Jump to content

Recommended Posts

In DST, there's a function in storygen.lua called Story:AddCoveNodes(task_nodes). It appears that the purpose of this function is to separate land branches. This is evident in the screenshots below, where commenting out this function results in a more dense world generation:

 

This is a default world. Notice the "lakes" and large spaces between branches of land.

image.thumb.png.bac886ac76527d84720f365af87b34cd.png

 

And this is a world generated with Story:AddCoveNodes(task_nodes) removed:

image.thumb.png.e438e920918d7057489cc63c225e1557.png

 

What I'm wondering is if there's any equivalent function in single-player DS. The worlds in DS generate much the same as the first screenshot.  If it's possible, I'd like to make them more like the second screenshot. Is anyone here aware of a way that I could achieve this effect in single-player?

Edited by SpoonyBardIV

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...