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All lunar/shadow gear should be Craftable only AT the their station.


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As the new lunar/shadow repair kit had showed a large economy buff on those items, I think all new gear, repair kit included should be Craftable only at the proper smith tab for balance consideration.

Similar like moon idol can be only crafted at the orb. 

 

9 hours ago, Arcwell said:

backtracking

thats a solution. and basing to make solutions is a good strategy to compensate the trade back. and that is rewarding.

 

9 hours ago, Arcwell said:

how this would fix it in any way

You had just named the fix for the idea. but this should let player to decided when and where, not just letting it default to be crafteable anywhere anytime.

3 minutes ago, Antynomity said:

Make the repair kits not prototypable, you either stock up and have them or use more resources on the road because you're far away from a smithy / plinth and need the gear immediately.

Exactly. all of them shouldn't be prototypable. its rewarding player to think a strategy for it. As the kit is already buffing the economy to sky.

11 hours ago, NNOUS said:

As the new lunar/shadow repair kit had showed a large economy buff on those items, I think all new gear, repair kit included should be Craftable only at the proper smith tab for balance consideration.

Similar like moon idol can be only crafted at the orb. 

 

I agree.

  • Developer

This was actually the original design!  We changed them to prototypable in the previous releases only because we did not have repairing implemented yet.  So it's likely we will change them back to non-prototypable now.

7 minutes ago, V2C said:

This was actually the original design!  We changed them to prototypable in the previous releases only because we did not have repairing implemented yet.  So it's likely we will change them back to non-prototypable now.

wyeeeeeeeee

7 minutes ago, V2C said:

This was actually the original design!  We changed them to prototypable in the previous releases only because we did not have repairing implemented yet.  So it's likely we will change them back to non-prototypable now.

That actually sounds interesting. You can technically upkeep your weapons and armor forever with the proper repair kits, and you'd come back once and then only to craft repair kits and not the things themselves.
I know DST will never be known for being realistic but that's actually a more realistic way to upkeep weapons and armor.

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