SpoonyBardIV Posted April 13, 2023 Share Posted April 13, 2023 (edited) In DST, there's a function in storygen.lua called Story:AddCoveNodes(task_nodes). It appears that the purpose of this function is to separate land branches. This is evident in the screenshots below, where commenting out this function results in a more dense world generation: This is a default world. Notice the "lakes" and large spaces between branches of land. And this is a world generated with Story:AddCoveNodes(task_nodes) removed: What I'm wondering is if there's any equivalent function in single-player DS. The worlds in DS generate much the same as the first screenshot. If it's possible, I'd like to make them more like the second screenshot. Is anyone here aware of a way that I could achieve this effect in single-player? Edited April 13, 2023 by SpoonyBardIV Link to comment https://forums.kleientertainment.com/forums/topic/147118-function-storyaddcovenodestask_nodes-is-there-an-equivalent-function-in-single-player-dont-starve/ Share on other sites More sharing options...
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