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Mushroom cave rebalance needed.


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Since regrowth is introduced bluecaps are nothing but easiest healing and sanity/loss food you can gather. Working as ingredient easily in all foods you can cook too. Weirdest thing is that redcaps and greencaps are rather rare as single shrooms that were to spawn in the caves compared to blue.  Maybe being intentional but shouldn't they also try to compete as another way to gather decent amount of food you can shovel if your base isn't close to blue and got other caps near?

Overall the regrowth made mushroom planters into a more questionable choice of farming shrooms now especially since they cost living logs for these things. Rather expensive and not worth it imo.

It's good to have it rewarding for knowing where to find your food and being careful to not destroy the environment that produces that food but it really messed up the whole idea of preserving the naturally spawning resources you couldn't regain if used up.

The shrooms also respawn way quicker than expected, it gives awfully easy access to vegetables at all times.

Not asking for immediate nerfs but I am asking for proper adjustments to all this. Maybe make mushroom planters not consume living logs but something else.

Make slower respawn for cave shrooms and maybe have some conditions needing to be met for it to happen like rot or poop piles in a place appearing and shrooms nearby grow up by consuming those.

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