EatLikeWigfrid Posted May 17, 2023 Share Posted May 17, 2023 I have a fully enclosed base, only one exit with an atmo suit checkpoint. Checkpoint is set as 'Clearance:Vacancy', 10 atmo suits, 16 dupes (though 3 dupes are not permitted through the door on the other side of the checkpoint), 8 day shift, 8 night shift. I keep finding dupes outside of my base with no atmo suit, once every 2-5 cycles (that I've noticed - mostly due to alerts of suffocation/scalding/etc). The only dupe I've lost so far (cycle 709) was due to this, highly frustrating. Is this a bug? Have I somehow set up my docks & checkpoint wrong (see image)? My assumption is that the checkpoint is supposed to function in such a way that I don't need to run one dock with suit per dupe as that would get silly as the colony grows. I've been wanting to expand my dupe numbers for the last few hundred cycles but I'm wary of doing so whilst I have this bug. Has anyone seen this before or know the reason why? When the last suit gets taken I can see the checkpoint change to a no entry sign so I believe it should work but perhaps it's bugged if multiple dupes are getting in/out of suits at the same time? I've played many games, usually with the same sort of base design (i.e. one entrance/exit) but this is the first where I've had this issue... Link to comment Share on other sites More sharing options...
LadenSwallow Posted May 18, 2023 Share Posted May 18, 2023 I think the culprit is the tile causing 'jumps' just after the checkpoint. Consider removing, or moving the checkpoint back 1 space from any change in verticality. Link to comment Share on other sites More sharing options...
sakura_sk Posted May 18, 2023 Share Posted May 18, 2023 There is a bug and it's been a while since it has been happening, usually due to low fps performance or multiple dupes passing the checkpoint at the same time Link to comment Share on other sites More sharing options...
EatLikeWigfrid Posted May 18, 2023 Author Share Posted May 18, 2023 5 hours ago, LadenSwallow said: I think the culprit is the tile causing 'jumps' just after the checkpoint. Consider removing, or moving the checkpoint back 1 space from any change in verticality. Thank you, I'll try removing that tile and see if it stops it. §: ) Link to comment Share on other sites More sharing options...
EatLikeWigfrid Posted May 26, 2023 Author Share Posted May 26, 2023 On 5/18/2023 at 9:11 AM, EatLikeWigfrid said: Thank you, I'll try removing that tile and see if it stops it. §: ) This seems to have fixed it - thanks again! Link to comment Share on other sites More sharing options...
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