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My one suggestion to the new skill system


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To no one's surprise I pretty much play one character, so unlocking all of wormwoods skills is an easy task.

That can't be said about people who like enjoying more than one character or maybe even all of them (let's promote playing more than one character!).

So my solution is simple and does not require an overhaul of the systems in place. 

After reaching max insight with a character, shorten the required amount of insight for the next character to reach max.

It can be something like

Wormwood has reached maxed insight, he shares his understanding with the group.

This is an incentive to learn more characters which fosters growth and understanding within the community as whole. Understanding what someone else's character can and can't do, help people branches out, and dispell some misconceptions of certain characters (some people still think wormwood is the weakest character!). 

(Up to a cap amount).

Tl;Dr: a "ramp up" gain of insight as more characters reach their max amount up to a limit.

 

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2 hours ago, DaZoul said:

image.png.cdb13a61d032803d7c8d5d6a5760bc3e.png

Me when console

*Cries*

1 hour ago, Ardyn said:

Perhaps only a very few people will avoid c_ Skip. Perhaps unlocking characters through experience is better than skill trees.

Only a few? How about the whole console community PS4/5, switch and Xbox players. PC is like 2/3 of the community if not less.

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4 minutes ago, HowlVoid said:

Me when console

*Cries*

Only a few? How about the whole console community PS4/5, switch and Xbox players. PC is like 2/3 of the community if not less.

Sorry, I always forget the inconvenience that those console players have when playing DST. This is my mistake.

 

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11 minutes ago, HowlVoid said:

Me when console

*Cries*

Soon enough I realised the bitter reality that you may in fact be playing on console.

As you can see, I decided to post the meme anyways

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