Krotux Posted June 4 Share Posted June 4 It just makes sense. Maybe pure horror and/or fossils? This is specially true now that we have acid rain that will break down the bonehelm even when not in combat. I have 10+ bone armor and thurible but the bone helms get destroyed over time. Link to comment Share on other sites More sharing options...
Habakkuk Posted June 4 Share Posted June 4 And allow us to deconstruct Bone Helm, Shadow Thurible and Bone Armor to get more fossils. Link to comment Share on other sites More sharing options...
dois raios Posted June 4 Share Posted June 4 35 minutes ago, Habakkuk said: And allow us to deconstruct Bone Helm, Shadow Thurible and Bone Armor to get more fossils. they already can be deconstructed, but you get bone shards instead. Link to comment Share on other sites More sharing options...
Krotux Posted June 5 Author Share Posted June 5 17 hours ago, dois raios said: they already can be deconstructed, but you get bone shards instead. Guessing he means the materials you get should be changed. No opinion on that. I just want to repair the bone helm, specially now with acid raid being a thing. Although I've always wanted to be able to repair it. Link to comment Share on other sites More sharing options...
AriaMain Posted June 5 Share Posted June 5 Bone helm should be immune to acid rain damage Link to comment Share on other sites More sharing options...
abrocator Posted June 5 Share Posted June 5 Yeah the thing is you can’t really use the bone helm in the caves in Spring/Winter any more (and to a much lesser extent Autumn) if you really want to preserve it since the rain will just chip away at it. (This is theory crafting, mind you, I haven’t played for years in-game in the beta in order to see if it actually pans out like the following.) No, I don’t mean because you wear it all the time in the acid rain. I mean that the rain will start, you will be in the middle of using your bone helm since your sanity is bottomed out because you’re casting shadow prison on splumonkeys, you’re too busy to fiddle with *$#% binds and your light source (hmm, I am holding a lantern but I need to switch to the umbralla but then I’ll be blind), so the bone helm will maybe have lost 3% durability once you stabilize. And so a very valuable item is just chipped away at. Which might be fine if you clear the ruins every year or so. But not for more casual players like me who procrastinate on fighting FW for so long, heh. Link to comment Share on other sites More sharing options...
Baark0 Posted June 5 Share Posted June 5 Fuelweaver is a boss that only gets easier with each kills. Each of FW's drops aids in killing the next FW, and every ruins reset allows for an additional houndius to be placed in the atrium. You do fuelweaver enough times and you'll be overflowing with bone helmets/armor/shadow thuribles. Link to comment Share on other sites More sharing options...
Joeylocke420 Posted June 5 Share Posted June 5 Ok so wanted to throw in my opinion since this is definitely worth considering. Here is my idea: as some have suggested, both fossil fragments and pure horror make sense to repair or refuel the bone helm. I reccomend having fossil fragments only repair a minuscule level of durability, ala 1% or 2% as it is literally a fragment. I think a fair number for pure horror to refuel would be either 5 or 10%, however there is a caveat. To prevent quickly refueling the bone helm, it could spawn a hostile terrorbeak upon using the pure horror on the bone helm. If you read this far, may you dodge Them for as long as you can! Thanks and Lots of Love to the Rockstars at Klei, and of course the awesome community! Link to comment Share on other sites More sharing options...
Krotux Posted June 6 Author Share Posted June 6 19 hours ago, Joeylocke420 said: Ok so wanted to throw in my opinion since this is definitely worth considering. Here is my idea: as some have suggested, both fossil fragments and pure horror make sense to repair or refuel the bone helm. I reccomend having fossil fragments only repair a minuscule level of durability, ala 1% or 2% as it is literally a fragment. I think a fair number for pure horror to refuel would be either 5 or 10%, however there is a caveat. To prevent quickly refueling the bone helm, it could spawn a hostile terrorbeak upon using the pure horror on the bone helm. If you read this far, may you dodge Them for as long as you can! Thanks and Lots of Love to the Rockstars at Klei, and of course the awesome community! Interesting ideas 23 hours ago, Baark0 said: Fuelweaver is a boss that only gets easier with each kills. Each of FW's drops aids in killing the next FW, and every ruins reset allows for an additional houndius to be placed in the atrium. You do fuelweaver enough times and you'll be overflowing with bone helmets/armor/shadow thuribles. yea but it gets annoying when you have literally 10 thuribles and 1 damaged bone helm because you play maxwell and want to use maximize your shadows while not getting ragged by shadows 24/7 Link to comment Share on other sites More sharing options...
Baark0 Posted June 6 Share Posted June 6 3 hours ago, Krotux said: yea but it gets annoying when you have literally 10 thuribles and 1 damaged bone helm because you play maxwell and want to use maximize your shadows while not getting ragged by shadows 24/7 u can deconstruct thuribles, and thats a character specific problem, though i dont see how it is, just dont attack the shadows? if youre wearing bone helm then youre doing combat with your shadows so you shouldnt have any reason to press f. another option is to domesticate a beefalo, then all damage is taken by the beefalo protecting your bone helm. Link to comment Share on other sites More sharing options...
Krotux Posted June 7 Author Share Posted June 7 5 hours ago, Baark0 said: u can deconstruct thuribles, and thats a character specific problem, though i dont see how it is, just dont attack the shadows? if youre wearing bone helm then youre doing combat with your shadows so you shouldnt have any reason to press f. another option is to domesticate a beefalo, then all damage is taken by the beefalo protecting your bone helm. deconstructing thuribles does not yield anything useful. "though i dont see how it is, just dont attack the shadows?" What are you talking about? The shadows will attack you if you use your codex a lot. That's why the bone helm is good. It's now completely unavoidable to have it break due to acid raid too. Link to comment Share on other sites More sharing options...
Baark0 Posted June 7 Share Posted June 7 24 minutes ago, Krotux said: deconstructing thuribles does not yield anything useful. "though i dont see how it is, just dont attack the shadows?" What are you talking about? The shadows will attack you if you use your codex a lot. That's why the bone helm is good. It's now completely unavoidable to have it break due to acid raid too. if u wear the bone helm shadows are neutral to you? or did they change that? ur also complaining about having too many thuribles, so i offered a way to get rid of them, never said it was useful. and again, just kill fuelweaver again, if its really that annoying to kill fuelweaver then just cheese it or get a bunch of houndius turrets and winona catapults in your atrium, it makes the fight significantly faster and easier Link to comment Share on other sites More sharing options...
Antynomity Posted June 7 Share Posted June 7 On 6/6/2023 at 1:28 AM, Joeylocke420 said: Ok so wanted to throw in my opinion since this is definitely worth considering. Here is my idea: as some have suggested, both fossil fragments and pure horror make sense to repair or refuel the bone helm. I reccomend having fossil fragments only repair a minuscule level of durability, ala 1% or 2% as it is literally a fragment. I think a fair number for pure horror to refuel would be either 5 or 10%, however there is a caveat. To prevent quickly refueling the bone helm, it could spawn a hostile terrorbeak upon using the pure horror on the bone helm. If you read this far, may you dodge Them for as long as you can! Thanks and Lots of Love to the Rockstars at Klei, and of course the awesome community! Grindfests aren't fun Link to comment Share on other sites More sharing options...
Joeylocke420 Posted June 8 Share Posted June 8 True. However having the refuel option spawn shadows fits with lore, and could also aid Maxwell players looking to more easily farm fuel and who want to keep their Bone Helm tiptop. My most recent one is at 27% after like 4 ingame years of careful use. However I have moonstorms going so would rather not stop that and go fight fuelweaver again atm. Since the BH is a specific usecase item, I think it deserves some special consideration. Link to comment Share on other sites More sharing options...
Krotux Posted June 8 Author Share Posted June 8 I don't mind if its resource-intensive or annoying. I just don't want to have to deal with fuelweaver all the time. I have bone armors and thuribles all over the floor. Link to comment Share on other sites More sharing options...
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