Wonz Posted July 10, 2023 Share Posted July 10, 2023 Kinda like moose thing when he hits X times the next hit deals extra damage but not exactly that. If he's wearing the husk and lands X hits or does Y damage (so it scales with weapons) it will release the spikes as if it was hit without need to be hit. If you've became too good at dodging you'll discover second love for bramble husk. Link to comment https://forums.kleientertainment.com/forums/topic/149280-single-perk-suggestion-for-wormwood/ Share on other sites More sharing options...
xhyom Posted July 10, 2023 Share Posted July 10, 2023 Great idea, Bramble Husk needs ANY perk it needs something at least, we can't leave one of the character's most interesting items out, and this idea of encouraging dodging instead of taking hits is very interesting, even if the item is cool it does not seems right to take damage on its own with a character with a restricted healing, encouraging the opposite seems to me a natural evolution of the item, as if he had mastered it. Reminds me of the idea of Brambles from Hamlet, if you don't do anything about them you'll be harmed and get stuck, but if you attack them they'll hit back anyway Link to comment https://forums.kleientertainment.com/forums/topic/149280-single-perk-suggestion-for-wormwood/#findComment-1648662 Share on other sites More sharing options...
Wonurb Posted July 11, 2023 Share Posted July 11, 2023 10 hours ago, Wonz said: Kinda like moose thing when he hits X times the next hit deals extra damage but not exactly that. If he's wearing the husk and lands X hits or does Y damage (so it scales with weapons) it will release the spikes as if it was hit without need to be hit. If you've became too good at dodging you'll discover second love for bramble husk. this is exactly the kind of skill i wanted to see in wormwood I had thought of something like a previous brightshade vine skill, which would give some chance to spawn normal vines too, when not using brightshade weapons, I wanted to be able to use this combat skill during gameplay and not just after defeating all bosses using the strongest item in the game but this would also be perfect, giving a greater utility to thorn armor that in practice does not make much sense since playing wormwood you need to avoid the maximum amount of damage by dodging and you are only rewarded for his armor when you take damage, and I do not understand why none of his items gained any skill tree upgrades Link to comment https://forums.kleientertainment.com/forums/topic/149280-single-perk-suggestion-for-wormwood/#findComment-1648844 Share on other sites More sharing options...
Wonz Posted July 11, 2023 Author Share Posted July 11, 2023 Maybe also bramble traps immobilizing enemies that are not too big so you can pick then off 1 by 1. Easier to fight 8 dogs if 5 of them got stuck for few seconds or actually fight dragonfly without walll because lavae got trapped and exploded away from you Link to comment https://forums.kleientertainment.com/forums/topic/149280-single-perk-suggestion-for-wormwood/#findComment-1648923 Share on other sites More sharing options...
Ohan Posted July 12, 2023 Share Posted July 12, 2023 Really great idea. 17 hours ago, Wonz said: Maybe also bramble traps immobilizing enemies that are not too big so you can pick then off 1 by 1. Easier to fight 8 dogs if 5 of them got stuck for few seconds or actually fight dragonfly without walll because lavae got trapped and exploded away from you I think a new trap should take care of the rooting because if u run smaller mobs like hounds into bramble traps correctly they should all explode at the same time. Having some be rooted by the first line of traps would sabotage this. But a larger trap for rooting varglets, vargs, ewecus and bigger things could be useful. I really like the thought of that dfly strat. Link to comment https://forums.kleientertainment.com/forums/topic/149280-single-perk-suggestion-for-wormwood/#findComment-1649254 Share on other sites More sharing options...
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