. . . Posted June 23 Share Posted June 23 (edited) It really ruins my immersion and unfortunately I have no experience with worldgen Edited June 23 by . . . Link to comment Share on other sites More sharing options...
IronHunter Posted June 23 Share Posted June 23 local boons = require("map/boons") if boons then boons.Sandbox.Any.CookingBoon = nil end I tested this inside my modworldgenmain.lua file 1 Link to comment Share on other sites More sharing options...
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