Pumking7 Posted June 16 Share Posted June 16 So as I activated the shadow rifts in the caves, I figured that my fissures near the kitchen would be invaded by the ink blight trio, and I accepted this and knew it was coming. However I didn't expect the Rasp (rook ink blight) to destroy structures when it does its lunge attack. I have built multiple structures near nightmare fissures, and this is not exclusive to the ruins area, for guano and cave rock biomes are also affected by nightmare fissures as well. I don't think it is very fair for players to build their structures somewhat close to the nightmare rifts, and then let it all be destroyed by the Rasp because they didn't know it could cause so much damage to their base. (A base like this very susceptible to being destroyed by Rasps now, since I built near the nightmare fissures since they weren't that much of an issue) Link to comment Share on other sites More sharing options...
Kokotron714 Posted June 17 Share Posted June 17 That is a you problem is it not ?Don't ask for unnecessary nerfs come on... Link to comment Share on other sites More sharing options...
ShadowbirdRH Posted June 18 Share Posted June 18 Is it an unnecessary nerf though? Does it's capacity to destroy make the game more challenging and engaging, or is it just a thing that ruins people's setups and you don't care about it so long as it's not your own setup getting wrecked? I've not yet activated this element, so I'm not so sure what kind of adjustments are in order. I don't have anything built near fissures IIRC, but the brightshades on the surface have been a hell of a nuisance. They're nasty enough if they kill you, making retrieving your stuff a huge pain, but when they infest a base, the threat they represent to Chester and the Friendly Fruit Fly is an absurdity of ridiculous extreme. Something definitely needs to be done about them, so I wouldn't at all be surprised to see similar issues with this new element as well. Link to comment Share on other sites More sharing options...
Pet Rock Posted June 18 Share Posted June 18 7 minutes ago, ShadowbirdRH said: Does it's capacity to destroy make the game more challenging and engaging, or is it just a thing that ruins people's setups and you don't care about it so long as it's not your own setup getting wrecked? Kiting rasp out of hitting structures can indeed make the game more engaging. It adds a new layer to it's kiting pattern. Besides, basing near fissures isn't the greatest idea for avoiding tedious tasks eitherway, rasps Lunge attack occurs very rarely, and it makes sense from a logical standpoint for it to destroy things. Link to comment Share on other sites More sharing options...
Well-met Posted June 18 Share Posted June 18 7 hours ago, ShadowbirdRH said: Is it an unnecessary nerf though? Does it's capacity to destroy make the game more challenging and engaging, or is it just a thing that ruins people's setups and you don't care about it so long as it's not your own setup getting wrecked? I've not yet activated this element, so I'm not so sure what kind of adjustments are in order. I don't have anything built near fissures IIRC, but the brightshades on the surface have been a hell of a nuisance. They're nasty enough if they kill you, making retrieving your stuff a huge pain, but when they infest a base, the threat they represent to Chester and the Friendly Fruit Fly is an absurdity of ridiculous extreme. Something definitely needs to be done about them, so I wouldn't at all be surprised to see similar issues with this new element as well. you have been playing comfortable for too long. If you don't want portal events then don't activate them. Link to comment Share on other sites More sharing options...
Pumking7 Posted June 18 Author Share Posted June 18 I think to give a little more context to where this is happening, I have the map of my cave base below. I was trying to conserve the space of my base by using the nearby guano biomes, and found having to occasionally kill 2 nightmare creatures every time I wanted to use my kitchen wasn't a big issue. I wasn't intentionally trying to base near fissures for unusual reasons. 7 hours ago, Pet Rock said: Kiting rasp out of hitting structures can indeed make the game more engaging... rasps Lunge attack occurs very rarely I have tried doing this however I learned very quickly that the Rasp does its lunge attack quite often, and does it even when it can't hit you. This is due to the ink blights very unique AI where they will alternate between who can attack the player, which means their attack pattern can be the Bishop-Blight must attack, then the Rook-Blight must attack then the Knight-Blight will attack then this pattern will repeat. This means that luring the Rasp away from your structures is really difficult due to it always doing its lunge attack since the Rasp has priority to attack which can leave a lot of structures destroyed. 54 minutes ago, Well-met said: you have been playing comfortable for too long. If you don't want portal events then don't activate them. Honestly I am fine being taken out of my comfort zone as long as the content is engaging and fun to deal with, such as some of this new content is. One of the reasons I activated the rifts is because I wanted more content to engage with and challenges to overcome. However when the challenge is having something not ruin your base over and over again in a tedious way, it becomes less of a challenge and more of annoyance as ShadowbirdRH said. Also as a player why should I be expected to know the full extent of the rifts before activating them, I had some basic knowledge of the shadow rifts before activating them and the game makes it sound like there would be more challenging elements and less focused on destroying decorative elements of your base. I just don't believe its fair for the player to fully know what they are getting themselves into when activating the rifts, which would take out the challenge part of the rifts entirely. Link to comment Share on other sites More sharing options...
Jakepeng99 Posted June 19 Share Posted June 19 I don't think it makes sense logic wise that nightmares can destroy bases so i think it is fair change. 23 hours ago, Well-met said: you have been playing comfortable for too long. If you don't want portal events then don't activate them. Also that is a dumb reason. Link to comment Share on other sites More sharing options...
Pet Rock Posted June 19 Share Posted June 19 7 minutes ago, Jakepeng99 said: I don't think it makes sense logic wise that nightmares can destroy bases Yes, concepts of our imagination shouldn't be able to interact with the environment, but they do. Wavy Jones pulls out boat patches and nightmares can wear down armor and weapon durability. That's don't starves logic. Besides, ink blights seem to be a new type of nightmare, an amalgamation of physical material and nightmare fuel (like ancient herald who also destroyed terrain). I don't think a damaging lunge attack goes against don't starves logic. 22 hours ago, Pumking7 said: luring the Rasp away from your structures is really difficult I see how it could be tough if there are structures around the fissures. I have also noticed that if you stay really close to rasp while the others are alive he will barely move during his lunge attack. Maybe this could be used to kill him without trying to lead him out of the base? You could also summon the ink blights elsewhere and kill them to reset the 3 day cool down or wait out nightmare phases. Or is your problem that you don't see them until they've already destroyed structures? Eitherway I don't think this scenario is common enough to warrant a change. Link to comment Share on other sites More sharing options...
Jakepeng99 Posted June 21 Share Posted June 21 On 6/19/2023 at 8:51 PM, Pet Rock said: Yes, concepts of our imagination shouldn't be able to interact with the environment, but they do. Wavy Jones pulls out boat patches and nightmares can wear down armor and weapon durability. That's don't starves logic. Besides, ink blights seem to be a new type of nightmare, an amalgamation of physical material and nightmare fuel (like ancient herald who also destroyed terrain). I don't think a damaging lunge attack goes against don't starves logic. I see how it could be tough if there are structures around the fissures. I have also noticed that if you stay really close to rasp while the others are alive he will barely move during his lunge attack. Maybe this could be used to kill him without trying to lead him out of the base? You could also summon the ink blights elsewhere and kill them to reset the 3 day cool down or wait out nightmare phases. Or is your problem that you don't see them until they've already destroyed structures? Eitherway I don't think this scenario is common enough to warrant a change. Another fix to it is making fissures appear on map so people can plan. Also you can despawn them and spawn them at another fissure by going off screen. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.
Please be aware that the content of this thread may be outdated and no longer applicable.