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I’m thinking about replacing some things with hive mind like stuff sort of like the zerg swarm 

so you got any ideas? Tell me, I’m open to ideas a lot of ideas.

Edited by Dr.Webber
  • Like 1
On 2/8/2024 at 4:51 AM, Dr.Webber said:

Do anyone else think that the main skills should just be added to the base form of the characters and the skill tree should just be a bunch of alignment skills for each side 

I just thought of another thing what if they assign levels to mobs of each alinement base on there stats and when you kill or befriend one you unlock a new branch of the skill tree building up to end game with access to alinement skills throughout, instead of all being locked behind endgame

  • Like 2
1 hour ago, zhangsheng said:

I think all the opinions you have raised are about combat, but you can actually think in other directions, such as spider silk technology, which uses spider silk to make new and more advanced materials to synthesize more advanced items, like hay and rope.

Interesting prospect could you go more in detail

Also what exactly about them are combat focused 

  • Like 1
On 2/12/2024 at 8:40 AM, zhangsheng said:

I think all the opinions you have raised are about combat, but you can actually think in other directions, such as spider silk technology, which uses spider silk to make new and more advanced materials to synthesize more advanced items, like hay and rope.

could you please explain on what you were saying? Also, do you have any other ideas or other than silk craft?

  • Like 1
On 2/12/2024 at 8:40 AM, zhangsheng said:

I think all the opinions you have raised are about combat, but you can actually think in other directions, such as spider silk technology, which uses spider silk to make new and more advanced materials to synthesize more advanced items, like hay and rope.

What sort of things could you make with this technology 

  • Like 1

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