Mike23Ua Posted April 30, 2023 Share Posted April 30, 2023 Hello guys, so as I said I would be doing I decided to toggle Wild Rifts to ON in a Day 1 Fresh Starting World, & I have not looked back from this decision. In their Current Form the Rifts are very fun, & very simple to fight.. Klei devs made this out to be some sort of super hard “End Game” but in my experience.. it’s Easier to fight these Brightshade Plants & Grazers then it is to fight some of the Already Existing Mobs (I honestly have more trouble fighting/kiting & dodging a Singular Pigman then I do this new “EndGame” content..) The New Content is Easy to dodge, kite, and destroy the vines.. & you very quickly obtain some crazy good gear & armor from them, which makes further confrontations with them that much easier. Now I understand that FUTURE Content updates may make the Rifts more Difficult, as they add new Mechanics & Mobs, but as they stand Right Now.. this could easily be “Early Game” Content, as much as it is “End Game” I predict that more difficult things will spawn from these rifts later.. but much like the unnatural portal found on Moon Quay- if we can individually toggle what spawns out of these Rifts & How often- Wild Rifts can be BOTH Early Game & Late Game Content. So why not take that concept and run with it? The Grazers & Brightshades are relatively easy mobs.. & even more easy mobs can be added, then some more nastier foes can be added for the true “EndGame” with of course toggles to choose what can spawn from the rifts. Link to comment https://forums.kleientertainment.com/forums/topic/147502-a-suggestion-about-wild-rifts/ Share on other sites More sharing options...
Antynomity Posted April 30, 2023 Share Posted April 30, 2023 No. Link to comment https://forums.kleientertainment.com/forums/topic/147502-a-suggestion-about-wild-rifts/#findComment-1632864 Share on other sites More sharing options...
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