NenniN Posted June 20 Share Posted June 20 It feels like the Striker weapon could do with some variety in it's ball throws. I had the idea of using dash -> back heavy to allow you to lob the ball upwards, as if it just bounced on an enemy. Just more throws would really spice up striker gameplay in my opinion. Link to comment Share on other sites More sharing options...
Alfons100 Posted June 20 Share Posted June 20 Having the trajectory be different on the rebound itself when it hits an enemy could also open up more room for expression. The headbutt could for instance have a very short on hit trajectory Link to comment Share on other sites More sharing options...
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