astroapyr Posted June 20 Share Posted June 20 @Cassielumade an identical post years ago, so I'm just reposting it because it is still relevant. Link to comment Share on other sites More sharing options...
Masked Koopa Posted June 21 Share Posted June 21 While we're at it, could we change the collision rules for the game so that you don't have to place things in a different order? It's infuritating having to remove walls any time you want to place plantsor other decorations near them I understand the main goal here is to prevent glitchy bhehaviour with objects of the same type being too close to one another, but surely the placement check can consider stuff like walls differently? I feel like it shouldn't be that hard to come up with a system where no matter what order objects are placed in, the collision rules are consistent. Link to comment Share on other sites More sharing options...
Cassielu Posted June 21 Share Posted June 21 I can't believe it was two years ago... Because of this annoyance, I've pretty much given up on using these decorations in my base, as I tend to get them late in the game, after the base has been built. I think the whole "need for space" thing has now become a lie that developers are lying to themselves. We all know how pervasive it is to build buildings close enough to block mob, this mechanic ultimately only bothers people who want to make their base look better. Why not just remove it? To help new players learn "how to block mobs properly" which a necessary, basic and common skill, and more friendly to base builders. lol Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.