, so for balance. I also think that it's worth not dropping loot to keep some sort of a mystery to what happened with the spiders, since killing them seems too dark for Webber to handle, but not revealing their fates is more likely to give Webber some hope that they're still alive somewhere and so to not seem totally off character. (That might be a bit dark, but so are the shadows to be fair.) I also just think the mystery idea fits well with the nature of the exchange (the real spiders being exchanged for resummonable spiders.)

Also, gameplay wise, I don't like the thought of being burdened with a bunch of items when one of your items just broke, especially during a fight. It also just seems (kind of funny though not right) absurd.

On 5/25/2026 at 12:10 AM, Dr.Webber said:

Also a while back someone suggested I change the name of the post what do you think I should change the name to once I finish the skill tree

I would suggest making a new post entirely. It would give more room for new replies, and people are more likely going to notice a new post than one that has just been a back and forth between 2 people for a while. I would give it a somewhat different name to differentiate it from this post, though a brand new one would be a nice change.

When the robot switches bodies, the screen hits my eyes like a flashbang – even with my eyes closed, it's painfully bright. Can it be changed to black? A slow screen fade-out, then a fresh reboot – that would be much better.

2 hours ago, Creatingabe1125 said:

neither should losing your spider queen.

A better way to communicate that is  through a sanity loss and quote rather than something so grind-y 

 

2 hours ago, Creatingabe1125 said:

Though I would like to know if you had an alternative cost in mind, and or any other ideas on how to balance it? 

I don’t know maybe something that included one or more bright shade husks to make it repairable by the respective repair kit definitely requiring less materials to make it less grind-y 

 

2 hours ago, Creatingabe1125 said:

I know how Woodie's shadow affinities work, but I don't understand what about it you were using to try and prove your point.

On 5/24/2026 at 11:10 PM, Dr.Webber said:

I was suggesting possibly making it so when Webber wore/wilted shadow armor/weapons  shadow creatures are neutral to him if you didn’t want to apply the shadow sanity buff to all negative negative sanity auras 

 

2 hours ago, Creatingabe1125 said:

Though I wouldn't say it's a waste of resources, as that would mean you've gained nothing for sacrificing stuff, when you're getting the ability to resummon any spider you want multiple times.

 

Only for a short amount of time and You could also use nurse spiders or friendship bracelets, and the homemade den if you wanna keep them

 

2 hours ago, Creatingabe1125 said:

Oh, you were talking about the spider custody thing. So, I was thinking that logically the queen would benefit from getting spider bodyguards more than Webber getting more minions to replace his dying spider army, because then the spider queen would become less targeted. Plus, Webber's new spiders would just be fighting alongside all the other spiders, not prioritizing Webber themselves (unless they're shattered spiders.)

On 5/24/2026 at 11:10 PM, Dr.Webber said:

We could make it so if she dies or get unsummoned all the spiders befriended to her become befriended to Webber

We could also make it sowhen she dies, she just gets unsummoned rather than the shell breaking similarly to the scrapbook and the  spiders it summons

 

2 hours ago, Creatingabe1125 said:

Also, gameplay wise, I don't like the thought of being burdened with a bunch of items when one of your items just broke, especially during a fight. It also just seems (kind of funny though not right) absurd.

How would they be a burden? It’s not like you have to pick them up right away in the middle of a fight and multiple of the same item can fill a single slot in your inventory so it’s not like it’s clogging up your inventory.

 

2 hours ago, Creatingabe1125 said:

would suggest making a new post entirely. It would give more room for new replies, and people are more likely going to notice a new post than one that has just been a back and forth between 2 people for a while. I would give it a somewhat different name to differentiate it from this post, though a brand new one would be a nice change.

What if I did both what names should I give this post and the new post do you think?

6 hours ago, yifu_Eve said:

When the robot switches bodies, the screen hits my eyes like a flashbang – even with my eyes closed, it's painfully bright. Can it be changed to black? A slow screen fade-out, then a fresh reboot – that would be much better.

When I said a fan idea as welcome, I meant specifically when it came to Webber but this would be a good place to put this idea: 

 

Oh, hey, I just had an idea what if Weber gets a skill where he can a friend any arachnid or even cephalopod not just spiders

Also, I think this one might be a little bit overpowered but what if he also had a skill that any model that isn’t naturally hostile to spiders in general won’t be hostile to Webber

I thought up another idea so I’ve been kicking around an idea of an augmented spider hat that could eat switcher doodles for you to get the spider abilities, but get around the fact that a change in design wouldn’t be very conducive for the work process when it comes to skins and doing the thing that they did for Woody, where they didn’t do anything for how the skin affect his were forms isn’t good because these things should be consistent, and a lot of people suggest why not just gain the abilities without the design change well it doesn’t work that way for other spiders so it shouldn’t work that way for Webber so anyway, I thought of two ways we could either combine a spider hat with nightmare fuel to bring it to life like the houndious shootious how Merm and pig heads on spikes open their eyes during full moons (and when you hammer them, they drop nightmare fuel, so it’s seemingly some sort of shadow immune response of a sort constant is having hands the moon, encroaching on its territory) and have  it count as a shadow armor piece, but anyway, another idea would be to make an upgrade for the W.A.R.B.I.S. head gear but I’d prefer this living spider hat be unaligned another idea for how he could get their powers is Spider equivalent to the Warren Wreath with some augmentations where you could feed the spider on top the respective searcher doodle and it would transfer its power down to you not quite sure how to make that work definitely something with a purple gem

On 5/26/2026 at 10:36 PM, Dr.Webber said:

A better way to communicate that is  through a sanity loss and quote rather than something so grind-y 

On 5/26/2026 at 10:36 PM, Dr.Webber said:

I don’t know maybe something that included one or more bright shade husks to make it repairable by the respective repair kit definitely requiring less materials to make it less grind-y

How about a cooldown instead? If your concern is the grind, then what if we gave you the option to stick with the same shell, but with a 5 or 10 day cooldown before being allowed to obtain another spider queen in that shell instead. So if you really want back your spider queen, you can go through the grind, but if you’re really against the grind, you can just wait the timer out.

On 5/26/2026 at 10:36 PM, Dr.Webber said:

I was suggesting possibly making it so when Webber wore/wilted shadow armor/weapons  shadow creatures are neutral to him if you didn’t want to apply the shadow sanity buff to all negative negative sanity auras

Ah okay. Although what’s your current stance on the sanity perks, because you only responded to the part where I was confused about the Woodie reference.

On 5/26/2026 at 10:36 PM, Dr.Webber said:

Only for a short amount of time and You could also use nurse spiders or friendship bracelets, and the homemade den if you wanna keep them

You can easily respawn them afterwards though.

Also, yeah you could use those if you wanted to keep your real spiders alive. But the book lets you quickly bring any type of spider at any time, and even summon them mid-battle. Meanwhile, the homemade dens will usually respawn them far from the fight.

On 5/26/2026 at 10:36 PM, Dr.Webber said:

We could make it so if she dies or get unsummoned all the spiders befriended to her become befriended to Webber

We could also make it sowhen she dies, she just gets unsummoned rather than the shell breaking similarly to the scrapbook and the  spiders it summons

We could do the first one.

On 5/26/2026 at 10:36 PM, Dr.Webber said:

How would they be a burden? It’s not like you have to pick them up right away in the middle of a fight and multiple of the same item can fill a single slot in your inventory so it’s not like it’s clogging up your inventory.

 

I was thinking that the items would enter your inventory when it breaks. Like how when creatures die in your inventory, their loot goes straight into your inventory.

And depending on the player, they may have a lot of spiders saved, which would mean a lot of loot.

Though if the loot drops and the amount of loot didn’t matter, then those points don’t really mean much. I still don’t like the idea of loot dropping though for previous reasons.

On 5/26/2026 at 10:36 PM, Dr.Webber said:

What if I did both what names should I give this post and the new post do you think?

“Dr. Webber’s skill tree idea 2023 - 2024” & “The newest Dr. Webber’s skill tree 2025 to as of now.”

Not sure how good those are as names, but I just kept it simple and accurate. Feel free to come up with something else or base it off of those.

On 5/24/2026 at 10:22 PM, Creatingabe1125 said:

I don’t think you should tie it with shadow gear though as it usually drains your sanity. Also because it’ll become more like a copy of the lunar side which I don’t want.

I get not wanting to be a copy but it should be similar and I get it’s sort of similar now but like it’s kind of lackluster that’s why I suggested the nightmare creature neutrality  as another route we could do if you don’t wanna broaden the shadow buff to sanity effects in general

 

8 hours ago, Creatingabe1125 said:

How about a cooldown instead? If your concern is the grind, then what if we gave you the option to stick with the same shell, but with a 5 or 10 day cooldown before being allowed to obtain another spider queen in that shell instead. So if you really want back your spider queen, you can go through the grind, but if you’re really against the grind, you can just wait the timer out.

Works with me

 

8 hours ago, Creatingabe1125 said:

You can easily respawn them afterwards though.

Also, yeah you could use those if you wanted to keep your real spiders alive. But the book lets you quickly bring any type of spider at any time, and even summon them mid-battle. Meanwhile, the homemade dens will usually respawn them far from the fight.

I see your point but currently it doesn’t have that kick that it needs be worth it wasn’t there  planar buff also applied with the book to the spawned spiders maybe we can increase that a bit too make it a satisfying skill to use the skill point on

 

8 hours ago, Creatingabe1125 said:

We could do the first one.

Ok

 

8 hours ago, Creatingabe1125 said:

I was thinking that the items would enter your inventory when it breaks. Like how when creatures die in your inventory, their loot goes straight into your inventory.

And depending on the player, they may have a lot of spiders saved, which would mean a lot of loot.

Though if the loot drops and the amount of loot didn’t matter, then those points don’t really mean much. I still don’t like the idea of loot dropping though for previous reasons.

We could also make it so the spiders don’t reset when the book breaks

 

9 hours ago, Creatingabe1125 said:

Dr. Webber’s skill tree idea 2023 - 2024” & “The newest Dr. Webber’s skill tree 2025 to as of now.”

Not sure how good those are as names, but I just kept it simple and accurate. Feel free to come up with something else or base it off of those.

Yeah, I’m probably gonna come up with a different name for each because I’m going to “what I currently have in the main topic to whatever page we’re on when that gets done then I’m going to put the new skill tree in the place of the current main topic skilltree and list that that version is on that page just so when the developer are looking for ideas, they see the amount of engagement on this post well also maximizing potential of them seeing the idea with the new post since they’re more likely to take in consideration new posts

34 minutes ago, Dr.Webber said:

I get not wanting to be a copy but it should be similar and I get it’s sort of similar now but like it’s kind of lackluster that’s why I suggested the nightmare creature neutrality  as another route we could do if you don’t wanna broaden the shadow buff to sanity effects in general

Do you know what about it feels lackluster compared to the lunar version?

To me, consuming less sanity from wielding shadow stuff while also having a little bit of proofing from both shadow creatures and bosses sounds really nice to me. It also means fighting shadow creatures doesn’t drive down your sanity as fast, which is nice early game.

34 minutes ago, Dr.Webber said:

I see your point but currently it doesn’t have that kick that it needs be worth it wasn’t there  planar buff also applied with the book to the spawned spiders maybe we can increase that a bit too make it a satisfying skill to use the skill point on

I feel like the book is already satisfying. Though are you suggesting buffing the damage buff spell the book provides?

34 minutes ago, Dr.Webber said:

We could also make it so the spiders don’t reset when the book breaks

I’m initially against this because breaking the book feels like it should be discouraged, and also because it makes sense that the spiders disappear from a broken book that doesn’t work. I still don’t want the spiders to leave evidence however.

34 minutes ago, Dr.Webber said:

Yeah, I’m probably gonna come up with a different name for each because I’m going to “what I currently have in the main topic to whatever page we’re on when that gets done then I’m going to put the new skill tree in the place of the current main topic skilltree and list that that version is on that page just so when the developer are looking for ideas, they see the amount of engagement on this post well also maximizing potential of them seeing the idea with the new post since they’re more likely to take in consideration new posts

Okay.

1 hour ago, Creatingabe1125 said:

Do you know what about it feels lackluster compared to the lunar version?

To me, consuming less sanity from wielding shadow stuff while also having a little bit of proofing from both shadow creatures and bosses sounds really nice to me. It also means fighting shadow creatures doesn’t drive down your sanity as fast, which is nice early game.

The lunar side applies to all negative sanity values and the armor itself doesn’t drain your sanity, while the shadow side only applies to armors and it just decreases the impact they have on you

 

1 hour ago, Creatingabe1125 said:

I feel like the book is already satisfying. Though are you suggesting buffing the damage buff spell the book provides?

Yeah, I feel like without the buff or some other change. The book doesn’t really provide not enough of something new like that. The show allows you to a friend spider queen, but the book only allows you to keep spiders you already have, and there are other means of keeping them already so I feel like it just needs that little bit to push it over the edge to provide something new

 

1 hour ago, Creatingabe1125 said:

I’m initially against this because breaking the book feels like it should be discouraged, and also because it makes sense that the spiders disappear from a broken book that doesn’t work. I still don’t want the spiders to leave evidence however.

You don’t have to go out of their way to make it more punishing for to be discouragedI mean, it’s already discouraged, like Imagine if it broke in the middle of a fight and it’s repair kit it’s already kind of costly due to requiring hard get endgame items. I felt they would disappear from the book when it’s broken but when it’s fixed, you would have access to them again. Also, another idea would be they could be released from the book unbefriended. Why do you have a problem with them leaving evidence?

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