NNOUS Posted July 8, 2023 Share Posted July 8, 2023 As the new lunar/shadow repair kit had showed a large economy buff on those items, I think all new gear, repair kit included should be Craftable only at the proper smith tab for balance consideration. Similar like moon idol can be only crafted at the orb. Link to comment https://forums.kleientertainment.com/forums/topic/149197-all-lunarshadow-gear-should-be-craftable-only-at-the-their-station/ Share on other sites More sharing options...
pyroisshy Posted July 9, 2023 Share Posted July 9, 2023 i agree it would be neat if they were less convenient than dark swords Link to comment https://forums.kleientertainment.com/forums/topic/149197-all-lunarshadow-gear-should-be-craftable-only-at-the-their-station/#findComment-1647872 Share on other sites More sharing options...
Arcwell Posted July 9, 2023 Share Posted July 9, 2023 Realistically I think this change would only add more backtracking / creating additional brightsmithies to compensate. I don't see how the current system is a problem or how this would fix it in any way. Link to comment https://forums.kleientertainment.com/forums/topic/149197-all-lunarshadow-gear-should-be-craftable-only-at-the-their-station/#findComment-1647873 Share on other sites More sharing options...
NNOUS Posted July 9, 2023 Author Share Posted July 9, 2023 9 hours ago, Arcwell said: backtracking thats a solution. and basing to make solutions is a good strategy to compensate the trade back. and that is rewarding. 9 hours ago, Arcwell said: how this would fix it in any way You had just named the fix for the idea. but this should let player to decided when and where, not just letting it default to be crafteable anywhere anytime. Link to comment https://forums.kleientertainment.com/forums/topic/149197-all-lunarshadow-gear-should-be-craftable-only-at-the-their-station/#findComment-1648033 Share on other sites More sharing options...
Antynomity Posted July 9, 2023 Share Posted July 9, 2023 Make the repair kits not prototypable, you either stock up and have them or use more resources on the road because you're far away from a smithy / plinth and need the gear immediately. Link to comment https://forums.kleientertainment.com/forums/topic/149197-all-lunarshadow-gear-should-be-craftable-only-at-the-their-station/#findComment-1648034 Share on other sites More sharing options...
NNOUS Posted July 9, 2023 Author Share Posted July 9, 2023 3 minutes ago, Antynomity said: Make the repair kits not prototypable, you either stock up and have them or use more resources on the road because you're far away from a smithy / plinth and need the gear immediately. Exactly. all of them shouldn't be prototypable. its rewarding player to think a strategy for it. As the kit is already buffing the economy to sky. Link to comment https://forums.kleientertainment.com/forums/topic/149197-all-lunarshadow-gear-should-be-craftable-only-at-the-their-station/#findComment-1648037 Share on other sites More sharing options...
Jakepeng99 Posted July 9, 2023 Share Posted July 9, 2023 11 hours ago, NNOUS said: As the new lunar/shadow repair kit had showed a large economy buff on those items, I think all new gear, repair kit included should be Craftable only at the proper smith tab for balance consideration. Similar like moon idol can be only crafted at the orb. I agree. Link to comment https://forums.kleientertainment.com/forums/topic/149197-all-lunarshadow-gear-should-be-craftable-only-at-the-their-station/#findComment-1648055 Share on other sites More sharing options...
Developer V2C Posted July 13, 2023 Developer Share Posted July 13, 2023 This was actually the original design! We changed them to prototypable in the previous releases only because we did not have repairing implemented yet. So it's likely we will change them back to non-prototypable now. Link to comment https://forums.kleientertainment.com/forums/topic/149197-all-lunarshadow-gear-should-be-craftable-only-at-the-their-station/#findComment-1649631 Share on other sites More sharing options...
NNOUS Posted July 13, 2023 Author Share Posted July 13, 2023 7 minutes ago, V2C said: This was actually the original design! We changed them to prototypable in the previous releases only because we did not have repairing implemented yet. So it's likely we will change them back to non-prototypable now. wyeeeeeeeee Link to comment https://forums.kleientertainment.com/forums/topic/149197-all-lunarshadow-gear-should-be-craftable-only-at-the-their-station/#findComment-1649635 Share on other sites More sharing options...
ShadowDuelist Posted July 13, 2023 Share Posted July 13, 2023 7 minutes ago, V2C said: This was actually the original design! We changed them to prototypable in the previous releases only because we did not have repairing implemented yet. So it's likely we will change them back to non-prototypable now. That actually sounds interesting. You can technically upkeep your weapons and armor forever with the proper repair kits, and you'd come back once and then only to craft repair kits and not the things themselves. I know DST will never be known for being realistic but that's actually a more realistic way to upkeep weapons and armor. Link to comment https://forums.kleientertainment.com/forums/topic/149197-all-lunarshadow-gear-should-be-craftable-only-at-the-their-station/#findComment-1649637 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.