SpoonyBardIV Posted May 21, 2023 Share Posted May 21, 2023 EDIT: Ignore this. I managed to resolve the issue on my own. I'm trying to make my mod work with Hamlet, but I'm having a bit of trouble. The problematic section of my mod file is this: require "map/terrain" if IsDLCEnabled(CAPY_DLC) then require "map/water" require "map/treasurehunt" end if IsDLCEnabled(PORKLAND_DLC) then require "map/city_builder" require "map/bunch_spawner" require "map/border_finder" require "map/bramble_spawner" end When I use IsDLCEnabled(PORKLAND_DLC) to check whether Hamlet is enabled or not, the game just quits. No errors, just an immediate crash to desktop. The log file shows this error: [00:01:17]: scripts/frontend.lua(776,1) SCRIPT ERROR! Showing error screen [00:01:17]: Assert failure 'text_len < MAX_NUM_CHARS' at ..\source\game\render\BitmapFontRenderer.cpp(195): Trace follows... I'm a bit stumped here. The mod works fine with Vanilla, RoG and SW, but as soon as I enable Hamlet it just won't work. For example, if I remove the IsDLCEnabled(PORKLAND_DLC) line, like this... require "map/terrain" if IsDLCEnabled(CAPY_DLC) then require "map/water" require "map/treasurehunt" end require "map/city_builder" require "map/bunch_spawner" require "map/border_finder" require "map/bramble_spawner" The mod works fine. The issue here is that now it won't work without Hamlet, because the various "require" files aren't present in other DLCs. Does anyone know what's going on here? EDIT: It also only seems to affect RoG worlds that are compatible with Hamlet. Hamlet-compatible SW worlds, as well as Hamlet itself work fine. Link to comment Share on other sites More sharing options...
Hbulat35 Posted June 18, 2023 Share Posted June 18, 2023 Error info located above line "frontend.lua ERROR" Link to comment Share on other sites More sharing options...
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