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Suggestion: More thrown striker ball trajectories

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It feels like the Striker weapon could do with some variety in it's ball throws. I had the idea of using dash -> back heavy to allow you to lob the ball upwards, as if it just bounced on an enemy. Just more throws would really spice up striker gameplay in my opinion.

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Having the trajectory be different on the rebound itself when it hits an enemy could also open up more room for expression. The headbutt could for instance have a very short on hit trajectory

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